
A cozy idle incremental game about the satisfying rhythm of chopping ingredients. Unlock new produce, upgrade your knives, and grow your earnings — all at your own pace, with no pressure and no timers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A cozy incremental game about slicing ingredients and earning money.
Relax, progress, and enjoy the simple satisfaction of every cut.


Every ingredient you slice earns money. Use your earnings to unlock new products, discover more profitable ingredients, and expand your kitchen.
The further you progress, the bigger the rewards become. There is always a new ingredient to unlock and a new milestone to reach.

Unlock a collection of unique blades and build the perfect toolset for every stage of your journey.


Customize your kitchen with a variety of cutting boards, tables, plates, and other decorations.
Every item provides unique bonuses that improve slicing speed or increase profits. Mix and match your equipment to create a setup that fits your playstyle.


Choose the perfect radio for your mood and enjoy a variety of music styles while you play.
From relaxing jazz and tavern melodies to rock, hip-hop, pop, and electronic music, your kitchen sounds exactly the way you want it to.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Couldn't stop playing, very addictive
I quite enjoyed it, it was fun for $4 and I got all the achievements! I hope they make updates and balancing changes.
As good as any incremental game. I like the art style a lot. I think the last bit of the game drags on a liiiiiiiittle too much, which becomes a bit frustrating.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Turkish
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got all achievements in 7 hours, but really the game essentially ran out of content on hour 5, which for an idle-type game is way too little content. Still, it's cheap, so if a clicker/idle game with food prep aesthetics appeals to you, go for it, especially if it's on sale. Though I *really* hope the developer adds more content.
even for an idler the novelty runs out after a couple of hours. unlock food product, upgrade knife, upgrade abilities, upgrade tableware for bonus, rinse and repeat. I guess I expected too much out of a $4 game? anyways, ill give it a thumbs up because it was fun for an hour and the other two hours were me getting up and doing stuff around the house while leaving the game on. If you're expecting cooking like say Burgies Cozy Kitchen this isn't it, this is strictly just holding down left mouse button to chop until you hit level 25 for a specific produce which then unlocks the auto slicer and that's where the idling comes in.
too repetitive too plane
Slice To Meet You has 3 major factors in his favour: - the incredible soundtrack and how it's used inside the game through the radios - cozy and chill art style, animations and visuals. - nostalgic Clicker Heroes inspired gameplay, without delving into an endless grindfest This game feels very much satysfying with only a handful of mechanics to keep track and the rest is just vibes. The issues this game had were fixed for the most part with some balance changes and a prestige system, but more importantly the devs listen carefully to feedback and that's worth a lot! Some personal (spoilery) feedback: [spoiler]The prestige update fixed many of the game's balance issues, but there are still a few areas that could be improved. The early progression after a fresh start feels well-balanced and engaging. However, once you earn the final plaque, the pace slows down significantly (Also, the final plaque is currently in Russian and I couldn't read it! It would be great if it remained visible on the table so players could read it later) At that point, the remaining grind is mainly for the last 2 knife tiers (especially the final one) and the missing booster skins. You're also left with a large surplus of Chef's Hats with no meaningful way to spend them, making many task rewards feel wasted. Also the upgrade menu is just a few pixel short from not requiring a wheel scroll! My main suggestion is to add at least two more products after Fish. Right now, each new product only increases income by about +1Q, which isn't enough to support the cost of the final knife tier, starting at nearly 2q. Adding more late-game products would keep income scaling smoothly, make the final knives more practical to unlock and use, and give players more opportunities to earn coins for booster skins without relying on excessive grinding.[/spoiler]
oyun sonu felaket.
Really fun clicker with great music and a cool atmosphere. It's easy to get hooked and just chill while playing. I'd love to see more unique mechanics in future updates. Also I'm a huge achievement hunter so I really hope achievements get added someday. Overall a great game with lots of potential
The game has some great elements. The art is really nice, the slicing mechanic is fun and it has loads of potential to be a nice idler. That said, its not good enough at this point. For 4€ you get: - no prestige mechanics - undercooked idle mechanics - balance is all over the place. You have to upgrade 25 times to get auto-slicing and every 25 upgrades you get x2, x4 ect ... But 25 upgrades is the equivalent of going 2 tiers higher, for almost x100 more money... Concrete example of the balance: - I have tomatoes (T0) at level 100. they bring me 900$ and they cost 12M to upgrade. - I have cucumbers (T1) at level 50, they bring me 1.3k and cost 70k to upgrade - I have asparagus (T2) at level 50, they bring me 9.5k and cost 600k to upgrade. upgrading cucumbers from 50 to 100 pushed the money to 5.2k and the upgrade cost all the way to 112M. This is way too much and you might as well just not never upgrade them Basically you end up just having to click all the time to progress the game or having to leave it for hours. There are better idlers out there for 4€
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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