
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super jeu, j'aime le concept incrementale avec les fossiles. fini en 4h petite coquille : certaines écriture dépassent des écrans en FR et se chevauchent
yeah it a game the game is not the long you can beat it in 5h or lass it was fun but the cost i have money so i don't care how much is it but if you care is not worth it all hail the orb was more fun so go buy it but this game have memory issues like was 8 GB i was using it when up to 64 GB and my linux said no and instantly close it i play to hard or fast i forgot too grab the ♥♥♥♥ so yeah the game have bug ٩( 'ω' )و
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun and easily beatable within a couple of hours. The actual game itself only took me about 3,5 hours without rushing whatsoever. There is however one achievement which takes some time to complete, which has caused me to just leave the game running while I do other stuff for more than an hour. I really liked the graphics and skill tree, they were right up my alley.
Meh...
👍️
比在工地挖空方有成就感
a vida pode ser simples e o simples é felicidade este jogo é absolutamente simples e me deixa feliz 10/10 vale o preco
Short but sweet and addictive. (Just one more smash.)
Fun game about breaking rocks. Love breaking rocks with hammers to get their prizes.
really would have been impressed if there was an act 3, but I still enjoyed it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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