
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
slow grind game, but the gameplay is engaging enough
This game completely took over my mind. I had a blast playing it; it's one of those games where you start playing for just a little while, and suddenly hours have gone by. I couldn't stop until I finished it. And that ending? It literally blew my mind. I LOVED IT 10/10
It's a good game to sit down with and play for a few hours! I would recommend picking up this game if it goes on sale, if you're looking for something super replayable this isn't that, but it was worth what I paid for it (5$) and I 100% completed the game.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1,对鼠标不友好 2,游戏的核心是刷票,票的作用一半是提高刷钱能力,一半是提高刷票能力。但每次刷票都要重置,结果是刷钱刷不爽刷票也刷不爽 3,游戏的终局是1000张票买个没有意义的科技 4,游戏时长在两个半小时左右,正好比退款时间多一点 总结:别买
Very enjoyable. Completed by day 9 though. The 14 days ingame is too long i think.
saw joe bart played it, so i gave it a try. fun and easy progression game. finished in 5 hours. 4 bucks well spent!
Simple and fun. Short incremental game with an addicting rock breaking gameplay.
매판 특정 지대와 시간대의 석재를 까면서 랜덤으로 등장하는 티켓을 모아 프레스티지(영구강화요소)로 매판 초기화하면서 스킬을 강화해나가며 점점 편해지는게임 가장 추천하는건 맨처음 자동망치 우측 스킬트리 타고가다보면 나오는 보물 유지 좌측상단 스킬트리 타고가다보면 나오는 업그레이드 유지 여태까지 업그레이드한것들 사라지지 않고 유지) 세가지를 우선적으로 하면 게임이 많이 편해져요 최적화는 게임그래픽이 그렇게 높지는 않은데도 발열량이 상당히 높은거보면 추가적인 최적화는 필요해보입니다. (애초에 그래픽옵션 관련된게 거의 없음)
a vida pode ser simples e o simples é felicidade este jogo é absolutamente simples e me deixa feliz 10/10 vale o preco
really would have been impressed if there was an act 3, but I still enjoyed it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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