
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
內客太少太重覆了
Quite alright incremental game, the ticket system is not really the most fun and I wish the upgrades itself were a bit more interesting but for that price you can't expect too much. One thing though, the 14 days achievement is really a pain to get, I beat this game with around 7-8 ingame days, meaning HALF of my playtime was me being afk just to wait for the time to pass.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need more of this
its a fun game for the small time it takes to beat it. Definitely a stream game. the achivements were fun (excluding the day ones which takes 5 hours of playtime) you didnt have to go out of your way to do the acheivments excluding day ones which was nice. if you dont want to spend 7 dollars on a 3 hour game cookie clicker which has alot longer playthrough.
Cute and satisfying game. It's fairly short as it took me three hours to get all achievements except for the 14 days in game achievement. I appreciate that there's no time pressure.
C'est cool mais, ça fait mal au doigt :/
Really fun little game. Short, cool, and the gameplay is surprisingly addictive. I had a lot of fun with it. If you like incremental games, definitely give it a try.
♥
Really enjoyed Smash Hit Museum as a way to pass a few hours, the progression was really straight forward and rewarding to progress through. Achievements were easy to get, however I "completed" the game and 25/26 achievements well before the last one, so I had to run the game idle for a few hours for the last one. Overall would definitely recommend Smash Hit Museum!
Ausser dem letzten Achievement durchaus kurzweilig. Mit den Updates verlaufen die Runden zügig, vor allem, wenn man das Angesammelte behalten darf. Die Gesamtspielzeit beinhaltet alle Achievements, das abschliessende zwingt einem effektiv zuzuwarten. Während den rund 5 Stunden ist mir das Spiel einmal abgestürzt.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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