
Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!
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Prices
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Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I simply cannot understand how this game is not more widely known, its incredible. the combat is fun, the crafting works well, and the potion system is far deeper then you would expect. I also loved the skill system which is unlike any other game I've played. My only issue is that i wish i could expand my inventory, and that i wish there was even more of this already surprisingly big game.
This game is good, but bare in mind it is HARD. this game touches on you in special ways you wouldn't find yourself liking, one of these is parkour sections with the games sort of clunky movement
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $773.8K | 2.2K | 80% | $14.99 | |
| $773.7K | 23.2K | 88% | $2.19 | |
| $774.3K | 2.5K | 81% | $10.99 | |
| $773.2K | 2K | 75% | $11.99 | |
| $775K | 1.6K | 57% | $11.99 | |
| $772.8K | 975 | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.6K | 94% | $24.99 | |
| $175.6K | 561 | 81% | $10.99 | |
| — | 0 | — | — | |
| $903.4K | 2.9K | 88% | $14.99 | |
| $84.5K | 240 | 80% | $17.99 | |
| $65.4K | 767 | 90% | $3.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: It's getting a Negative, because this game should still be in Early Access. And since release was 6 years ago, well... you get it. Positives: 1. The art style is lovely. It's what sold me on playing it. 2. Maneuvering enemies into spikes and traps is fun. Negatives: 1. The game itself is lacking polish and "completeness". 2. "Precise Parrying" is imprecise and overall combat isn't rewarding. Especially when the reach of enemies doesn't translate well. 3. RNG can leave you ridiculously hindered. 4. No Pause is weird in any offline game.
Купил после видео reggie, но долго собирался с силами, чтобы поиграть. Поначалу решил, что это симулятор методичного данжн кроулинга, первые пару часов так и играл, это было ошибкой. На самом деле это симулятор метамфетаминового бомжа, пытающегося облутать воллмарт. Неожиданно напоминает vampire survivors/megabonk - по-сути вы пытаетесь свою метапрогрессию выстроить так, чтобы обогнать кривую сложности врагов, которая быстро растет с каждым этажом и улетает в космос с каждой нг+. Игру можно и нужно ломать, иначе сложность выше начальной не пройти, да и в конце концов это весело. Уверен, что не разобрался и в половине механик, но с радостью потрачу на это еще часов 10-20, у меня уже есть пара абсолютно проклятых идей, которые нужно срочно опробовать
This game is for people who find it fun to play permadeath against enemies and traps that can oneshot you from behind, while your trapped in a barrel because the physics bugged out and an unrelated bug prevents you from readying any ranged weapons, and you didn't want to reload the game to fix it, because your 90% of the wya through the elvel and havnt found a save point yet. I get some people might legitmately find that zany and fun, but those people are insane masochists.
Looks like a game youd see characters in a movie playing
a brutal, solid game, bunch of weenies in the reviews 8/10
awful balence and jank as hell, in all of the best ways
Found a better weapon. Died immediately afterward. Worth it
Short gameplay loop makes this perfect for getting a little bit of gaming in after work and before bed.
Players by region
Where this game's players are, estimated from review languages.
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