
Fight! Collect! Explore! Experiment! Survive! Master the SKIGILL, a large skill tree spanning the entire battleground, to power your character and survive waves of enemies. Unlock upgrades, weapons, and characters in a meta sigil after each game, and maybe you'll see the end!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A group of adventurers is trapped in an otherworldly pocket dimension. As they face waves of enemies, their only hope is: The SKIGILL!
A vast magic sigil is etched on the battleground. Each one of its magic nodes provides a boon to its user: statistics increase, weapons, and powerful perks.
Defeat enemies, collect resources, and invest them in the nearby nodes.

But be careful where you go next, because you cannot conquer the entire SKIGILL at once. Knowledge of its layout will be crucial to your efficiency in battle and survival!
An unknown number of adventurers are trapped here. Your role is to help them conquer the SKIGILL and survive 15 minutes of unrelenting enemy waves!

Each starts with their own weapon, perk, and position on the Skigill. Thus, each of them have unique gameplay and strategies available, but it is possible to hybridize them by reaching the other character's zone on the SKIGILL.
For now, 3 are playable:
The Strongman punches his way through the waves with devastating attacks that turn the enemies into explosive projectiles!
The Sorcerer casts lightning, jumping between the enemies and inflicting considerable damage against packs!
The Fox is swift and nimble, it catches resources with its hookshot that pierces enemies back and forth. The resources also have an additional healing effect!
The 3 other characters will soon be added.
More than 40 weapons await you in chests scattered all around. Adapt your strategy to the weapons that fate chooses for you. Or reinforce the weapons you already own in an attempt to get your dream build!

Reinforce your strategy with more than 30 powerful perks to include in your build! Launch lightning bolts when you collect resources, heal yourself when you open a chest, or make an explosion when you unlock a node!
A second sigil is here to empower your characters further and builds!
It contains permanent statistics increases, new and specific unlockable weapons, and more characters to play!
As you progress in the meta-sigil and learn new strategies, you can try harder difficulties, which in turn reward you with more resources to build new strategies with!

There is no tutorial, and no text; it will be up to you to experiment and discover synergies!
Music and SFX by Noé Guiton.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far ive played for about 2.5hrs and have enjoyed it. The killing of the monsters is cool, the system is fun and imaginative (at least i havent seen a progression system like this before). The map is pretty big like i doubt youll really reach the edge unless you are aiming for. As of now (in early access still Feb 26) i do have a couple gripes. I was lost for the first 30 for sure, theres no tutorial or explanation of anything so even though theres tons of stuff, upgrades and abilities you dont really know what they are/what they do. Even now im still figuring new things out, i tried to see if maybe there was a wiki but couldnt find anything. Also for the more permanent skill tree you can respec everything to swap it around and try new stuff and see whats what which is nice, i just wish i could zoom out a bit to see it more. otherwise, my last gripe it i hate with a passion the running monsters, they are so annoying because of their speed. other than the BS ive talked about i have enjoyed the game (enough to play for more than a couple hours) so its worth a shot, just be ready to be lost for a while. I think thats this games biggest downfall
スキルの説明ないからふわっとしかわからないけど面白い
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +91 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Early access aside, the game's allure is just how cryptic the rules are. Imagine an ancient roman board game unearthed from the Tomagatchi era and psychoanalyzed by you, the gamer. Really sick music and an utter lack of explanation at times. The game is hard enough to be enjoyable through repeat sittings on your commute. Easy enough to put down as well.
This game's good at engaging you on your trip around the skill board, trying to balance the stat gains versus what weapons to pick up, and when to grab them. That strategy really matters, as the swarm can eventually make it a little hard to get to the nodes you want if you haven't planned ahead. At that point, you've hopefully gotten good at juking around them and have an alternate route planned. Since either way you're still engaged, I think it ends up being a fun time.
Very fun game! Got almost 30 hours of gameplay time till I 100% it. Definitely recommended if you enjoy rouguelike-vampire survivors-dodging crap type of games. Biggest downside (maybe subjective, but still relevant IMO) is lack of information - there arent really any descriptions, so you kinda have to guess/figure out what "icon" means and modifies what (or use a guide). Now that I think of it, it has bit of Dark Souls vibes as there is very little hand holding in terms of information.
This is very good, especially considering the price. A classic survivor with a twist, as the concept of unlocking zones to get power-ups has been stretched to the maximum since unlocking zones is literally how you make your build, with the powerups layed out on the map as in a skill tree. The game is honestly pretty nice-looking, musics are a good notch above what I expected in terms of quality for a little game of that size and prize. Is it the best game in its genre that will ever have been made? Definitely no. But it's a nice concept, well executed, definitely well worth its price. Playing it on linux mint on an oldish (around 10yo model) laptop, works flawlessly out of the box.
good for deaf and blind people
직접 알아내라 컨샙은 인정 하는데 세부 수치를 확인할수 있는 상태창이 추가됐으면 해요(공격속도, 회피확율, 방어력, 기본 데미지 대비 배율 등) 단순히 아이콘을 획득한 양만으로는 직관적으로 얼마나 성장했고, 잘 플레이하고 있다라는 느낌을 받는 피드백 부분이 부족합니다. 고생해서 올려야하는 스텟인데 시간을 들이고 노력한 만큼의 만족감이 따라오지 않아요 정보창이 있어야 각 아이콘이 뭘 의미하는지 알아가죠 그냥 감각으로 때려 맞추기 식이면 가볍게 즐기는 로그라이크 컨셉에 게임인데 내가 선택한 아이콘이 어떠한 의미가 있는지 파악하는데 수십번 반복 플레이를 요구 한다는 것은 과하게 정보를 제한한 상태에서 게임을 플레이 하게 만들어 오히려 재미를 반감 시킵니다. 게임 자체는 재밌습니다. 그러나 반복해서 플레이 하게 하는 정도가 과해요. 추가적으로 스텟/스킬을 얻기위해서 반복해서 모아야 하는 G포인트? 속터집니다..
Сказать что понятно например как открыть персонажа, ничего не сказать, это залипалка, но в игре реально нет ни одного слова, только кнопки но интуитивно понятные, в игре очень не хватает информации. А так игра для релакса, можно брать (но опять же, судьба ее не известна)
挺好玩,有创意 但是不好评价这个玩意 游戏确实独树一帜勾起了我的好奇心 但是no guide+没有文字有点灾难 很多图标压根就看不懂想表达什么 导致升级很多东西都是一头雾水啊 另外图像的辨识感觉有点差,基本所有东西都是黄的,看的眼睛难受了要
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Players by region
Where this game's players are, estimated from review languages.
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