
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 4.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo bom em conseguir morrer com um esqueleto lendario mais tirando isso otimo game
veri good
O jogo é mt frenético e top, recomendo mt comprar
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从云游戏玩到正版,也是终于打败了大帝,圆梦了年少的自己,明明关卡总是重复,但那颗对这个游戏的热爱就没有断过,对我来说绝对的一款好游戏,现在我的小骨终于回到了家啊
Great
好玩
111
喜欢我跟场景融为一体被堆怪搞得根本看不清,随便一碰就能碰到的陷阱吗? 喜欢我莫名其妙刷在前两个房间的商店结果没钱进去不仅买不了东西还浪费一次前期成长的机会吗? 喜欢我刚刷出来就蓄力霸体的小怪,还有隔十万八千里朝你扔火球还不会被地形挡的小怪吗? 喜欢我少的可怜,在boss房前都没有的回复手段吗? 一个肉鸽游戏,前几个小时完全都是在受苦,打起来一点爽感都没有,地图基本没有随机,就是几个图来回拼凑,打击感也就那样。 很多人说小骨的头骨系统和装备系统很独特,但是这要求玩家在发育起来以后才能体验到,前期升级头骨带来的改变少得可怜。同时刚开始能用少量精华提升的只有物攻魔攻暴击率,稍微高级点的就要3000,也都是没什么很质变的提升,但是前期一局下来累死累活一点都不爽才给几百,我在进入到这个游戏真正的核心玩法之前就要放弃了。 我也玩过一些肉鸽,哈迪斯,传说法师,星界战士等,给我体验最差的是小骨,最好的是星界战士,优秀的法术系统,光环,回声,附魔,武器,技能搭配,诅咒,祝福,平滑的难度曲线和局外提升,丰富的回血手段,动作流畅,打击感好,build成型比较简单而且成型就是爽游,玩完星界战士玩小骨就和吃屎没啥区别。
*Skul: The Hero Slayer* is a brilliant twist on the action roguelike formula that immediately stands out because of its core gimmick: your head is literally your build. Swapping skulls to change playstyles keeps every run fresh and forces you to constantly adapt, which makes the gameplay loop super addictive. The combat is fast, responsive, and surprisingly deep. You’re always juggling timing, positioning, and build synergy, and when a run comes together, it feels incredibly satisfying. There’s a nice sense of momentum as you snowball through enemies, only to suddenly get humbled and start planning the next setup. What really sells it is the variety. Each skull plays differently enough that experimenting never gets old, and it encourages you to try combinations you wouldn’t normally consider. That alone gives the game a ton of replay value. Visually, it has a strong identity with its pixel art style and expressive animations, giving it a lot of charm even during chaotic fights. Overall, *Skul: The Hero Slayer* is a fast, fun, and highly replayable roguelike with a clever core mechanic that keeps things exciting from start to finish. If you enjoy action-heavy runs with lots of build variety, this one is absolutely worth your time.
The best 2d pixel experience you can get. The game is so beautiful and the story is very immersing. I like the combat and item mechanism and i think the game is overall amazing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $111K | 1.4K | 82% | $4.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 17.8K | 79% | $34.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 13.5K | 74% | $39.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $19.6M | 36.5K | 96% | $19.99 |