
SLAMPUNKS is a 1-3 player co-op hero-based survivors-like. You're an unhinged rebel sabotaging the corp draining the planet dry. Pick a hero, tether your friend, and use them to steamroll the swarm. Stack game-breaking augments until they beg for mercy. Bullet heaven, where your buddy is the weapon.
Modeled estimate, not a reported figure. How we estimate →
About
Launch a teammate into the horde, then detonate your own combo the second they land. Get it right and your build goes feral. Get greedy and the whole squad busts. Solo runs hit hard on their own. Add a friend and you start breaking the game together.
🎮 Hero-based, ability-driven combat: no auto-fire, every hero plays like a different game
🤝 Squad-as-weapon combat: tether, launch, and steamroll with your friends
🎥 Switch camera between top-down and third-person mid-run, no penalty
💥 Heist runs with randomized objectives, not fixed levels
🧬 Augments that mutate your abilities, unlocking new paths for chaos
Kitsune, who grapples a teammate and spins into a lethal energy chain; Chonk, who can outgrow the screen and steamroll through everything (including friends); Frill, whose guitar solo swaps between a healing chord and a wall of sound; plus Bonk and Fryball, each hiding a twist of their own. Five heroes at launch. More landing during Early Access.
Every 30-minute run is a heist with randomized jobs with unlockable modifiers for punks seeking more thrill.
Sabotage: smash massive mining rigs into scrap.
Escort: push hijacked payloads through endless security bots.
Hunt: track elite enforcers and tear the loot out of them.
Finishing objectives unlocks augments built to be pushed too far. Stack them until your build spirals out of control. More power, more chaos, one bad pull from losing everything.
Make it out with stolen resources and spend them at The Armory. Get a perma-boost, get meaner. You'll die in a fireball. You'll come back louder.
5 heroes, more landing during Early Access
3 heist job types, randomized every run
78+ augments
100+ stackable stat upgrades
3 difficulties, unlockable as you go, plus Prestige tiers once you've cleared them
12 run modifiers
1 map: Silverstone Quarry
1 enemy faction: the Kreel, an insect-like hive species pressed into the fight
Made by two people who want more action in their action-roguelites. We hang in the Discord every week. Bring your dumbest co-op combo.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Really cool graphics and the characters so far seem unique so each run feels so different. Also this game works great with a gamepad which I know is not listed as of now on the store page. My first run took me about 26 minutes and it took a minute to feel viable but man the synergy with the abilities and teammates is awesome.
It has potential and i will give it a recommendation just based on that. The game has a lot of good but there is way way to little content for a co-op game and after a few runs you have seen it all. The price does reflect lack of content. I think endless mode is needed because just when it becomes being fun the run ends.
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Languages: English**languages with full audio support
SLAMPUNKS est un jeu assez prometteur surtout grâce à son concept de roguelite coopératif qui mélange action, physique et synergies entre joueurs. Le fait de pouvoir utiliser ses coéquipiers comme des « armes » et de créer des combos apporte quelque chose d’original au genre. En revanche, comme le jeu vient tout juste d’arriver en Early Access avec encore peu de contenu, je resterais prudent sur sa durée de vie et sa variété à long terme. Pour le moment, SLAMPUNKS vaut surtout le coup si vous avez des amis avec qui jouer car c’est clairement là que son concept semble prendre tout son intérêt. Pour du solo, j’attendrais davantage de contenu et de retours avant de me lancer. Je me permets déjà de donner mon avis, car j’y ai joué pas mal d’heures pendant les playtests :)
Excellent game! Have so much fun playing this one ) I like the characters and the level designs. There are some minor technical improvements which the devs I hope will improve for example, the sound design. Sometimes I don't understand wherether enemies are locking on me or my fire has reached it's destination so to speak. But overall I had a blast and I am planning to go back to Slampunks again !
Game is fun, i already liked it when it was had playtest access. Anyways what i dont like is that when playing chonk and you die and still have a revive you start over, what makes you so weak in the wave you are in already that its impossible to survive at all so whats the point of the revive if you dont keep your progress?
A pretty satisfying bullet heaven with more content on the way. Fine on your own, probably even better with friends. Devs have been fast and responsive with the game's bugs since even before EA launch. Excited to see this game continue to develop.
Addictive!
Pretty Fun game!
Jogo divertido para quem curte esse estilo de jogo. Só falta uma tradução em português.
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