
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 4.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 50.8Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is a fun game and repitition dos not get boring at all
真的很难
难度ok
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌습니다
好丸
jogo incrivel demais
yeah, this is peak gaming
ของดี
Skul Hero Slayer, as a roguelike metroidvania, is an 8.5/10, and I intend to demonstrate this in the review. Spoiler free. The game receives no more updates, hence I believe this review will hold. Gameplay and Balance Gameplay loop is great. Skuls each have their own moveset, skills and synergies that make most skuls viable on every difficulty for any playstyle. The progression is not heavily tied to permanent upgrades (who themselves are not grindy at all to get), rather being a result of skill and luck (its a roguelike after all). That is not to say luck is required, as the base game is quite easy with enemies initially being deficient in variety, amount and vigor. The post game content, however, is the place where you can soak tens of hours into, with many different enemies, and much more build variety. That is to say, the base game can be considered the 'intro' to the game, as it is with many of these roguelikes. Balance on the other hand, is somewhat lacking. Everyone is viable, that is true, but there is a clear discrepancy between the best and worst builds in this game. The best builds (HP recovery, skill cooldown and certain legendary items) are so difficult to lose with that the game can become monotonous if one sticks to the 'tried and true' strategy. This game being 'diverse' depends entirely on your own choices. Furthermore, what defines a build as 'bad' or 'good' essentially comes down to the bosses. The normal enemies are far too easy compared to the hilarious boss damage and hp pools late in the game, meaning most of what is 'good' is what beats bosses quickly. This can restrict build variety, as the only way to consistently beat bosses without being cracked at dodging is to just... kill them in 10 seconds at higher difficulties. Furthermore, the end of the game is particularly difficult in terms of its bosses, meaning many MANY runs will simply die at the end of a run, if you dont prepare properly. Still skill based, but very focused on bosses over all else. Achievements Me personally, I like achievement hunting when the game properly rewards what you do. This game is great at that, with 1 flaw. Each major accomplishment (no-hitting a boss, first boss kill etc) is properly rewarded and not luck-based to acquire. The big issue I personally have is that there is no achievement for performing the hardest run in the game and the only proof of completion you have is a picture you can take of the end screen. Not too big a deal, but still something I guess. Grindiness/Permanent Resources This is here because, once upon a time, this game was grindy. Like, very grindy, to get all perma upgrades. This is not true for anything anymore in this game. You want something? 1 run and you have the resources you need, and spare. The only grindy objective is the one literally designed to be a resource dump, which has no gameplay effect, and will naturally be completed should one go for 100%. Music and Art Simply amazing soundtrack that is not grating nor too fast paced for the gameplay. Art work is well done for its stylistic choice, being 2D pixel art. Character designs 'evolve' in unique ways, while consistently not overcrowding the screen with too many effects, such that you can see what you do, even when having a projectile heavy build. Story Minimalistic is the way to describe it. Not deep in the slightest, and quite straightforward. The bad guy is bad, the good guy is good and there is very little lore, outside of item flavour text. Not a bad thing, but something to be noted Overall This game is worth every cent you put in. If you like roguelikes, this is a must-play and one of the greats. Also not computer intensive (I played on laptop) and controller friendly.
32小时才第一次通关,冲冲冲!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $111K | 1.4K | 82% | $4.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 15.3K | 78% | $34.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.7M | 39.8K | 96% | $19.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 16.4K | 75% | $39.99 | |
| $19.6M | 24.6K | 92% | $19.99 |