
Skybolt Zack is a brand new fast-paced arcade gaming experience! With his Rocket Punches Zack leaps from enemy to enemy, destroying anything standing in his way! Match the colour of the enemies with the buttons on the gamepad to rid the world of Dr Kaz’s robot army!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super skilled game, love the artistic direction! For people into nervous gameplay you're gonna love it
cool
Stay away from this dev/publisher. They revoked a whole batch of keys for no reason.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like if One Finger Death Punch was a platformer. I spent half an hour getting the perfect run on ONE level and I didn't get bored or frustrated. And there's a lot of levels. The absolute definition of a hidden gem.
cons: game on amateur
A true hidden gem!
Really good game. By the end it gets really hard. The music is awesome
Very unique and challenging platformer with great music. The movement takes some getting used to, but you can pull off some super fluid and satisfying combos once you do. Also, the difficulty gets ridiculous in the later stages! I finished every level except the final boss of the harder path, which is a gruelling three-stage gauntlet you have to do in one sitting. Don't let that discourage you though, the non-boss levels (ie, almost all of them) aren't nearly as gruelling and are a lot of fun.
最近又重新把這款以前覺得過難的遊戲拿出來玩 發現越嚼越香,靠背板+熟練度可以突破很多難關
This game is a fun button pattern platformer. Like it reminds me of games like Megaman but you have to hit a button corresponding to the enemy's color to kill them or use a jump skill to boost off them. It's a fun fast paced mechanic that makes the game go super fast and with good timing and the right combination of skills you can avoid the ground entirely. I think that idea is really cool. Each level has multiple exits too, so its a fun score chase for ranks and exits, making it very replayable. This game is hectic and fast and breaks my brain in really fun ways. But to be fair. The game isn't nearly as fun with a keyboard. A controller really is required. With how fast the game goes the graphics literally don't matter, i have no idea what I'm killing, I just see colors. Not a bad thing, just a note.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390 | 7 | 71% | $2.99 | |
| $436.8K | 1.2K | 95% | $11.99 | |
| $5K | 70 | 94% | $4.99 | |
| $1.4K | 25 | 84% | $2.99 | |
| $140 | 2 | 100% | $3.74 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.4K | 117 | 71% | $4.49 | |
| $15.4K | 100 | 81% | $6.99 | |
| $15.4K | 77 | 88% | $9.99 | |
| $15.5K | 86 | 99% | $7.99 | |
| $15.4K | 86 | 79% | $9.99 | |
| $15.4K | 97 | 97% | $7.99 |