
Slither, devour, and raise an undead army in a snake-meets-bullet-heaven action roguelite. Stack minions and unique relics, survive massive hordes, and conquer procedurally generated dungeons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

SnekromancY twists classic snake movement into a chaotic action roguelite. Slither through maze-like dungeons, devour your enemies, and raise an undead army that fights from your back.
Weave through maze-like rooms, gobble up food and treasure, and summon zombies, skeletons, ghosts, and other undead minions to join you as you grow.
Your minions can auto-attack or be manually aimed if you have the skills.
Stack powerful upgrades and relics to transform a humble undead snake into an unstoppable dungeon-clearing monster.
Runs start simple, but they don't stay that way.
Survive escalating hordes, explore unpredictable dungeon floors, and defeat powerful bosses standing between you and the safety of your tower.
Classic snake movement meets bullet-heaven combat
Undead minions, fully automated or manually aimed
Procedurally generated mazes, full of secrets and hidden treasures
Game-breaking upgrades and relic combinations
Massive enemy hordes and powerful bosses
Persistent unlocks that expand future runs with new content, not stat grinding
Genres
Engagement
Reviews
Phenomenal game. Well thought out, and difficult. Each path makes your decisions all the more important. Worthwhile and fun. All the names are creative, and renaming creatures really connects you to them. Manual aiming is another great feature i get the most enjoyment from. Nokia Mode is a way to relive the days of Nokia Snake a pivotal game at the time, like this one. Truly a one of a kind game that pushes boundaries on a classic theme.
Snekromancy opens on a smart, stylish, and splendid set of mechanics and upgrades. The Nokia Snake control scheme adds a lot to the Bullet Heaven formula and keeps moment to moment gameplay engaging. Things tend to slither to a slow the longer you play. At 10 hours I feel I got my fill, much like the Snekromancer became full on the minions they ate.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
Hours played at review time, across 21 reviews with recorded playtime.
Great game. You actually made snake fun. Bravo. The only thing I'd ask is that you make the snake more responsive, there's a noticeable lag which then requires me to have to try and think too hard about when to move in a direction. The snake should respond instantly.
A deeply creative twist on the arcade classic Snake.
SnekromancY is a really interesting take on taking that classic SNAKE gameplay and turning it into a riveting Rogue like experience. You Slither your way through a dungeon, pick up food to grow your segments, pick up chests for Relics and Minions. Kill baddies with said minions, or run into them head first to chow down and get a small heal (at the cost of no xp gems (or items) dropping) while juggling your hunger, to reach the stairs and move onto the next floor. If you take too much damage or let your hunger grow for too long you lose a segment. Beat levels with occasional shops and miniboss's until you eventually reach an End boss, then move onto the next act. Clear 3 acts to win a run, simple and effective. There's a bit of meta progression in the form of unlocking different snake forms and starting minions, along with unlocking new relics too. Speaking of, at the start of every run you also get a choice of starting relic too but the game just randomly picks 2 instead of just openly letting you pick from your unlocked pool. So right off the bat, an element of luck hindering your build before you've even start the run. A bit unnecessary if you ask me. As for some additional grievances I have with the game and hoo boy do I have a few... Now the first thing I ever tried to do while managing my minion placements on that very first run, was to try and put them in different spots on my snake. Unfortunately, this game restricts you in that you can only stack minions together at the very front of the snake, with a SINGLE sole exception being having one minion on your tail end. Now wouldn't be so bad, just a loss of some additional strategy one could employ... except when you grow to such a large size and have so few minions all stacked at the very front, it leaves so much of you open that you just end up taking damage so rapidly from the endless cesspool of spawning enemies. Every waking moment while playing I find myself just wishing I could stick a few minions at the very back or middle or what have you. A shame. Further more, I find that growing exceptionally large also hinders your movement speed significantly. Turning the hectic twisting turning gameplay of SNAKE, into an ABSOLUTE SLOG. And while I understand this is to balance your larger body size and while there are temporary speed potions and a speed shoes item you can pick up, in the end it just doesn't feel like it's enough at times, especially when act 2 and 3 dungeons become huge twisting labyrinths with switches that make you go back and forth if you want to collect everything. I thought I was playing SNAKE, not Snail simulator. Now some other nitpicks. Some of the minions are just... way too bloody rare. The demon, Vampire, Hellhound, I've seen like what, once, maybe twice? In my 10 hours of gameplay thus far. Instead every run I just end up with same, Zombie's, skeletons, Spooks, occasional Lich, Deathknight or Spider. Just why are they so ungodly rare? I couldn't tell you how good these minions are, because I haven't had the pleasure to get them nor combine them a single time because they NEVER show up in my runs, and I can't comment on what I haven't played. And you know the biggest run killer for me is? The final boss.... oh not because it's attacks or summons are hard to dodge oh no no. It's because it has too much gosh damn HP, along with every miniboss in the third act too for that matter. HP scaling up the wazoo, you'd find it's picture in the dictionary under the page HP sponge. It's a war of attrition and sadly unless you get godly luck and get just the right relics and items to give yourself enough damage and regen to outlast it. You will die. No test or skill, other than to loop yourself as tightly as possible to minimize the damage you take. A shame, it all comes down to luck in the end. And thought other reviews have mentioned it, there is a minigame that seems to be broken you can occasionally come across in the Switch bonus rooms that has you run around breathing fire on buildings and eating peasants to get as big as you can against some competition Snakes.... that never grow. And all you get for wasting 2 minutes of your life is a few coins. I've just starting ignoring these now in all honesty. -- And that about does it for my feedback. I do really like this game and I do recommend it if what you see interests you. Could be better in some areas. I would have liked to comment on the ascension difficulties add to your runs, but I can't even clear Ascent 1 thanks to Mr Health Sponge. Some definite room for improvement but hey, there are worst things to spend 5 quid on.
Im enjoying the game to do a run the odd time. For the value I would recommend. But the secret level where you go into the town is completely pointless and a waste of 3 minutes of gameplay. The enemy AI snakes do nothing and will only get a max score of 3. So you can just grab a few villagers and kinda just afk. All for some what 6-8 coins.
В основном это динамичная змейка на выживание, где надо маневрировать по постепенно сужающимся от уровня к уровню комнатам и коридорам, наполненным противниками, которых можно (а иногда и нужно) съесть. Само по себе занятие не особо интересное, но залипнуть на несколько вечеров вполне можно. Только вот в конце каждого акта (а также "смертных боёв") приходится сражаться с (мини-)боссом, который от поедания защищён. Тут вступает система юнитов и улучшений, прямо обозначенная в меню игры как "билд". Всего есть девять семейств по три юнита, относящихся к нежити и демонам. Сначала доступны только скелеты, зомби и духи, но по мере набора очков прямо во время забега могут открыться другие, более могущественные существа. Можно собирать огромную армию стрелков, ограниченную только текущим размером змеи, а можно сконцентрироваться на комбинировании существ (два монстра превращаются в свою улучшенную версию) или напирать на пассивки, получая небольшой, но могущественный взвод. Противников разнообразных много, но, к сожалению, разница между ними почти не чувствуется из-за необходимости сконцентрироваться непосредственно на перемещении (пусть и можно включить стрельбу наводкой мыши) и общей хаотичности процесса. Когда случается нашествие очередной орды противников, то в первую очередь хочется направиться к ним и сожрать, а как их будут отстреливать текущие миньоны думается уже во вторую очередь. Если у Вас есть любовь к рогаликам и "змейке" и отсутствует отторжение простенькой пиксельной графики, то свою цену игра спокойно отобьёт.
A short but fun game. Sizewise it feels similiar to slay the spire. A run is split into 3 acts, similiar to slay the spire, with elite levels and normal levels. The good and bad of this game is probably the fact that it might be the most fun variation of a "snake" game you can find. My advice for people playing this: don't try to maximize size, the snake slows down when it gets larger. it is probably done for balancing reasons to limit the hp you can have when you get to the boss rooms. however it doesn't really stop you from getting to absurd sizes if you really commit to it, while it becomes tedious due to the slowdown. My longest snake had more than 200 segments. i recommed to stick to 19-25 length.
Was an ok game. i felt like since it was cheap it wasn't too bad but if i could choose again i wouldn't get it. it got boring after the 3rd level.
複雑に入り組んだ迷宮を這いずり回り、鍵を探して階段を上るゲームです。 その道中で経験値を貯め、戦力を確保しなければボスに削り殺されます。 一方、消耗する体力が制限時間になるので、稼ぐか温存するか、その二択を迫られます。要はローグライトです。 体節の数がそのまま残機とミニオン配置数(=攻撃力)に直結しますが、伸ばせば伸ばすほど移動が不自由に、被弾確率も上がるためどんどん削られていきます。 ミニオンの迎撃能力と操作の腕前が体節の限界値を決めるゲームです。 つまり昔||えっちな||FLASHゲームで鍛えた皆さんの腕の見せ所というわけですね。
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Players by region
Where this game's players are, estimated from review languages.
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