
SKY THE SCRAPER is an action-packed adventure about Sky, a young man who pursues his uncertain dreams while working as a building window cleaner. Through exciting wire action and daily life management, endure two months of hard living and pave the way for Sky's future.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dream-Chasing Window Cleaner x Action-Adventure
Experience a thrilling action-packed adventure as a window cleaner navigating the towering skyscrapers of the city.
Chase your dreams, face harsh realities, and carve out Sky’s future.
This game features five different scenarios depicting key moments in Sky’s life.
Each scenario has its own characters, setting, and circumstances, leading to completely different stories.
Departure – A runaway youth moves to the city, growing up while torn by family ties.
Last Resort – A tropical coming-of-age story where encounters shape one’s future.
Bad Fortune – Driven by debt, a young man falls into the criminal underworld.
White Prison – Workers face extreme cold and harsh labor, bound together by solidarity.
Urban Dream – Among dreamers in the city, a tale of ambition, success, and failure unfolds.
Utilize wires and skills to swiftly and precisely clean buildings.
But be careful—one slip could lead to a deadly fall. Overcome hazards like birds, lightning strikes, strong winds, and many many more as you aim for top performance.
Taxes, rent, medical bills—survive day by day while managing your limited income.
Overworking takes a toll on your body. Rest and entertainment are key to maintaining balance in your daily life.
Enhance your cleaning tools and unlock abilities through the Skill Synapse skill tree.
Build the optimal setup and clean more efficiently.
ach scenario has multiple possible endings.
Your choices, skill builds, and approach to money management can dramatically change how the story plays out.
The more you play, the more Sky’s life expands.
—If you reach for the sky, one day you’ll touch it.
Shape Sky’s future with your own hands.

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
БЛИН нехочецо говнить ету игру блин. первы чяс затягивает кажецо КЛАС, отмосфэра и геймплей очен завлекают а потом ето превращаецо в супер репетативную скучную затянутую штуку блин =( да тут есть всякие разные прокачки, предметы тд и тп но блин с каждым последующим раном играть становицо скучнее и скучнее. Контента там вроде дофига, после каждого рана можно открывать новые статы, древа прокачки и проч, но у меня не хватило терпения дойти до лейта и посмотреть чо там. Мб это просто не мое, любителям тайкунов и рогаликов мож наоборот такое зайдет, хз!
[h3][url=https://steamcommunity.com/groups/grjp]Game Reviewers(JP)[/url]にて開発者よりレビューリクエストを頂いたので執筆[/h3] [h2] ただのビル清掃ゲームだと思うなかれ [/h2] ビル清掃をテーマにしたランダム性のあるワイヤーアクションゲーム。 難易度ノーマルでもそれなりに歯ごたえがあり、初見では夢破れ故郷に帰ってしまったが、 ゲームとは思えない妙なリアリティを感じた。 [h2] 装備とスキルで身を立てよ [/h2] 仕事があるときは仕事を、休みの日は自己研鑽で己を鍛え・・・と。 バイト生活の主人公のスケジュールはランダムとなっている。 それに加え、装備の購入ができるかどうかもランダムになっており、 狙って行動を起こすのはやや難しい。 装備の更新などを行わなければビル清掃ではかなり不利となり、 お金をためなければ、その内アパートも追い出される。 このジレンマもうまくゲーム性に組み込まれており、 一部の自己研鑽でも大きく金がかかるため序盤のお金の使い方がとても難しい。 [h2] 人生の可能性をゲームで感じた [/h2] 主人公の行動如何ではマルチエンディングになっており、失礼ながら最初はそこまでボリュームがあるとは最初は感じていなかった。 まさか本作品で人生の可能性を感じるとは思いもしなかった。 体験版とPVを見て「可能性」を感じたなら本作品はプレイする意味があるだろう。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリーもアクションもとても面白く、値段以上に楽しめました! ただし、周回前提のゲームにもかかわらず恒久強化や効率化要素に限界が早く訪れ、長く遊ぶほどストレスが増える点が惜しいです。 特に実績コンプを目指す方には、現状の仕様ではあまりおすすめできません。 ◆良かった点 ストーリーとアクションがどちらも高いクオリティで面白い 飽きずに遊べるテンポ感がいい(特に序盤) グラフィックや演出も魅力的 ◆気になった点 ①「未来の可能性」が1周1個しか入手できない 1周に約1時間半かかるわりにストーリーごとに大きなイベント分岐もないので、何度もやってると飽きてくる。 実績コンプには最低25周必要…1周で複数獲得できても良いのではと思います。 特に南国ストーリーなどは重要イベントがランダム発生なのでつらいです。 効率を求めるとタイトルに戻ってイベント発生待ちをすることになるため作業感が増します。 ②ショップ更新ができない 効率化に必須なアイテムがなかなか出ないので、これも仕様上タイトル戻ってリセット推奨になります。 「未来の可能性」で更新機能が解放される可能性はあるが、レビュー時点では確認できず…。 周回を重ねても効率化が頭打ちになりやすいのがしんどいです。 ③アクティビティを開放するほど使いづらくなる たくさん開放するほど逆に出現確率が下がるという悲しい仕様…。 イベントを進めたいのに目当てのアクティビティが全然でないことがままあるので、長くプレイするほどストレスが増します。 ④クリア後ポイントの使い道が途中からなくなる 13〜15周目あたりからポイントの用途が尽きます。 25周想定なら、最後まで効率化を進められる強化項目が欲しいなと思いました…! ◆結論 やりこみユーザーにとっては利便性や効率化の面で物足りないというかストレスに感じる部分がありますが、全体としては非常に面白いゲームです。 軽く遊びたい方には特におすすめできます!
[h1]向日葵游戏评分【7/10】[/h1] 在《SKY THE SCRAPER -摩天一线-》中玩家将扮演一名离家出走的年轻人,工作是高空作业清理建筑外墙。玩法以动作为主,同时包含一些养成元素,除了做牛马赚钱支付房租和升级装备,还要发展与其他人的关系。 游戏的题材新颖,但核心的动作玩法比较一般。 [h3]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h3] [h3]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h3]
[h1]SKY THE SCRAPER -摩天一线- 简评[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 游戏正如其名,玩家需要的是扮演一个在大厦上摆荡飞攀的清洁工,游戏的目标就是在限定的时间里,玩家要在大楼上将所有的污渍全部擦除掉,当时间结束时,系统会依照玩家清洁工作的完成度来给予到奖励,如果全部完成还会额外给予奖励。其中,擦除污渍的操作是需要玩家耗费体力值吸附在大楼上进行的,当玩家的体力值清空时,玩家就会因为体力不支而下坠,当下坠的高度到达大楼底部的时候就会直接判定游戏结束。 游戏会随着玩家在流程的推进,而逐步增加各式各样的复杂的机制以干扰你的清洁工作,例如:时而刮来干扰你摆动的强风、不时飞出的鸟儿如果撞上了就会大幅度削减你的体力、在大楼窗户边出没的居民,如果出现在他们脸上的话就会因为扰民而被削减工资、可见度及其变低的夜晚环境,大幅降低清洁的效率的玻璃墙面等等... 听上去可能有点多,但这些机制都是慢慢的逐步增加的,以笔者的体验来说,大概在普通难度下第二周开始难度就会突然骤升。另外,玩家想要中途再更换难度都是不被允许的,只能再新开一档。建议一般玩家还是从简单难度开始。 因为游戏扮演的是一个想要独立出来的有志青年,游戏在“模拟人生”这块做的还是很有意思的,比如所有的工作完成度都将导向你的薪水收入,而工资可以用于购入更强力的清洁设备或者家具等,定时的房租也是迫使玩家必须要努力工作的原因。当玩家因为在工作中失败的话,就会导致我们的主角心情低落,想要恢复心情的话就需要玩家通过进行户外活动而进行缓解。为了学习不同的特技,就需要玩家通过户外活动去获取不同的灵感四维属性,然后通过耗费技能点以习得新的特技。 除去工作学习这块,整部游戏对生活上的刻画也是非常细致的,玩家在每天有可能会通过收集收到主角人际关系上各式各样的寒暄和关心,完成和他们的对话后都会增加对应的人际关系,有过独自在外生活过的朋友,应该看到这些琐碎的人际对话应该还是有些感触的吧,至少笔者还是多少有些的。 [h2]说下游戏的素质[/h2] 说实话,整个游戏其实还是做的非常的糙的,首先要吐槽的是,这个游戏连最基本的存档系统都没整明白,在游戏的标题界面中,如果玩家不小心点到新开始这一选项后,原先的旧存档就会被自行覆盖,这意味着你所有的进度就又要全部重新开始。 笔者曾在游戏的第二周开始,因为这个游戏的各式各样的机制引入变得手忙脚乱最后难以通关,因此想要中途更换一下游戏的难度,发现这游戏无法更换后索性只能再新开一档,结果发现这个游戏所谓的开新档是直接粗暴的覆盖原档的!?居然连个存档位都不提供的,可想而知笔者当时有多么的抓狂... 最后发现这个游戏想要更换难度方法居然是在设定中执行一次游戏初始化(还是得重新开档玩),这真的很让人汗颜。 另外,在美术部分偶尔也略显粗糙,甚至还有些涉及到了一部分AI元素。 [h2]结语[/h2] 你知道吗?游戏中所出现展示的广告牌都是现实中所真实存在的广告,这其实是作者在游戏发售之初所展开的一场活动,所有的人都可以联系上作者,以在游戏中免费进行商业宣传。另外,本游戏的作者还制作了一部讲述高空清洁员从业者的记录片,我在油管上看了一下,视角展示内容的还是挺很写实的,看的出来作者是真的有了解高空清洁员这一职业群体的,可以说游戏对现实从业者的还原度有一定真实可靠性。 在此谨向那些偏好独立游戏的玩家推荐这款游戏,对AI素材高度敏感的玩家则不太推荐。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 7735H GPU:NVIDIA GeForce RTX 4060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
有中文 有成就
充满惊喜的一款游戏,如果能够喜欢游戏模式本身带来的挑战,那收集所有成就的过程就是享受
ビル掃除のアクションは難しめですがハマるとクセになります。 シナリオ上での足切りが厳しく難易度は高めで、一度でエンディングに到達するのは難しいかと思いますがそこで諦めるのはもったいない。 雰囲気、世界観も良く先に進むモチベーションになってくれます。 一度クリアした後も豊富な種類のシナリオ、エンディング、装備、スキルツリーなどあり長く楽しめますね。 おすすめ。
独特の操作感が癖になるローグライト! 見た目よりも硬派で、一つ一つの選択肢が悩ましく楽しい。 一周クリアしたところですがまだまだ遊べそうなボリューム!コスパが良すぎる🎈
Developed by Ryo Kobuchi and published by HYPER REAL alongside Toydium, SKY THE SCRAPER offers an unusual blend of action, life simulation, and narrative adventure by transforming the demanding profession of skyscraper window cleaning into the centerpiece of an emotionally driven experience. Instead of relying on fantasy settings or explosive spectacle, the game focuses on the everyday struggles of young adults trying to build a future while facing financial hardship, uncertain opportunities, and difficult personal decisions. This grounded premise allows the game to stand apart from many indie releases, presenting a story where determination and resilience become just as important as skillful gameplay. The core gameplay alternates between exhilarating work sequences and thoughtful life management. As Sky, players descend the sides of towering buildings, cleaning windows while navigating obstacles through fast and fluid wire-based movement. Traversing enormous skyscrapers creates a constant sense of height and momentum, making every successful job satisfying to complete. Once the workday ends, attention shifts toward managing finances, daily expenses, and personal goals across a two-month period. Every decision has consequences, forcing players to balance earning enough money to survive while also pursuing long-term ambitions. This contrast between physically demanding work and meaningful life choices gives the experience a satisfying rhythm that rarely becomes repetitive. Narrative depth is one of the game's strongest qualities. Rather than following a single storyline, SKY THE SCRAPER presents five separate scenarios, each exploring different hardships faced by young people searching for purpose. Players encounter stories involving fractured families, crushing debt, dangerous criminal influences, exhausting labor, and unexpected relationships that alter the course of a person's life. Although each chapter introduces different characters and circumstances, they are united by recurring themes of hope, perseverance, and self-discovery. Multiple endings reward players for making different choices, encouraging additional playthroughs to uncover alternate outcomes and perspectives that expand the overall narrative. The visual presentation embraces retro-inspired pixel art that effectively captures both the scale of towering city skylines and the intimacy of personal conversations. Character sprites convey emotion through expressive animation despite their minimalist design, while the environments successfully create the feeling of working hundreds of feet above the ground. The soundtrack complements these moments by alternating between calm, reflective melodies during story segments and more energetic compositions during high-risk cleaning sequences. Together, the audiovisual presentation reinforces the emotional tone without overwhelming the gameplay. The developers also disclose that some visual assets incorporate AI-generated imagery, though the game's overall artistic identity remains cohesive and distinct. What makes SKY THE SCRAPER memorable is how naturally it combines its gameplay systems with its storytelling. Cleaning windows is not treated as a simple minigame but as a meaningful part of the protagonist's journey, representing the effort required to build a better future. The life simulation elements strengthen this concept by making every paycheck, purchase, and decision feel significant. Combined with replayable story paths, branching endings, and engaging traversal mechanics, the game delivers an experience that feels both entertaining and emotionally sincere. Players looking for nonstop action may find its slower narrative moments more deliberate than expected, but those willing to embrace its measured pacing will discover a thoughtful adventure with genuine emotional weight. SKY THE SCRAPER succeeds by turning an ordinary profession into the foundation for an engaging character-driven experience. Its combination of satisfying movement, meaningful decision-making, compelling stories, and charming retro presentation creates an indie title that feels refreshingly different from more conventional action games. While it occasionally favors storytelling over constant excitement, its willingness to explore realistic struggles and personal growth gives it lasting appeal. For players who appreciate narrative-focused adventures supported by unique gameplay mechanics, this is a rewarding journey well worth experiencing. Rating: 8/10
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Where this game's players are, estimated from review languages.
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