
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 6 → 15.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 50.1Kreviews | 95% | — | $48.8M |
| $29.99 | 11Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome
si
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 15.14/day in the week to Jul 23 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
| $17.99−40% |
| 7.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super jeu chill avec pleins de choses à gérer, l'histoire est longue et la map gigantesque : pas de raisons de s'ennuyer !
Compared to the first game, Slime rancher 2 lacks longevity. One of my favorite aspects of Slime Rancher 1 was automating everything with drones so that I could go out and explore without worrying about my slimes, however in Slime Rancher 2, the drones are extremely limited. Not only are they prohibitively expensive, but they are also limited to 1 task, and can't be upgraded to be more useful. On top of that, you can only place one drone per ranch expansion, ultimately making full automation impossible. This means that if you want to spend the 40-50 hours to complete all that the game has to offer, you will also need to constantly make sure your auto feeders are full, collect plorts, among other tedious housekeeping tasks that could be done entirely by drones in the first game. The lack of automation causes the game to be boring after hours of doing the same thing, and takes time away from exploring. In the first game I spent hours optimizing my farm to maximize profits. I had a corral for every single slime type, as well as all of their respective favorite foods. I had drones collecting plorts and storing them, as well as stocking auto feeders and tending to farms and coops. I had warp technology connecting each part of the ranch, so I didn't have to spend time commuting. And if I wanted to explore, I could easily go out and explore without having to worry about the ranch. That isn't possible in Slime Rancher 2, which ultimately killed my desire to keep playing after the end. Considering that this game doesn't have that much extra content compared to the first game, I felt like I was playing a diminished version of the original, and while I do like many of the additions to the game, the extra content doesn't make up for the lack of automation. If you want Slime Rancher, play the original.
Schleime sau süß
This game is just great. As someone who played the 1st game for something close to 175 hours on X Box im really happy to finally be able to play the full version of this game. The graphics look amazing the slimes look great and u can finally utilize only meat eating largo slimes without having to use 5 million chicken coops :D.
AAAAAAAAAAAAAA QUE BUEN JUEGO LA PUTA QUE LO PARIOOOOOOOOO
super gra polecam
童年的梦想
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.8M | 157.5K | 98% | $19.99 | |
| $2.7K | 85 | 80% | $0.99 | |
| $3K | 12 | 83% | $12.99 | |
| $488 | 39 | 62% | $0.79 | |
| $422 | 4 | 100% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.8M | 144.9K | 95% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.5M | 58.6K | 87% | $29.99 | |
| $49.1M | 45.4K | 94% | $59.99 |