
Skilltree Saga is the first Rogue-like RPG set in Aventuria - the world of The Dark Eye. Choose to play as human, elf or dwarf and battle randomly generated opponents in over 100 stages, developing a set of magical, enhanceable skills.
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SKILLTREE SAGA - покупалось это дело для коллекции игр по The Dark Eye, но такого позорища я не видел давно! Игра просто посрамляет весь сеттинг, на фоне Drakensang, Chains of Satinav или даже Blackguards это просто трагедия, как в техническом, так и культурном плане!
I can't hate this game. It is not terrible, but very, very simple. Choose a hero, choose a line of action, and auto-battle, then loot and upgrade your stuff. That's all. Story? Save your gal or something. That's it, that's the whole game. Is it bad? No. Probably, it was a mobile game at some point. I actually quite enjoyed the simple time-waster gameplay. You can farm yourself to a point that you one-hit everybody, so the power fantasy is quite satisfying.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a good game, but needs work if they want it to sell for $9.99. First off, it's always good for a game to have multiple classes or races to choose from. This game has 3 races to choose from, human, elf & dwarf. The reason this game is not worth $10 is no matter what race you choose to play as, they all learn the same skills & can equip the same weapons and armor. The only thing that differs between the races is what stat they build up the most, humans are strength, elves are courage, and dwarfs are constitution. All that does for the game is tell you, humans are best at attacking with weapons & using no skills, elves are best at using skills & finishing the game quicker, and dwarfs can only last longer in the dungeon because they have the most health. Big deal. There are certain things the developers need to do to this game to make it worth $10. 1 give each race their own weapons and armor specialties, 2 give each race their own skills to learn based on the stat they are good at & 3 give each race a different story to play out. Until this game can have this implemented, it's not worth $9.99 & everyone should only buy this game on sale for $1.99 because that's all this game is worth like it is & that's how much I bought this game for. The developers don't even respond to some people in their Steam Forum for this game. I'll change my review to recommend when I see the developers make this game worth the $10 price tag & take a more active roll in their forum here on Steam.
[h1]Would I recommend playing the game?[/h1] -Yes, definitely worth a try! [b]**PROS**[/b] - The art is pretty good even the animation. - Music is nice. Mob death sounds are kinda funny. - Great time waster. - I am now an official Elemental Knight. [h2]Would I recommend buying the game?[/h2] - [b][u]Nope. Sorry No. Not even on sale[/u] xD **CONS**[/b] - If this game claims to be rogue-like then there are waaay better titles with this price range. - This is not roguelike but just plain mindless grinding. - It gets boring real fast - Story is basic [spoiler](Hero will save girl kind of story)[/spoiler] - I expected more from its title. Unfortunately only 20ish skills from the skill tree. [b]Some Notes/Suggestions:[/b] - If we could separate the items equipped from the inventory items (locking items will do). - Loadouts would be cool. - more areas to explore. more skills.
Это настолько плохо, что плохо всем покажется очень плохо, крч максимально плохо.
Welp, not what I expected, but overall 5.5 out of 10. Can't give a neutral one, so thumbs up. Also, I doubt I'd say anything new that's not in the other reviews, but I'm throwing in my 10 cents. Turned out, it's a casual and pretty simple arena 1on1 autobattler, where u can't heal with potions during battle. Gotta choose ur moves before battle, hence no pause during it, and u can't retreat during one also. Drop is pretty rnd, hence u can't get nuff good equipment with max 4 stats properly, and swords I only saw at merchants, never had one from drop. Which kinda kills it, since first half of the game u pretty much depend on equip more than lvling (since u get some stats from it). Can't grind thru all the skills, since max lvl is 70, and u need 16 lvls more +1skillpoint on top of that (u get 10 per lvl), prolly shuda change some skill prices. Last dungeon is 100 lvl's, in a row, which is a mood killer for various reasons, shud've been cut into 3-5 diff ones. Then again, getting last few lvl's is a slow grind, since finding any enemies that still give u exp, means u have to get to the very top of that darn tower, and for the last lvl u'll prolly have to grind only 2 last lvl's of it, whilst still goin thru all the prev ones every time, and u can't skip any lvl. Few skills that enemies use have no desc in eng, or a proper one in any other lang, and some enemies fall thru the ground instead of a death anim. Just as all the items at vendors, in inv or skills, lose all icons in a scroll menu if u move it once to the right. Hence u can't really see the price of one. Farthest item can only be reached via arrow buttons, since slider only moves as far, as the one before it. Oh, and freezing skill speaks of some dmg in text desc, whilst stats under it show 0 dmg, and it really does none, which is pretty confusing, the one time I trusted desc instead of stats. Can be completed in a couple of evenings easily. All achievements can be grinded in 10-12h easily. All in all pretty cheap, but that's what one gets for a 90% disc. Still cheaper than half a pizza slice. Was more fun than one. But I still had way better for even less (to be precise, 6 times cheaper for 12x more time spent, and could've go on). Almost a shovelware, one half-step away from it.
Skilltree Saga, developed and published by Silent Dreams, is a small-scale role-playing game that aims to combine traditional fantasy progression with roguelike repetition and skill-based character development. Set in the world of The Dark Eye, it borrows the atmosphere and terminology of its tabletop source material but channels them into a more casual, procedurally generated experience. It’s a game that trades narrative complexity for mechanical simplicity, focusing almost entirely on combat loops, incremental upgrades, and stat management. What results is a title that can be mildly engaging for players who enjoy grinding for better gear and optimizing numbers, though its limitations in interactivity and depth prevent it from standing out in a crowded genre. At its core, Skilltree Saga is built around a cycle of short, turn-based battles and incremental progression. You begin by choosing one of three races—human, elf, or dwarf—each with unique bonuses, and then delve into a series of randomly generated encounters that range from simple skirmishes to boss fights. The combat system strips down most traditional RPG complexity, letting you pre-select skills before combat begins rather than making tactical decisions turn by turn. Once you enter a fight, the outcome largely depends on your character’s stats, equipment, and skill loadout. This design gives the game a semi-automated quality, where the focus is less on reaction or in-battle tactics and more on the decisions you make between fights—choosing which abilities to unlock, which weapons to equip, and which attributes to boost. The skill tree is the game’s main source of progression and personalization. As you gain experience, you can unlock new abilities or strengthen existing ones along distinct paths depending on your chosen class and race. While the system is conceptually sound, offering players a sense of ownership over their character builds, it lacks depth. Most skills are variations of damage-dealing or defensive effects, and the limited synergy between them means that the best strategies quickly become obvious. Equipment plays a similar role: you constantly gather loot from defeated enemies, but much of it feels interchangeable aside from numerical improvements. Over time, this turns progression into a repetitive treadmill of minor stat upgrades rather than meaningful evolution. Aesthetically, Skilltree Saga has the look and feel of a budget indie title, with serviceable but static visuals and a UI reminiscent of early mobile RPGs. The art design reflects the fantasy setting faithfully enough—dwarves, elves, goblins, and dark mages populate the procedurally generated dungeons—but it lacks the polish or animation fluidity to make its world come alive. The same can be said for its audio design: battle sounds and background music are functional but forgettable, doing little to enhance immersion. The writing and story setup are minimal, offering only the most basic context for your journey—a rescue mission after the abduction of a noble’s daughter—and then fading entirely into the background once the gameplay loop begins. This narrative simplicity isn’t inherently a problem, but it leaves little motivation to push forward beyond the pursuit of better numbers. Repetition is both Skilltree Saga’s strength and its downfall. For players who enjoy grinding and watching their characters slowly grow in power, the game’s loop can be oddly satisfying. The roguelike structure ensures that no two runs are exactly the same, and the steady drip of experience and loot provides a sense of constant progress. However, the lack of meaningful variation between encounters and the absence of tactical involvement during battles quickly make the experience feel mechanical. Combat outcomes often depend more on preparation than on moment-to-moment decisions, which can make victories feel predetermined rather than earned through skill or clever play. The result is a game that is easy to learn and mildly addictive in short bursts but difficult to sustain interest in over the long term. Technical and design limitations further expose its narrow scope. The user interface is clunky, with slow menu transitions and unintuitive systems for managing skills and gear. There is little visual feedback or dynamic pacing to keep battles engaging, and the procedural generation doesn’t introduce enough variety in enemies or environments to create a sense of discovery. As a result, Skilltree Saga often feels like a prototype for a more complex RPG that never fully materialized. While it’s stable and functional, it lacks the refinement and depth that modern players expect even from small indie titles. It’s clear that Silent Dreams focused their efforts on delivering a streamlined experience, but the simplicity comes at the cost of long-term engagement. In the end, Skilltree Saga is a modest, grind-driven RPG that will appeal primarily to players looking for a low-pressure, stat-based progression loop rather than deep tactical gameplay or immersive storytelling. It succeeds in offering a consistent, if shallow, sense of advancement and a few hours of light entertainment, especially when played in short sessions. However, its repetitive structure, minimal interactivity, and lack of variety make it hard to recommend to anyone seeking a richer or more strategic role-playing experience. It feels like a game built around potential that was never fully realized—an interesting concept that ends up trapped in its own limited design. For the patient or nostalgic player, it may offer fleeting satisfaction; for everyone else, it’s an experiment that falls short of its ambitions. Rating: 4/10
Mildly entertaining for a mobile game addict, miserable for anyone else.
basit rol yapma oyunu aslında güzel gibi de fakat işlet o kadar yavaş ilerliyor ki oyun bayıyor anında heves kırıyor
Es monótono, aburrido, repetitivo y no es desafiante.
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Where this game's players are, estimated from review languages.
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