
Smash your way through Hell in this unique physics-based combat game! Face down the 7 Deadly Circles of Sin and their all-powerful Lords!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
除了手柄玩废摇杆,鼠标玩关节炎意外都挺不错的
Great physics skill based game, helpful power ups and a classic difficulty curve (get good at it or leave). Final boss is awesome. Visual aesthetics are amazing and sound has great style.
Definitely one of the top 3 chain-based games I've played Good lord gluttony sucks though
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Hours played at review time, across 37 reviews with recorded playtime.
Pretty darn great! The concept is simple but the execution is competent, the stages are varied and it just oozes style. The soundtrack is amazing and adds so much to the experience. The dev is responsive and was quick to fix the one technical issue I encountered. I mean, it's a skull on a chain. It's great. Get it!
I may not be very good at it but still good fun!
鎖につながったスカルを振り回して戦うアクション 7つの大罪になぞらえた7つのステージを攻略する面クリア型 基本的に1ステージ6+6+6の18Wave+ボスで、 6Waveごとにアイテムを選んで自機を強化していく 日本語は非対応だが、チュートリアルで簡単な英語が出てくる程度なので問題はない Pros ・ステージ毎にコンセプトがあり、ギミックが多彩で面白い ・アイテムは一見使いづらいものもあるが、ステージによっては大活躍するバランス ・操作に癖はあるが、慣れると独特の「自分、上手じゃない?」感が得られる Cons ・エフェクトのせいで少々見づらく、連続でダメージを受けかねない場面がある (オプションでOFF可能) ・ステージによって難易度が大きく異なり、 序盤でやたらと苦戦したり、終盤であっさりだったりする ・実績を除くクリアまでのボリュームは控えめで、時間/価格を求める方には不向き 総じて、ボリュームに対して価格が高めではあるが、 独特の操作感とギミックが楽しいゲーム 個人的にはスカル投げに慣れたあたりから面白さが倍増した シンプルかつ変わったゲームをやりたい方におすすめ
First things first, this game IS NOT for mouse and keyboard. I spent about 50 miserable minutes stuck on the 2nd level past the tutorial with mouse and keyboard, then immediately after switching to game pad beat the game in an hour and a half. Each level (Besides the tutorial and sloth) requires thoughtful choices on each ability, taking into account how you'll deal with each enemy type whist maintaining a viable skill set for the boss at the end of each level, and while the limited pool of upgrades seems shallow, it actually goes a long way in allowing you to plan out levels whilst relying on the desired upgrades to show up. The price is pretty good for what you get. A couple hours of base game, and enough variation in levels and upgrades to allow for at least 5 hours of play, though in pursuit of challenges that could be stretched well above that, not to mention the bangin' soundtrack.
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Players by region
Where this game's players are, estimated from review languages.
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