
A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.
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Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's peak you can download characters and the community be COOKING.
So many problems. The UI is ugly and the HUD is hideous. Also hard to navigate and activate with a gamepad. No clear way to cleanly exit game with a gamepad. For some reason trying to press B to back out of menus worked inconsistently/infrequently. Despite having changed the music volume to max and the sounds volume to 75%, sounds are still much louder than music. Sometimes settings changes would not apply or save at all, and it was hard to tell when or why this was the case. I had to start a match to find out Vsync didn’t get toggled apparently because the screentearing was so rough. The graphics settings page might as well say it requires a mouse just like the controller settings page does, because what the heck is my joystick highlighting and what am I selecting? On Stage Select screen, the hitboxes of the buttons must be misshapen or misaligned, because Random requires very precise placement to be considered highlighted and selected. By default, pressing up on the joystick doesn’t jump. Maybe I could go rebind it manually, especially if I was near my mouse. Or maybe the game could ask a few basic questions about input preferences at startup, like when Halo asks if you’d like your joystick inverted instead. A convenient way to view controls would be nice. A less barren pause screen, for instance. Performance is questionable at best (even with 3D stages s’posedly disabled and quality s’posedly set to Low), and loading times are poorly masked if not egregious. Why not save us a step and load the game *during* logos rather than *before* logos? Why not load less at a time and load what’s necessary so I can be navigating menus already while loading continues or completes? Speaking of unnecessary loading, the installation size of nearly 10GB is also ludicrous. What could possibly be *requiring* that much data? The gameplay itself is just as bad as Fraymakers, if not worse. Basically everything I said in my review for that game applies here again too. The only advantage Fraymakers might have is recognizable characters. Otherwise these might as well be the same game. I had no expectations or even hopes and I’m still disappointed. Session 2: Maybe my inputs are registering twice? Maybe my mouse cursor is confusing the joystick cursor? The stage select option hitbox misalignment issue appears to apply to all stages, not just the random button. Props to Smack Studio for including a post-match victory screen. Pretty charming too. Fraymakers bafflingly has no such thing whatsoever. It could just be because of my unorthodox aspect ratio (1280x600, trying to improve performance mainly), but I don’t think characters should just suddenly disappear when they “die” along an arbitrary invisible vertical line… I think they should go offscreen and THEN be deemed dead. If I can still see the character, they ought not be dead… yet. The game is paused. Why are clouds not paused? I also appreciate that this game is more fluid, flowing, fast, free, responsive, etc. compared to Fraymakers. The animations sometimes suffer because of it though, or are generally weak or choppy in and of themselves.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mediocre at all master of none
I'm genuinely surprised this isn't more popular. it has everything you'd ever want when it comes to character customization and game animationwise when it is used effectively, I've haven't tried Fraymakers yet but I am considering it, even though I'm satisfied with Smack Studio. I would also consider that an ultimate game due to the customization and creativity involved. do note that this is my personal opinion and you should treat it as nothing more than that. Smack Studio allows you to be creative with not a lot of restriction, as you can create basically whatever you want and have your dream fighter come to life. you can either import sprites from other games, or make the sprites yourself. I personally find it more fulfilling to make them myself but its ultimately your choice, and I find that beautiful. currently I'm trying to explore custom movesets in this game/program, I have no idea how to do so yet. there are tutorials for this program but I don't personally think there is enough tutorials for this program to help me. there is a discord server fortunately and I believe you could ask for help when it comes to character development. I do wish there was a feature to delete characters you don't want to work on anymore. but overall, its almost perfect, whether the gameplay itself is hooking or not is up to your tastes. I'd give this a 9/10 review.
This game is genuinely incredible. It doesn’t just copy the platform fighter formula—it builds on it in a way that feels both familiar and completely fresh at the same time. The gameplay instantly reminded me of MUGEN, except reimagined as a full-fledged platform fighter with tight mechanics, fast pacing, and a huge emphasis on player freedom. It captures that same sense of creativity and unpredictability while still feeling polished enough to take seriously. One of the biggest highlights is the movement system. The game includes mechanics like wavedashing, which immediately gives it a higher skill ceiling and makes movement feel incredibly fluid. For fans of competitive platform fighters, that alone adds so much depth to every match. The controls feel responsive, movement options are satisfying to learn, and there’s a strong sense that the game was made by people who truly understand what makes the genre fun. The workshop support is where the game really becomes something special. The amount of community-made content available is absurd in the best way possible. There are countless custom characters and stages to download, which means the experience never really gets old. It creates the same endless customization appeal that made MUGEN so memorable, except now it’s attached to an actual platform fighter framework that works extremely well online and offline. Speaking of online, the game handles workshop content surprisingly smoothly. If another player is using a custom character or stage you don’t already have installed, the game automatically downloads it for you during the character select screen. That small feature makes a massive difference because it removes all the usual hassle of syncing mods with friends before playing. Combined with the endless workshop content and strong gameplay mechanics, this easily becomes one of the best platform fighters out there for anyone who loves the genre.
Easily the most UNDERRATED steam game of all time. its basically Mugen but with smash bros styled mechanics and its far easier than mugen to make a character. 10/10
sdfvbhm,
Smash Bros + Memes = Shut up and Take my money!
Play the game, don't interact with the community.
Players by region
Where this game's players are, estimated from review languages.
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