
Snacktorio is a level-based cooking automation game where you build & scale food production lines to feed the beasts threatening to consume your world. Manage strange ingredients across sprawling cooking factories to keep the monsters fed while you uncover what's stirring their growing appetites...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Long ago, hungry monsters threatened to consume the world, until their appetites were sated - with delicious food! But now their numbers have grown, and there are more orders than we can keep up with…
Joining the kitchen brigade at the request of the Head Chef, you must build and run new cooking factories to keep feeding the beasts. Gather ingredients, set up food production lines, and craft gourmet meals inspired by cuisines from all over the world, each made to meet some very particular tastes.
As you travel across the islands to uncover what’s really stirring the beasts’ appetites, you’ll come across new foods, new rules, and unexpected complications that test how well your systems really work. Can you turn the tide of the hungry beasts, while proving your status as a Witchelin Star chef?
- Level-based factory simulation in a 2D platforming setting
- Mass-produce delicious meals through automated cooking machines
- Over 55 levels across 6 islands, with difficult challenges and modes to unlock
- Handle complex ingredients, dairy, allergens, spicy foods, food poisoning and more
- Modding support, plus create and share custom levels to challenge your fellow chefs
- Experience all the stress of managing a restaurant without any of the pay!
Take orders from hungry beasts, and create multiple delicious courses - each with tastes, quirks, and intolerances. Meet their demands to stop the island from, well… becoming lunch.
Design automated kitchens using mixers, ovens, boilers, fryers, sorters, pipes, and more.
Every ingredient is a system; manage timing, contamination, allergens, spoilage and other quirks as production grows.
Dairy curdles with heat, nuts spread allergens, meat carries food poisoning and dough rises over time. Learn the rules, exploit them, and build factories that won’t implode... probably.
Every island introduces new core ingredients, mechanics, hazards, and layouts.
Unlock new dishes, solve strange local problems, build the factories needed to keep the beasts from causing trouble.
Turn simple recipes into sprawling networks of pipes and machines.
Control overpowering ingredients to avoid contamination, prevent curdled catastrophes and keep your production flowing under pressure.
Use void-powered machines, infused liquids, steam-based cooking, indigestion relief for spicy dishes, layered dessert conveyor belts and more as you push into stranger territory.
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A portion of the money made will be donated towards hunger, foodbank and food waste prevention charities to help feed those in need in the real world.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute, chill and deeply satisfying. Grew a batch of adorable imps and then watched helplessly as they climbed into a pneumatic tube and fed themselves to a towering eldritch void. New mechanics and tweaks make every level interesting, and while you'll be rewarded for optimizing your factory, you're mostly free to assemble a tidy and functional snack-dispensing machine at your own pace. BOUNCE PADS WOO
As someone who loves a deeply satisfying simulation game, Snacktorio completely scratches that factory automation itch. It offers exactly what makes this genre so addictive: the pure joy of setting up perfectly optimized logistics, routing resources, and sprawling automated engineering. The progression loop is incredibly rewarding as you transition from manual labor to managing complex supply balances, and eventually automating advanced technologies. The solid core gameplay is further enhanced by official modding and built-in Steam Workshop integration right from the start. If you are a fan of Factorio-style builders or deep logistics simulators, Snacktorio delivers a highly recommended blend of clever automation puzzles, endless tinkering potential, and chaotic culinary charm.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Russian
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot believe this game is not more highly rated. It's actually fantastic and takes a really interesting approach the genre; charming dialogue, frustrating (in the best way) puzzles, and a real sense of worldbuilding AND a plotline. As a person who loved Warcraft III where every level taught a new skill in the campaign, I think the pacing is excellent. Every time I've learned a new trick, I have to learn a new trick. I love that this isn't just a Sandbox, but I do hope for a big map at some point. However, I guess the vertical nature can make that design space difficult, especially with fluids.
总体来讲是个不错的类factorio流水线游戏。 游戏内容是从无限的矿点开始挖矿然后合成每关不同的目标食物,并且夹杂着一些小游戏(挑战)关卡。如果你很喜欢在factorio中建造流水线,那么这个游戏比较适合你。 这个游戏里每章都有一些有意思的新机制,甚至有知识锁(笑)。点名表扬这个过敏原机制,其他所有机制过交换器都不会影响,只有过敏原过交换器也会染上,给路线规划加了一些难度。 在主线(前4大关)通关之后还会给之前每关解锁一个挑战(虽然这个挑战难度参差不齐,[spoiler]全部气味刺鼻的挑战只要找到一组999个物品id比产物小(小吗还是大这个转化规则我不清楚)然后全部转化成产物提交就过了[/spoiler])。顺带一提5-5的挑战真是人类能做的吗??? 目前全星了,挑战还没有全打完。 但是玩下来也有一些个人不太喜欢的小点。 1. 流体供给多个机器时默认平均配置,如果流体产能2/s,有1台消耗1/s和2台消耗0.5/s连在一起会每台分到0.67/s,导致1/s的跑不满。不知道是不是故意的,虽然这个机制也是一定程度上鼓励流体不要全连在一起。 2. 过关判定是要以一定速度提交目标物品,持续1分钟,但是这个游戏是基于物品的,所以可以攒一大堆物品然后手动提交,(除了第5大关以外)速度目标基本都可以绕过去。尤其是有一关默认给12/m,要求速度在不能低于10/m的前提下提到30/m,这关可以直接一个分流器分出1/6,挂机攒出40个然后手动提交过关,根本不用管工厂。感觉所有基于物品的流水线游戏都会这样吧,可能没有办法绕过去。 3. 另外刚才提到的那关,默认设定是低于10/m自动失败重新开始。在过关之后回去拿隐藏星的时候,在达到过30/m过关之后,落到30/m以下也会算作失败,并且会回收过关的星星,这是intended吗还是bug?? 4. 全星之后解锁的无尽模式实际上产能根本提不了多少,有上限,矿点太有限了。 5. 复制粘贴的功能不算很强大,大部分还得手挖手建。不过因为是关卡制的没有非常大的复制粘贴需求,还可以接受。以及管道自动连接到机器上时候,自动分配的方向太怪了,每次都要手调。
Ultimately i dont recommend the game because the mechanics just dont feel fully fleshed out and the complexity isnt satisfying to figure out. the 2d nature of all the pipes and machines makes the solutions quite uninteresting to figure out and needlessly complicated. there are way too many machines thrown at you so quickly but they all feel like they do the same thing. the recipes are never interesting enough to memorize so you just keep banging the ingredient together until it works.
다 깬건 아니지만 거의 다 깬 김에 평가를 남긴다 당신은 고블린 쉐프고 잡아먹히지 않기 위해 괴물에게 음식을 만들어 바쳐야 한다 처음에는 공정도 간단하고 별다른 조건도 없지만 뒤로 갈수록 식중독, 유통기한, 알러지, 오염 등 조건이 많아진다 2d 플랫폼 환경에서 발전을 하며 재료를 모으고 식품생산라인을 구축하는 게임 게임의 장점이라면 공장겜치고 꽤나 가볍다 스팀 페이지 트레일러는 팩토리오마냥 공장을 지어놨는데 그정도 규모의 공장을 지을 일은 없다 스테이지 방식이라 명확한 목표가 있으며 한판 한판이 그리 길지 않고 공장의 규모도 크지않다 물론 나중가면 스테이지 하나에 한두시간씩 걸리긴 하지만 공장겜치곤 라이트한거라고 생각한다 파이프나 전선같은 재료도 굉장히 넉넉하게 줘서 게임 하면서 모자란 기억은 거의 없었다 필요 재료와 과정이 적힌 레시피도 항상 볼 수 있고 겜 내에서 외워야 한다거나 기억해둬야 할것도 없어 그 스테이지의 레시피만 보면 되니 편했다 레시피가 완벽한건 아니지만 모자란 부분은 npc에게 물어보면 알려준다 겜 하다보면 여러가지로 가볍게 하기 위해 덜어냈구나 싶은게 많은데 공장겜이라는 장르가 워낙 고봉밥이다보니 덜어냈다고 겜이 모자라단 느낌은 없었다 나도 헤비한 유저는 아니다보니 공장겜 좋아하는 사람들에겐 특색이 사라졌다 느낄수도 있는거지만 갠적으로는 물체파이프, 액체파이프, 전선이 별도의 레이어라서 겹쳐서 배치 가능하다보니 배치 스트레스가 거의 없는것과 공장겜의 숙명인 시간당 생산속도와 컨베이어 이동속도를 신경쓰지 않아도 되는게 너무 좋았다 일반적인 음식을 만드는 스테이지 외에도 원하는 음식이 비밀이라 여러 음식을 주며 좋아하는 재료를 유추한다거나, 단순하게 요리 하나를 3배로 요구한다거나, 유통기한이 짧아진다거나, 기존 생산라인을 손보는 식의 변형 스테이지도 많다 한글패치도 있다 완벽한 한글화는 아니지만 겜하는데 불편하진 않다 여담으로 게임이 발매하고 편의성 업데이트 한다고 거의 하루 이틀 간격으로 패치를 자주해서 한패가 자주 고장났었으나 이젠 할만한거 다 해서 그럴일은 없다 세이브 연동되는 무료데모도 있으니 츄라이 츄라이
An overwhelmingly positive experience. + The theme is charming and provides a "gimmick" that a lot of factory games lack. + Personal preference, but I prefer level based factory games like Infinifactory instead of open world games like Factorio or Satisfactory. + Open levels are fun to explore + MOST* challenge levels make me think and are very fun (*more on challenge levels in the negatives section) + The seemingly endless unique mechanics keep things fresh even to the end game. + Everything bagel, inspired. + The post game is one of the best parts. There's a whole world with mechanics that weren't fully explored in the main game and second helping revisits old levels with new restrictions. - My only gripe is how the game does some of the challenge levels. Often requiring you to fit factories into odd shapes and through and narrow hallways. Sometimes this can be fun, like figuring out how to make overpowering food not overpower other ingredients through quirky routing. Other times it can be frustrating, I can know how to get the solution the game wants but I'll need to spend half an hour to get it into the weird shape the game wants that solution in. Often subsections of required levels, that are normally more open, will be reminiscent of challenge levels. If you dislike the challenge levels there is unfortunately no escape. Despite my gripe, I enjoyed 95% of this game and will come back to it over and over again as I 100% the post game.
More of a puzzle game than a true factory game. Limited inputs, limited build areas, and slow, tedious platforming, routing and tweaking. The bones of something much more fun are in here, but it's held back by design that gets in the way of actually having fun building a factory.
This is a level-based puzzle game with a factory vibe and a fun chef to elder gods theme. The UI, pixel art, and sound design are superb. Unlike traditional factory games where you might be pulling all your resources to a central mega-factory to process and assemble, each level of Snacktorio is hand crafted to present unique challenges and twists. Often void corruption from the elder gods or indestructible alloy walls from the old, abandoned factories mean you can't build where you want, so you have to squeeze dough production and bread baking into a tiny cave you're pumping water into while still giving the dough enough time on a conveyor belt to rise before it gets to the oven. And like I said, it's all carefully designed and intentional. There's probably an intended optimal way to meet all the level goals, and it can feel satisfying in very different ways to either feel like you figured out the developer's path or you brute force janked your way to success. Part of the fun is also how getting the second or third course/order in a level can throw a wrench in your existing setup and require you to retrofit your production to make new things while keeping the existing dishes coming at a fast enough rate. The adorable sprites, music, sound effects, writing... Snacktorio oozes craft and charm. It's a STEAL at full price, so much so that I bought copies for a couple friends just to support the developer. I'd buy DLC or a "supporter's pack" in a heartbeat.
This game is very satisfying to play! It has a very similar visual and UI style to the developers' other games, which are all very well made, so if you are a fan of the "series" it's very consistent and easy to familiarize with. The core gameplay is a mixture of Factorio and Terraria - building a 2D factory, but it's from the side rather than top-down. This doesn't fundamentally change how the factory works. But since you are physically travelling in the factory, it feels a bit more immersive than the Factorio "bird's eye view god mode" style, you also have to build ladders and scaffolding. I also love the fact that you have a lot of freedom in shaping the world. A plant only grows in "soil" not "rock"? No problem, just dig up the soil and move it where you need it. One of the best thing about this game is it's not just a blank canvas sandbox, but has many individual handcrafted levels. It slowly introduces different game mechanics and gives you increasingly difficult puzzles, without overwhelming the player with complexity and choices. My only complaint is the in-game handbook needs improvement, specifically in the exact throughput of different machines, and ratios of recipes. You can make a huge spreadsheet to calculate every detail of your Factorio megabase, because you can find the exact ratio and speed of every recipe and machine on the wiki. Overall, it's a steal for the price. If you enjoy factory games, cute pixel graphics, chill vibes (no time constraint or combat), and puzzles in well-packaged levels, get this game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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