
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.
Most likely between $44.9M and $127.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $74.8M |
| PlayStation | $4.99 | 91% | — |
| Xbox | $19.99 | 92% | — |
| GOG | $4.99 | 82% | #89 |
| Epic | $19.99 | 96% |
Reviews
Themes across 3047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I tried SO hard to like this game because I've been wanting it for years. The gameplay is simple but fun, you explore, unlock a few areas, collect slimes, chickens, fruits and vegetables and put everything in your ranch. Now, where do I start with the bad stuff? The most annoying thing for me is that when you die (fall in water with NO way to save yourself even with the backpack) you LOSE EVERYTHING. That's particularly annoying when you've traveled a lot to get a specific thing and then you lose it in a second, doesn't really make you want to keep playing even tho there are a few one way teleporters (mostly useless). Speaking of stuff that doesn't make you want to keep playing: there is nothing that encourages exploration. You just unlock an area, pick up T W O new slimes, some food and that's it. The only thing you search for are notes from the previous guy who owned the ranch that are BORING and don't really tell you anything you could care about. Even the "ending" of the game is so underwhelming, "I love my gf but I'd rather do what I like" do you really love her then? Also the storytelling is ass, told through mails that arrive each day (and when you die for some reason you waste one day) so technically you could reach the end and not have unlocked A SINGLE AREA what's the purpose of the story??? Speaking of the game itself, slime science is USELESS except for a couple things, and I think instead of making decorative stuff I would have preferred to have more slime variants or trade exclusive stuff (like materials for slime science). The only thing going for this game is "omg cute!!!!" so if you wanna buy it I STRONGLY advise you to wait for a BIG discount. And don't expect too much from it.
Игра очень прикольная как гриндилка и как для отдыха(если не играть в режим гонки). Платину получить довольно легко кроме ачивок за гонки. Очень понравились звуки слаймов когда они подают или прыгают. Багов я не нашёл, хотя очень даже пытался. Приятно, что слаймы не однотипные кто-то может телепортироваться, а кто-то просто просто взрываться. Гемплей не ощущается как что-то однотипное всегда появляются новые механики. Из минусов режим гонки и ачивки с ним и ещё бесит, что золотые слаймы иногда не едят имбирь. Ставлю игре 10/10
ta bueno
Весь смысл игры в блебах! Блеб! Блеб! Блеб-блеб! Блеб-блеб-блеб! Блеб-блеб! Блеб! Блеб! Блеб-блеб! Блеб-блеб-блеб! Блеб-блеб! Блеб! Блеб! Блеб-блеб! Блеб-блеб-блеб! Блеб-блеб! Блеб! Блеб! Блеб-блеб! Блеб-блеб-блеб! Блеб-блеб! Блеб! Блеб! Блеб-блеб! Блеб-блеб-блеб! Блеб-блеб! Блеб! Блеб! Блеб-блеб! Блеб-блеб-блеб! Блеб-блеб! Блеб! Блеб! Блеб-блеб! Блеб-блеб-блеб! Блеб-блеб! Блеб! Блеб! Блеб-блеб! Блеб-блеб-блеб! Блеб-блеб! 1/10
[h1]Just Some Fun, Slime [strike]Slavery[/strike] Chaos[/h1] [h2]The Good[/h2] [list] [*]Artstyle is obviously the first striking point of the game, (most) areas are visually calm and friendly, and the slimes themselves are incredibly cute and visually appealing, even when they're angy [*]Ranching the slimes are pretty fun, chaotic, yet free. You can choose any slimes, and there's no restrictions for the most part for where and what slimes you decide to ranch, tho there are different profits [*]I really love the slime merging mechanic, adds a surprising amount of customization to slime ranching [*]The game has certain dangers and antagonizing forces, but they aren't overly difficult to overcome or frustrating. Instead they add a bit of fun pushback to the game [/list] [h2]The Bad[/h2] [list] [*]The process of the [spoiler]Science Lab[/spoiler] is a bit tedious imo, both harvesting resources for and using [spoiler]gadgets[/spoiler]. And then outcome of [spoiler]automation[/spoiler] also kinda defeats the chaotic ranching vibe of the game a lil [*]The side areas where you do [spoiler]unique missions with unique slimes[/spoiler] are fun for the first time, but a bit boring to grind [/list] [h2]The Random[/h2] [list] [*]Gluttonous fcks [*]BEEG GLUTTONOUS FCKS [*]I appreciate that there is a story, but it was kinda insignificant [/list] [h2]Overall Thoughts[/h2] Fun lil ranching game where you mess around with lil blobby guys. You WILL get attached to these dumb blobs, you have no choice
блёрб 👍
i dindnt really play it that much
uhhhhhh game is fun and you can murder (explode) innocent slimes that did nothing wrong :) burn the slimes becuz so
слаймы
Очень приятная и расслабляющая игра. Исследуешь мир, собираешь новых слаймов, обустраиваешь ранчо и постепенно открываешь всё больше возможностей. Геймплей простой, но затягивает, постоянно хочется найти ещё один вид слаймов, открыть новые территории и понять, куда приведут все эти закрытые двери. Визуал яркий и уютный, сама игра оставляет очень тёплое впечатление. Отличная вещь, чтобы просто расслабиться и позалипать.