
In this paranormal point-and-click adventure, a traveling salesman races to stop a string of horrific deaths in a quiet seaside town—before he’s next.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
About
"Every night it's the same dream: my own head, mounted on a wall."
While wandering an unfamiliar town, Harvey Green follows a string of paranormal events to a grim realization: his recurring nightmare may foretell an inescapable fate.
In this point-and-click thriller adventure, guide Harvey through the peculiar streets, shops, and surroundings of Villa Ventana as he seeks to prevent his visions from becoming reality.
Features:
A timeless point-and-click blend of exploration, dialogue, and puzzle-solving
A curious tale that melds shocking twists with absurd humor
Dozens of strange, memorable characters brought to life by a cast of celebrated voice actors
Hand-drawn art that combines 2D and 3D to create striking, "diorama-like" visuals
An original, haunting score
Genres
Sums Steam only; App Store, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 630reviews | 91% | — | $209.8K |
| Free | 471ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's alright. The hints are kinda bad, and if you take a longer break from playing, you'll have a rough time coming back. Otherwise everything is fine if not good. The dialogue is really well done, technically and voice acting wise, which is annoying, because it's also very bland.
BEAUTIFUL game, great animation, great writing and great gameplay.
It started off well. The familiar penniless point and click protagonist who has to solve his problems with wit rather than money immediately makes a good impression. Combined with his charming personality, he is instantly likeable. The art style and voice acting make it easy to immerse yourself in the game. It does not take long for the horror and mystery elements to appear, creating a great atmosphere. Some of the puzzles were a bit too easy, but for me this was balanced out by the strong story and the dark mood. Unfortunately, the ending was so anticlimactic that the tension that had been carefully built up throughout the game was completely lost. This weakened what had been a fascinating story until that point and left me disappointed. I do not want to spoil the ending, but since the story is one of the most important aspects for me, I cannot recommend it. This is especially unfortunate because it is clear from the beginning that a lot of love and creativity went into making the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
| $9.99−50% |
| 40ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вчера допрошёл игру, опять оказавшись в ситуации, когда, будь возможность, проходил бы днями ещё и ещё) Вкратце: это потрясный, в меру упрямый, любопытный и запоминающийся квест с атмосферой брошенного, но ещё подёргивающегося города, которую я искал долгое время. Незамысловатый, с первого взгляда, зачин держал меня на привязи игры в промежутке между прохождением демо и моментом приобретения всей игры. Разработчикам падаю в ноги, целую руки и сердечно благодарю <3 Теперь к подробностям. Харви — потряснейшая компания в приключении, планирую зарисоваться его крутейшим дизайном и надеваю пару десятков шляп, чтобы снять их в отношении актёра озвучки. Герой-неудачник, казалось бы, дело знакомое, а меня прям зацепило, Харви крут) Вилла Вентана населена такими кадрами, с которых на протяжение всей игры выносит на распоследний угар, они просто замечательные. Я, клянусь, каждого первого воспринимал как "ну, этот явно будет нашим сайдкиком до конца игры, у нас с ним, вон, прямо химия". А это просто приятный усатый дядька с мотоциклом. Или саркастичная садовница. И так далее по списку. На вскидку в голове сразу всплывают живые образы, написать бы-где таких ребят самому: Фоско, Констанс, Барбер, крутейшие дамочки из салона красоты, владелец пиццерии, часовщик, Гордон, Памела, Джуди, сосед-параноик, русский в да даже внезапно пропавшая Глэдис. Правда, братья-разрабы, спасибо, что доказываете, что в жанре реально создать атмосферный и дышащий мир, и после набивших оскомину Френ Боу и Салли Фейс (без всяких претензий к обоим представителям). Юмор, в том числе и чёрный, но не чернушный, что может, вероятно, смутить некоторых игроков, юмор, выдержан в игре в тех же превосходных пропорциях. Особенно ясно встаёт картинка о труде и стараниях при разработке от регулярных отчётах на, даже, самом Стиме Живая, любимая Вилла Вентана, обещаю тебя ещё навещать. И после того, как соберу все достижения и утолю коллекционерскую душонку) [spoiler]Момент, о котором после прохождения нереально умолчать: в игре есть твист. Уже его упоминание считаю достаточным спойлером, скажу лишь следующее — он потрясный. Чуток универсальный, 9 из 10 сюжетов можно под него подвязать, но даже, если вы его не оцените, как я, то его точно интересно обсудить и равнодушно к нему ну никак не отнестись[/spoiler]
빠른 이동 사용 안 하는 도전과제가 있어서 그냥 걷는게 좀 힘들었지만 스토리가 꽤 흥미진진해서 재밌게 플레이 함
C'est un bon point and click des années 80 où il ne faut rater aucun objet et tout essayer mais j'avoue que je n'ai plus trop la patience. Attention ! On peut jouer au clavier ou à la manette et au clavier pour localiser mais la manette seule est buggée et vous fera rater des trucs.
Gostei da história e da arte do jogo. Espero que vire uma franquia.
5/10? It's not terrible, but kind of disappointing. There were some good jokes here and there, but I didn't care about the characters at all, and gameplay-wise, I found myself mildly annoyed the whole time. I picked this up upon release after having played the demo, which I found clunky but interesting enough. Unfortunately, a the puzzling tends to come in two flavors: brainless and nonsense. An early puzzle has you ignoring an obvious search location in favor of... fiddling with a crossword while ignoring the rest of the clues that should be on the wall with it? Items that at least [i]kind of[/i] make sense are treated as nonsense interactions, while other interactables are knowledge gated despite their access being solvable with partial collection of items/clues. A lot of the back-and-forth to find missed items/interactions is reduced by the game's fast travel system, but it's still important to walk through everywhere fairly thoroughly to start off. A few puzzles still require a good bit of on-foot back and forth to solve, with the final chapter adding jump scares to... make the player nervous? I guess? I was just annoyed, because it made me stop and wait while I was already backtracking. I expect a little bit of the above from any point & click adventure game--it's been baked into the genre about as long as it's existed--but I've a fairly low tolerance for it and I was hoping that feedback from the demo would have cut down on the messier parts. A lot of negative reviews are from folks who dislike the ending, and you know what? [i]I like the ending.[/i] It's fine. Maybe more hints to it would have helped; the only one I can think of in hindsight is the characters' inability to cross that one street. The epilogue was fun in a way most of the game wasn't, since it was intentionally kind of cheesy and the puzzles were self-contained. I could imagine an alternate version of this story where things started with it--no twist reveal, just start there as a premise--and then got weirder and creepier over time.
포인트 앤 클릭 게임을 끝까지 마친 건 이게 처음인듯 다만 기가 막히게 간편하고 직관적이며 플레이하기 쉽다는 뜻은 아니다 마을을 방문한 외지인이 일련의 사건에서 호기심을 느껴 온갖 사건을 벌이면서 진상을 파헤치는 내용 나름 최신 게임이기 때문에 그래픽이나 편의성은 갖췄지만 '주위 상호작용 오브젝트 표시' 이건 없는게 매우 아쉬웠다 스토리가 나름 인상깊었는데, 에필로그까지 플레이한 소감으로 상당히 흥미로우면서도 좀 더 다듬을 수 있는 여지가 있지 않았을까 하는, 정말 긍정적인 아쉬움이 남는다. 스팀 커뮤니티에 가이드 있음 포인트 앤 클릭 플레이어가 아니라 뭐 장르적으로 추천할만한 여지가 있는지는 모르겠다
I had high hopes for this game! Amazing Art and Voiceacting but the main Character isnt well written at all. In one Scene he screams at a Statue he finds that doesnt look scary in the slightest ( i wont spoil too much ) and directly in the same area he finds something actually horrifying and barely reacts at all?? Also the way he reacts when he finishes the Crosswalk Puzzle isnt right either.. sure he panics in the moment because of the aftermath right when it happens, but once you continue on with the Story he has close to no Emotions toward the Subject and what hes done.. What also bothers me is that there are so many items that you can use to solve the Puzzles around the area that you simply cannot use or just straight up cant interract with at all! Its incredibly frustrating not to mention that you basically have to figure out what you have to do in order to progress the story! ( The game literally gives you nothing unless you click for hints im talking about what normal games do like: " Alright i got these items ill see if someone in town can help me with this.." not even that! ) Look im all for puzzle games, thats mostly what i play even, but when the game doesnt even give you an area where we could look further into? Or the People in the game giving you actual useful information like how can you not know even some information about a person who lives in such a small town?? There are so much Writing, Puzzle and Character design mistakes which is sad since i was really looking forward to this game... 4/10 the points are only there for the Artists and Voiceactors....
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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