
Slice of Sea is a peaceful adventure and puzzle game. You play as Seaweed, a sea creature clearly out of their element. Explore desolate world of dust, all hand-drawn on paper in unique art style. Collect items, solve puzzles and lead Seaweed back home to the sea.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Spanish - Spain, Spanish - Latin America, German, Portuguese - Brazil, Dutch, Italian, Swedish, Czech, Hungarian +10 more
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 624reviews | 90% | — | $234.2K |
| $2.49−90% | 22ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting point and click with both easy and not that easy puzzles to solve. I really wish there was a map I could check from time to time, since I ended up going around the same rooms again and again.
wonderful game...i really enjoy every another stage/level, secret and puzzle...music still great, nice atmosphere, nice draw style
非线性解谜游戏,真有意思!干扰项很多,有时候谜题本身很简单,但是引导你把它想得很复杂。真希望作者能给这个世界设计一套独立的语言。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a great search, point-and-click game, with a dark and moody eastern European aesthetic and a happy-go-lucky creature protagonist who can never die in awful ways. Pace is gentle, artwork is dense and atmospheric and sooooo distinctive, puzzles are challenging but not impossible, and the world seems to be huge. Because of the hand-drawn art, identifying some small objects in some scenes that are necessary for puzzle solving can be tricky, but careful and patient examination will pay off. No time or speed elements to ratchet up the blood pressure, just an immersive escape in to a unique world. I actually played a sequel/follow-up game to this one called Daymare Town, and learned to appreciate this artist and game designer there first. Slice of Sea has slightly more color than Daymare, but similar game play and puzzling.
All games by Mateusz Skutnik are worth experiencing, starting with the amazing Submachine series. This one is not as complex, but very enjoyable nonetheless - chill, great music, fantastic graphics. A couple moments where I was stumped but there are walkthroughs and I did not need them for 99% of the game - just when I missed that you can go somewhere. For the Polish people out there, a fitting comment on the current condition of the national railways ;)
I've played all of Mateusz Skutnik's flash games, and this is easily the prettiest, yet also the least satisfying. At first I was charmed by the art and aesthetics, but little-by-little the game became more annoying for me. I'd instead recommend three of his earlier series, Covert Front, Submachine, and Daymare Town which originally ran on flash, and nowadays can be played with or without as you choose. Check https://www.mateuszskutnik.com/games/ for more. And now for some pros & cons: - PRO: As said, the artwork is just delightful, with its mix of abstraction, looseness, mysteriousness, but also high-detail. - CON: So much of it reveals itself to be just window-dressing in the end. The world-building is fundamentally unconvinching, so it's probably best to think of this all as a dream which doesn't really make sense. - PRO: There's a useful series of teleportals to help the player get around the world. - CON: There's too many of said teleportals, they all look alike, and they don't appear in sequence in the 'master index' mode, rendering them borderline annoying in the end. Submachine ("Universe" or "FLF" I think) handled this much better, in past. - PRO: Like the background art, the characters in the game are amusing and intriguing. - CON: Unfortunately as with the art, you can't seem to interact with them in any meaningful way; a frustrating situation. Skutnik missed a major chance for them to add some background story, hints, and a bit of community. As is, the player feels kind of isolated from the entire world. I think that's enough for now, and I'd again recommend his other games, starting with Covert Front, a little masterpiece. Karol Konwerski actually scripted that one (Skutnik did the art), and it's rather breathtaking how much more tightly "CF" is plotted and how it satisfies & delivers. Of course also check out Submachine (there's a nice version here on the store) and Daymare Town, and really, the entire Pastel games line. They represent arguably the cream of the crop of adventure games across the long history of flash! NOTE: I'll probably get back to the game in future and modify my review accordingly. It's certainly possible that I'm simply at a frustration-point, and that my current complaints will fade as I progress...
挺好玩的,地图太迷了,一直迷路
Enjoyed it a lot more than I thought. I was expecting a simple cosy indie game, but it turned out to be a lot more involved. The game world is very big, and it rewards those that explore and observe details. You'll find the world is pretty confusing until you get a handle on all the areas.
So fun. It was a combination of hidden figures and puzzles.
操作有bug,键盘左右键移动不了。。。。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $622K | 1.5K | 98% | $24.99 | |
| $0 | 40 | 62% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $62.7K | 592 | 97% | $6.99 | |
| $17.5K | 148 | 89% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $234.2K | 1.4K | 92% | $7.99 | |
| $234.2K | 231 | 82% | $39.99 | |
| $234.1K | 338 | 79% | $24.99 | |
| $234.4K | 1.1K | 96% | $9.99 | |
| $234K | 435 | 81% | $19.99 | |
| $234.4K | 2.7K | 81% | $4.99 |