
Snacktorio is a level-based cooking automation game where you build & scale food production lines to feed the beasts threatening to consume your world. Manage strange ingredients across sprawling cooking factories to keep the monsters fed while you uncover what's stirring their growing appetites...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Long ago, hungry monsters threatened to consume the world, until their appetites were sated - with delicious food! But now their numbers have grown, and there are more orders than we can keep up with…
Joining the kitchen brigade at the request of the Head Chef, you must build and run new cooking factories to keep feeding the beasts. Gather ingredients, set up food production lines, and craft gourmet meals inspired by cuisines from all over the world, each made to meet some very particular tastes.
As you travel across the islands to uncover what’s really stirring the beasts’ appetites, you’ll come across new foods, new rules, and unexpected complications that test how well your systems really work. Can you turn the tide of the hungry beasts, while proving your status as a Witchelin Star chef?
- Level-based factory simulation in a 2D platforming setting
- Mass-produce delicious meals through automated cooking machines
- Over 55 levels across 6 islands, with difficult challenges and modes to unlock
- Handle complex ingredients, dairy, allergens, spicy foods, food poisoning and more
- Modding support, plus create and share custom levels to challenge your fellow chefs
- Experience all the stress of managing a restaurant without any of the pay!
Take orders from hungry beasts, and create multiple delicious courses - each with tastes, quirks, and intolerances. Meet their demands to stop the island from, well… becoming lunch.
Design automated kitchens using mixers, ovens, boilers, fryers, sorters, pipes, and more.
Every ingredient is a system; manage timing, contamination, allergens, spoilage and other quirks as production grows.
Dairy curdles with heat, nuts spread allergens, meat carries food poisoning and dough rises over time. Learn the rules, exploit them, and build factories that won’t implode... probably.
Every island introduces new core ingredients, mechanics, hazards, and layouts.
Unlock new dishes, solve strange local problems, build the factories needed to keep the beasts from causing trouble.
Turn simple recipes into sprawling networks of pipes and machines.
Control overpowering ingredients to avoid contamination, prevent curdled catastrophes and keep your production flowing under pressure.
Use void-powered machines, infused liquids, steam-based cooking, indigestion relief for spicy dishes, layered dessert conveyor belts and more as you push into stranger territory.
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A portion of the money made will be donated towards hunger, foodbank and food waste prevention charities to help feed those in need in the real world.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is an excellent translation of factory game verbs into a level-based puzzle game. I reached credits at time of writing, and I thoroughly enjoyed my time with it. You can tell the devs know what they're doing and really poured their heart into it. I would say how much you enjoy it depends mainly on how much you're willing to meet the game on its own terms. Here are some examples of how this game differs from other factory game staples: [olist] [*]You're not building one big factory - you're building ~50 small factories. Some factories you build from scratch, others you expand upon partially complete factories that the devs provide. [b] Pros: [/b] (1) I really enjoyed that most levels took between 2-3 hours, which helped each play session have a bite-sized beginning, middle, and end. (2) The devs do an excellent job of adding a "twist" to every level so no one levels feels like the last. I never felt that the game was too repetitive in terms of level design, which would have been a very easy game design trap to fall into in less skilled hands. [b] Cons: [/b] (1) Setting up basic things every time like power generation every level did feel tedious after a while. The game does give you the tools in the mid-game to streamline this process, but I found myself wishing I could make a blueprint for power setup specifically. (2) Each level introduces one new idea at a time, which can make the game feel a bit handholdy at the start. By the time I got midway through the second zone, the pace felt right, and continued feeling right until the end. [*] The main challenge comes not from figuring out the production chains (they're literally given to you in the form of a recipe), but in routing and space management. You might know [i] how [/i] to make bread, but you need to figure out [i] where [/i] to make bread and how you're going to get that bread, how and where it's going to meet up with other ingredients to make a sandwich, and how to best get that sandwich to the monster that you need to feed it to. [b] Pros: [/b] (1) While routing and space management seem simple at first, the game gradually ramps up the difficulty to the point that I had to really stretch my brain to make everything work correctly. For example, you eventually get access to dairy ingredients and spicy ingredients, which curdle and clog your pipes if they touch each other, so you have to be careful about keeping their routing systems separate. In midgame, you have to build factories in very confined spaces while still respecting all the routing constraints you learned up to that point, which felt genuinely fulfilling to figure out and see it all work correctly. (2) The game's routing toolkit is very robust, including sorters for precise directional control and splitters that allow you to set the exact ratios that go in each direction. [b] Cons: [/b] (1) If you find puzzling out production chains to be the most fun part of factory games and routing to be tedious, this probably isn't the game for you. (2) Routing can sometimes be tedious in tight spaces, as machines always try to interact with a pipe/belt if they are able - even if you don't want them to. You can manually tell each machine not to interact with a pipe/belt, but that process is tedious. At the very least, I wish the game recognized that if I specifically place a directional pipe to PAST a machine, the machine shouldn't try to eat it. [*] Part of the puzzle is retrofitting your existing work. The monsters place their orders one dish at a time, so you rarely know what all your factory needs to include. You instead have to consider how you will build upon (or rebuild) existing parts of your factory to make each new dish once it's introduced. [b] Pros: [/b] (1) Once you get used to it, you can make pretty good educated guesses about what your factory will need to include by examining the number of unique dishes you need to create, the kinds of resources available to you on the map, and the kinds of build space the game provides. It feels rewarding when you guess right and have already built your factory to accommodate the next dish when it's revealed. [i] Always [/i] leave room for expansion. (2) The game usually does a good job of telegraphing things. If the level is introduced to you as needing a lot of rice, take that to heart and make sure you start processing your rice an open space with room for expansion. (3) There are a handful of levels the [i] do [/i] give you full information about what you need to make, and success in those levels depends heavily on careful factory planning, making for a nice change of pace. [b] Cons: [/b] This doesn't feel good at first if you're a veteran factory player - you don't get the satisfaction of planning out something big from square one, and are instead asked to adapt and retrofit. I understand why a lot of people who don't recommend the game cite this design choice as a big reason why. I promise it works well if you're willing to accept this big difference from other factory games. [*] There is a bigger focus on narrative and writing. [b] Pros: [/b] The game is well-written and genuinely funny in a corny way. The premise is excellent - placating eldritch horrors by feeding them gross versions of real-world dishes. [b] Cons: [/b] None. I really enjoyed the story and writing, and they never got in the way of the gameplay! [/olist] Overall, this is a great automation game build with a ton of care by skilled devs. If you are ready to accept its quirks and let go of your attachment to a few factory game norms that this game subverts, you'll have a good time! Best played in short play sessions (2-3 hours), one level at a time. P.S., although this game is playable on controller / steam deck, it plays vastly better on keyboard and mouse. With KBM, you can move and build simultaneously. With controller, you have to swap between a move mode and build mode, which really slows things down. Still, I applaud the devs for implementing controller compatibility, and I can't think of a way they could have done it better. Most devs wouldn't even have tried.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Russian
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like with all automation games, I love it until it becomes too busy and I get overwhelmed. I desperately want to have a mind for games like these, but I just ain't got it. I did enjoy what I was able to play though. Grade: A.
For a factory game, it's foundations are good. Story is good. Art, music, and other design elements are good. The issue is that it's barely a factory game. It's closer to a puzzle game, but there is no puzzle. Let me explain: The game consists of a series of levels where you make 1-3 meals. This is good in the tutorial to learn the ropes, but very quickly runs into major issues. The first is that you cannot plan out your factory appropriately as only one meal is revealed at a time, so you can't properly build up your factories infrastructure to handle your task. You do not know how much power to set up, how much of each ingredient, or even which ingredients you need. So for a 3 meal level you have to essentially build up a one meal factory three times. The repetitive grunt work is brutal. Second, since every level is it's own brand new slate, you are forced to set up the same basic infrastructure every single time. And it's always the same. The repetition is extremely tedious and annoying. There is no scaling up. And to make matters worse, there are no blueprint functions, so you really are putting every basic part of every basic setup together piece by piece every time. The vast majority of my time playing was building the same builds at the start of each level. Third, it's barely a puzzle game because almost every ingredient and machine in the game is 1 to 1. 1 ingredient into one grinder that goes into one mixer that goes into one extruder that goes into one boiler... and so on. The routing is tedious. All resources are functionally infinite so there is no efficiency, Let alone the progression one gets from upgrading and improving efficiency. Basically there is no progression at all to speak of other than you put the same ingredients together in a slightly different way this time, here's a star.
This game is extraordinarily well crafted. All of the joy and puzzlement of a factory game, but parceled into bite size chunks that continue to expand your understanding as it also increases in complexity. This feels like the perfect introduction to factory games. The level-based structure was a surprise to me at first, having mostly played games like factorio and satisfactory, but I found it to be even better than those open worlds. The levels are well crafted, giving wiggle room but also creating problems that require new and interesting solutions. As well, the levels allow for slowly increasing difficulty without feeling overwhelming, which is much appreciated. I'm having the best time. This is my favorite factory type game ever.
Perfect little indie game you will spend many hours with if you love automation and problem solving. It's especially fun how the game reinvents itself throughout the levels. It doesn't get boring. There's always something new to learn / a new and unseen problem to solve - without overwhelming the player or getting tedious. 10/10, waiting on Snacktorio 2 ;)
The game is kind of fun but the grinding gets tedious too quickly compared to the progression/reward. The story is revealed too slowly and there are too few upgrades. Also different meals doesn't provide different end results (the monsters eat them all the same with the same speed and same comments) so that was kind of disappointing. I like the idea of making food but unfortunately cannot recommend this game because there are better games. If you like grinding with meanings, mindustry rewards you with more exciting upgrades and enemies. If you like grinding without meanings, Shapez has better tools and interfaces for designing and building efficient pipelines.
This game is quite fun. Lots of interesting mechanics that keep you in the game. Plenty of humor and lil imps causing mischief :3 Sometimes it feels like more of a puzzle game than a factory game but that might just be me. If you tried the demo and was interested at all, know that the full game adds a huge amount of levels, mechanics and overall content on that.
这是一个实质是不推荐的推荐评论。 你可以试试,但是要做好心理准备。 如果你不是一个深度工厂流水线类游戏玩家,会很快发现教程教你的是1+1而你要解微积分。 如果你是一个深度玩家,那么在不久后会发现自己在拿着筷子操纵刀叉吃粥。 我已经完成全部86颗星,游戏本身趣味性还算充足,管道独特的的双向性产生了不少有别于其他流水线游戏的玩点。 但是缺点也极其明显,游戏的操作便利性极差,没有蓝图系统,生产管道,打工小妖和脚手架等工厂结构的的步骤毫无乐趣。 铺设管道和机器时有极度不便利不智能且不符合逻辑的方向自动吸附。你不能通过提前指向管道来让管道直接输入机器,放下机器时甚至会消除周围管道已经设置好的方向标识。 所有拥有输入输出液体能力的机器只要互相接触,就会互相传递液体,这导致了很多东西无法精简压缩,尤其是虚空加速装置,几乎无法投入实用。 最后一个常规关卡,工厂分为四个几乎无法互动的小块,需要依靠坠落传递素材,而需要依靠坠落传递的素材数量甚至超出游戏计算能力,会出现大量素材直接穿过轨道掉在地上。 其他还有很多问题,但我的记忆已经模糊了,没法一一详细描述。 另外,中文版本有相当严重的缺字,错翻,名词不统一。还有部分菜谱错乱。
最初の方は楽しんでいましたが、 途中からゴキブリを食材にする必要が出てきたので辞めました。 製造ユニットと製造ユニット間が直で繋がらない為、絶対に1マスパイプを通す必要があります。 つまりどうあがいてもゴキが画面上に表示されます。
I’m LOVING the game and the whole vibe flows like tomato sauce. My systems are a cluttered mess but they get the job done and I’m getting better. Easy recommendation. Back to cooking.
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