No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Touch the screen — and time slows to a crawl. Trace a line with your finger, and knives appear along your path — one after another, floating in frozen time. Let go, and the world snaps back to full speed: every knife flies at once, clearing the stage in a single neon burst. One-finger control, endless chain reactions. ■ One finger. That's all. - Hold: time slows down - Trace: fill your line with knives - Release: they all fly at once! No complicated controls — instantly satisfying from the very first touch. ■ The longer you trace, the bigger the burst One knife is nice. A whole line of them is spectacular. Clear the whole field in one perfectly timed release, and a cinematic slow-mo camera captures your finest moment. ■ Think before you release - Set off reactive barrels for one huge chain reaction - Cut ropes to drop payloads from above - Break bridges and watch everything tumble into the pit - Send knives through a ×3 gate and they triple — timing is everything! The right target, in the right order, at the right moment. Every stage is a little physics puzzle. ■ Targets that keep you thinking Shielded targets, splitting targets, rolling giants, flying saucers, metal brutes that deflect your knives… every stage brings a new twist to outsmart. ■ Unlock new ways to throw Shurikens, boomerangs, blazing trails, chain lightning — each unlock changes how you draw your line. ■ A world of pure neon Minimal, glowing, and satisfying — visual and audio feedback tuned for that perfect "aaah" moment. Perfect for a quick, satisfying break — or a deep arcade session. Five minutes turns into "just one more stage" before you know it. Stop time. Draw your line. Let them fly.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Latest in each market: best JP #83, worst US #94 · 2 markets collected
US · last 30 days
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
About
Touch the screen — and time slows to a crawl. Trace a line with your finger, and knives appear along your path — one after another, floating in frozen time. Let go, and the world snaps back to full speed: every knife flies at once, clearing the stage in a single neon burst. One-finger control, endless chain reactions. ■ One finger. That's all. - Hold: time slows down - Trace: fill your line with knives - Release: they all fly at once! No complicated controls — instantly satisfying from the very first touch. ■ The longer you trace, the bigger the burst One knife is nice. A whole line of them is spectacular. Clear the whole field in one perfectly timed release, and a cinematic slow-mo camera captures your finest moment. ■ Think before you release - Set off reactive barrels for one huge chain reaction - Cut ropes to drop payloads from above - Break bridges and watch everything tumble into the pit - Send knives through a ×3 gate and they triple — timing is everything! The right target, in the right order, at the right moment. Every stage is a little physics puzzle. ■ Targets that keep you thinking Shielded targets, splitting targets, rolling giants, flying saucers, metal brutes that deflect your knives… every stage brings a new twist to outsmart. ■ Unlock new ways to throw Shurikens, boomerangs, blazing trails, chain lightning — each unlock changes how you draw your line. ■ A world of pure neon Minimal, glowing, and satisfying — visual and audio feedback tuned for that perfect "aaah" moment. Perfect for a quick, satisfying break — or a deep arcade session. Five minutes turns into "just one more stage" before you know it. Stop time. Draw your line. Let them fly.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 435ratings | 93% | — | not modelled |
| Free | 6.6Kratings | 91% | #33 | $11.7M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.99 | |
| — | 2.4K | 93% | Free | |
| — | 3 | 100% | $0.99 | |
| — | 0 | 0% | $1.99 | |
| — | 2 | 100% | $0.99 | |
| — | 27 | 87% | Free |