
Slender Man returns more terrifying than ever. You're on your own. No one to help you. No one to hear you scream. Relive the horror all over again with cutting edge visuals for the 10th Anniversary Update and experience survival horror at its finest.
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.4Kreviews | 88% | — | $4.9M |
| $9.99 | 13.4Kratings | 87% | — | not modelled | |
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Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i play slender and game dark. i cant see nothin. i walk slow and hear creepy noises. i scared and run but no fast. slender man tall and skinny. he chase me and i trip and fall. no help. game say find pages but i lost every time. i fall in hole and die. stupid game. FINAL SCORE: 1 scared bean outta 10, i pee pants
la verdad no lo recomiendo del todo. es un buen juego, el mejor de slenderman pero esta recontra mal optimizado y va muy regular en una rtx. Si no fuera por la optimizacion la recomendria
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $9.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring af and I wasn't scared once, walking and searching simulator without any thrill. The game bored me so much that i don't have sanity to reach the end.
No tenemos suficientes juegos buenos de slenderman.
Firstly, I'm going to start off by saying that Slenderman is probably the greatest creepypasta entity conceived by the hand of man but was fu♥king ruined by the abhorrent YouTube scene at the time and by how cringey his fanbase eventually became, as well as that god-awful 2018 movie. In theory, if he was done by anyone who had a modicum of respect for the horror genre, he would be amazing. I am utterly convinced that Slender: The Arrival is one of the most eerie and underrated horror games; it is also the best depiction of Slenderman that we've had, but also one that definitely has its problems. [h3]The Good Stuff[/h3] The opening segments, the build-up, the atmosphere, the music selection and the visual design are brilliant, especially with the Unreal Engine graphical update they did for the 10th anniversary. Honestly, this game looks fu♥king gorgeous. The story's biggest strong point is the mystery surrounding the Slenderman. I like how it doesn't give any specific details about his origins because his strongest point as a horror entity is that he is inherently incomprehensible. You cannot understand him. You only get clues as to where he may or may not have come from, but even then, it is open-ended enough that these clues might not actually be reliable sources of information. Everyone in this game, all these notes you come across—they're all written from the perspectives of unreliable narrators. It's interesting and reasonably well thought out. I'm glad that they didn't go into any bullsh♥t explanation. [h3]Where It Falls [/h3] What I didn't like is the part where, after you get out of the mine section, the pacing goes to sh♥t. Because after the mine segment, the game is basically already over; you just have to go through the burning woods section, and you're basically at the radio station, and the game is already over. Now the extra hour of content they added to the game, I very much appreciate it; the problem is that it doesn't fit with the rest of the game whatsoever, especially the hospital section. I can definitely appreciate having more content and more stories added to the game, but the hospital section does not really add anything to the overall lore; it's kind of just "all in le head, lmao, some guy burns his house down after escaping a mental institute," and that's basically it. The other bit of added content, where the guy goes snooping around the sketchy ass farmstead like in Resident Evil 7, where it's like any reasonable person would have fu♥ked off as soon as that crackhead showed up. The lore in that segment is interesting; it's just how we come to unravel that lore. Surely they could have redesigned the game and its level design to incorporate these things more naturally, instead of just "Oh hey, here's some VHS tapes; break up the pacing of the game completely; fu♥k you." It's really unfortunate because this game is full of excellent concepts; some of the delivery hits reasonably well and has a small amount of replay value due to the random placement of the notes and generators in the mine segment, especially. But most of the time it just doesn't hit. It's sad because there is plenty more they could do with the formula if they just added more gameplay variety; they just took the base Slender: The Eight Pages gameplay and basically did all they could with it, which, you know, hats off to them; it just feels underwhelming, like it was rushed, and that's crazy to say because they've had 10 years to work on this game. [h3]Overall[/h3] So, overall, I really enjoyed it, but to be fair, it has a lot of problems. Short length and unfulfilled potential are the two biggest things that are holding this game back from being great, but everything I did play was actually quite good. Take this type of game, give it more content, triple the length, and don't mess up the pacing as much with those damn VHS tapes. But still, I can respect them for sticking out the development time for Slender: The Arrival for so long; hats off to them. That's very impressive, and it's clearly a labour of love for the developers, so in spite of my criticism, hats off to them absolutely; they clearly had an undying love for the source material, and I'm sure they did everything they could to make this experience the best it could possibly be. So I'm going to give this game a 7/10 for what's here. [h1]7/10[/h1] https://www.youtube.com/watch?v=x2KbnCvEsVY
[b]Обзор Slender: The Arrival[/b] [quote] Внимание! Представленный обзор, лишь личное мнение автора, оно может отличаться от вашего![/quote] [i]Slender: The Arrival - это, пожалуй, одна из лучших хоррор-игр той эпохи, когда такой феномен как "Слендермен" был популярен и действительно внушал страх и ужас (особенно если ты живешь в какой-нибудь глуши, или приезжаешь к бабушке в деревню) В период, с 2010 по 2015 год, выходило немало игр про "бледне-лицего", но только The Arrival стала, по настоящему, народной и культовой.[/i] [h1]📓Сюжет [Слендермен - прародитель крипипасты][/h1] Что такое вообще "Слендер" и с чем его едят? Слендермен - интернет крипипаста, олицетворяющая человека, метра под 3, высотой, в элегантном черном костюме и не имеющего лица. Его можно лицезреть на различных фотографиях, в местах, кишащих детьми. Он может следить за вами, поглядывая в окна, стоя за деревьями. И если вы посмотрите на него - значит обретете себя на смерть. Именно крипипаста про Слендермена стала прародителем других культовых крипипаст, пугалок вашего детства. Главная героиня, в лице юной Лорен, приезжает к своей подруге Кейт, которая недавно потеряла мать и продаёт свой дом. По приезде Лорен узнаёт, что Кейт была атакована в ночь перед её визитом, после чего пытается её найти. Кем она была атакована - неизвестно, но очень быстро Лорен осознает, что попала в место, которое кишит огромным количеством паранормальных явлений... И вам предстоит встретиться с ними лицом к лицу. [h1]🎮Геймплей[/h1] Что нужно делать, чтобы убежать от Слендермена? Ничего. Вы не сможете спастись от Слендермена. Если он пришел за вами - это означает, что вы, скорее всего, больше никогда не увидите живой, наполненный красками, мир. Вы увидите лишь проблеск белого света в конце туннеля. Но Лорен так просто не сдается и пытается дать отпор "Элегантному мужчине", собирая записки и оттягивая неизбежную смерть. В этой игре вам нужно делать лишь одно - собирать записки, попутно избегая излучения и прямого контакта со Слендерменом. Небольшой элемент исследования мира присутствует в игре, с некоторыми объектами можно взаимодействовать, но особо эффекта, кроме интерактива, вы не получите. В этом и заключается весь игровой геймплей. При сборе всех 10 записок вы закончите игру одной, в игре их несколько, концовкой. Но собрать все записки не так уж и просто, с каждой, найденной вами, запиской Слендер становится злее (он будет появляться все чаще и чаще, ближе и ближе), поэтому придумывайте пути отхода, при подборе каждой следующей записки. [h1]📄Атмосфера[/h1] С недавнем обновлением движка игры и переноса ее на Unreal Engine 5, игра преобразилась до неузнаваемости. Она стала очень красивой, особенно в некоторых игровых моментах. С такой сочной картинкой игра еще сильнее погружает игрока в этот, мрачный и ужасный, мир. В оригинале локации так-же имели свою, жуткую, атмосферу. Блуждая по большим и открытым локациям, ты слышишь посторонние звуки, хрусты, шевеления в траве. Ты находишься в полном одиночестве, но Слендермен так не думает, он постоянно находится рядом и ты это ощущаешь. Умели же делать хорроры раньше. [h1]🔘Итог[/h1] Slender: The Arrival - это отличная хоррор-бродилка в полу-открытом, но чертовски атмосферном, мире. Хоть и тренд на Слендермена давным давно прошел, тем не менее очень приятно вспоминать то время, те ощущения, когда ты заходишь в интернет, смотришь на картинки с этим чудовищем, видосики на YouTube, и Slender: The Arrival подталкивает вас на воспоминания о той легендарной крипипасте. Однозначно рекомендую ознакомится с этим проектом и немножечко понастольгировать по временам крипипастовых трендов. [h1]Слендермен не умер. Он навсегда останется в наших сердцах.[/h1]
играла в детстве в эту игру и решила купить, чтобы вновь сыграть. слендер был как раз моей первой хоррор игрой, даже несмотря на мой детский страх, я все равно играла. скажу честно, прошла на одном дыхании, мне очень понравилось, не считая момент, где нужно включить генератор. это такой геморрой, хотя в детстве я прошла с первого раза, а щас спустя 5 попытки :D
Slender: The Arrival, developed by Blue Isle Studios and published by Blue Isle Publishing, takes one of the most iconic internet horror legends of the early 2010s and attempts to expand it into a full-fledged narrative experience. Building upon the minimalist terror of the original indie phenomenon *Slender: The Eight Pages*, this reimagining offers more structure, story, and atmosphere while keeping the primal sense of fear that made the first game such a hit. It’s a haunting, unsettling descent into paranoia and darkness, relying on tension and helplessness rather than violence or gore. Although its simplicity is both its strength and its weakness, *The Arrival* remains one of the more effective examples of how atmosphere and pacing can drive a horror experience. The premise begins innocently enough. You arrive at a friend’s home in the middle of the woods, only to find her missing and her house ominously empty. What follows is a journey through a series of eerie environments—deserted houses, tunnels, forests, and an abandoned mine—each one soaked in a sense of desolation and dread. The narrative is pieced together through scattered notes, recordings, and visual cues, never directly telling you what’s happening but always hinting at something terrible lurking just out of sight. The game’s silent antagonist, the faceless and inhuman Slender Man, is omnipresent even when unseen. His mere appearance distorts the screen, disrupts the audio, and freezes you in panic, forcing players to run blindly through the darkness. The effectiveness of this horror lies in its restraint. You are given no weapons and no real defense—just a flashlight and the growing realization that every corner could be your last. The game’s greatest strength lies in its atmosphere. *Slender: The Arrival* uses light, sound, and space to create a deeply immersive sense of unease. The creak of a floorboard, the rustle of leaves, or the faint hum of static can be enough to send a chill down your spine. The level design amplifies this tension; narrow hallways, wide-open forests, and endless corridors all feel suffocating because of how powerless you are within them. The darkness doesn’t just obscure—it consumes. The game’s visual style may not be groundbreaking, but it is remarkably effective in evoking the right emotions. The contrast between dim light sources and deep shadow, combined with the glitching effects caused by Slender Man’s presence, turns the environment into a psychological weapon. Every flicker of light or burst of static becomes a signal of imminent danger, pushing the player into a constant state of vigilance. As a gameplay experience, *Slender: The Arrival* follows a familiar structure: collect items or activate objectives while avoiding your pursuer. The early chapters stay close to the formula of *The Eight Pages*, requiring you to find scattered notes across a dark forest while Slender hunts you relentlessly. Later sections introduce new environments and tasks—such as restoring power in a mine or escaping confined tunnels—but the core mechanic remains unchanged. This simplicity works to the game’s advantage, reinforcing the sense of vulnerability that defines it. However, it can also make the experience feel repetitive. Once you understand how the game’s encounters function, the fear becomes more predictable. The first few sightings of Slender are terrifying; later ones, though still tense, begin to lose their sting as patterns emerge. Despite this, the pacing remains tight enough to prevent fatigue, and the short runtime ensures the tension doesn’t wear out its welcome. Narratively, *The Arrival* introduces a threadbare but serviceable storyline that expands upon the mythos of Slender Man. Through environmental storytelling and fragmented notes, you learn of the disappearance of your friend Kate and her connection to the faceless entity haunting the woods. The story flirts with ideas of obsession, possession, and guilt but never fully develops them, opting instead to maintain ambiguity. This vagueness keeps the mystery intact but also leaves the narrative feeling somewhat hollow. Still, the focus of the game has always been on emotional experience rather than exposition. The sparse storytelling complements the gameplay by feeding into the feeling of isolation and uncertainty, allowing players to project their own fears onto the situation. The occasional inclusion of other supernatural figures—like the disturbing hooded entity known as The Proxy—adds variety to the horror and hints at a larger, more malevolent force at play. The technical presentation of the game is solid for its scope. The environments are well-crafted, and the use of dynamic lighting and sound design is impressive. The soundtrack, though minimal, heightens the tension in key moments without overwhelming the experience. The sound design is particularly noteworthy—static interference, muffled whispers, and distant footsteps constantly keep players on edge. These subtle touches make even the quieter moments feel dangerous. However, the game does have its flaws. Performance issues, some awkward animations, and limited interactivity occasionally break immersion. Additionally, the game’s brevity—typically taking only a few hours to complete—may disappoint those looking for a longer or more layered horror experience. Yet this short length arguably benefits the pacing, keeping the game focused and preventing its simple mechanics from overstaying their welcome. What makes *Slender: The Arrival* enduring is its ability to tap into primal fears. It is not a story of survival through strength or skill but one of endurance in the face of the unknown. Every flickering shadow, every distorted sound, is a reminder of how powerless you truly are. It’s a horror game about anticipation—the terror of what might happen rather than what does. For players seeking a polished, narrative-driven experience with deep mechanics, it may feel limited. But for those who crave atmosphere, dread, and the psychological tension that only silence and darkness can create, it delivers an experience few games can replicate. In the end, *Slender: The Arrival* is a haunting homage to the origins of modern internet horror. It transforms a simple concept into a chilling, cinematic experience that leaves a lingering unease long after the credits roll. Its minimalist design and focus on mood make it a reminder that true fear doesn’t come from monsters or violence, but from uncertainty and the imagination. Despite its short length and mechanical simplicity, it remains a defining example of how less can indeed be more in horror—an eerie, oppressive journey into the unknown that continues to stand out as one of the most unsettling indie horror experiences ever created. Rating: 8/10
Great game if your bored. This is the kind of game to play on a rainy day or if you just want to play a fun game.
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