
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
매크로 마우스만 있다면 초반 업그래이드 몇개는 안올리고 날먹가능한 게임
good game
GOOD GAME TO SPEND FOUR HOURS ON WISH IT KEPT GOING WITH A BIGGER TECH AND UPGRADE TREE
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
시간때우기 좋은게임이라고 생각합니다 단지 게임의 후반부분에서 노가다를 좀 많이 해야해서 지루한거 빼곤 할만합니다.
한줄평 : 할인할때 살만함 (난 5850원에 구매) 다이소에서 화석발굴하는 장난감 딱 그런 느낌 후반 갈수록 요구량이 너무 늘어남 / 엔딩을 보려면 일정 시간 방치가 필수이다시피 함 그래서 후반부는 좀.... 그렇긴 한데 화석발굴 장난감 하나 샀다고 치고 재미있게 잘 즐겼음 번역도 ㄱㅊ 그 런 데 폰트가 너무 작고 CRT 끄기조차 없어서 초반에 너무 힘들었음... 강화가 어디있고 글자는 뭐고 어떻게 읽어야 할지 감도 안옴. 그리고 프레스티지 누르고 초기화하지 않기 하면 모든 화석 티켓 다시 충전되는 버그 있음. 의도된 사항인가? 싶었는데 그 기능 해금이 따로 되더라구요. 솔직히 그거 없었으면 질렸을 것 같아서 의도된 사양이라 생각하고 잘 즐겼음.
全成就达成(74/1000)立志这辈子达成1000个steam游戏全成就的男人! 增量小游戏真上头,这款没有花里胡哨的升级,不像别的那种游戏有很多技能,这个游戏就是简单的砸石头开宝物,很有赌石的感觉,让我继续玩下去的动力就是初期砸石头特别解压,拟真感还不错。 总体流程偏短,没有什么新的机制,简简单单的砸石头砸到后期,但是后期明显优化不好,锤子的伤害速度上来之后,从里面爆出来各种宝物金币和奖券,砸石头就变得一卡一卡的,很影响游戏体验。
Davvero carino, 5h intense
This game is kinda short but is really fun if you just want a quick fun game, also HAMER
Beat the game without getting half the achievements or getting any relics past the age of dino. short short game.
Smash rock, idle clicker, decent progression pace.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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