
Fight! Collect! Explore! Experiment! Survive! Master the SKIGILL, a large skill tree spanning the entire battleground, to power your character and survive waves of enemies. Unlock upgrades, weapons, and characters in a meta sigil after each game, and maybe you'll see the end!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A group of adventurers is trapped in an otherworldly pocket dimension. As they face waves of enemies, their only hope is: The SKIGILL!
A vast magic sigil is etched on the battleground. Each one of its magic nodes provides a boon to its user: statistics increase, weapons, and powerful perks.
Defeat enemies, collect resources, and invest them in the nearby nodes.

But be careful where you go next, because you cannot conquer the entire SKIGILL at once. Knowledge of its layout will be crucial to your efficiency in battle and survival!
An unknown number of adventurers are trapped here. Your role is to help them conquer the SKIGILL and survive 15 minutes of unrelenting enemy waves!

Each starts with their own weapon, perk, and position on the Skigill. Thus, each of them have unique gameplay and strategies available, but it is possible to hybridize them by reaching the other character's zone on the SKIGILL.
For now, 3 are playable:
The Strongman punches his way through the waves with devastating attacks that turn the enemies into explosive projectiles!
The Sorcerer casts lightning, jumping between the enemies and inflicting considerable damage against packs!
The Fox is swift and nimble, it catches resources with its hookshot that pierces enemies back and forth. The resources also have an additional healing effect!
The 3 other characters will soon be added.
More than 40 weapons await you in chests scattered all around. Adapt your strategy to the weapons that fate chooses for you. Or reinforce the weapons you already own in an attempt to get your dream build!

Reinforce your strategy with more than 30 powerful perks to include in your build! Launch lightning bolts when you collect resources, heal yourself when you open a chest, or make an explosion when you unlock a node!
A second sigil is here to empower your characters further and builds!
It contains permanent statistics increases, new and specific unlockable weapons, and more characters to play!
As you progress in the meta-sigil and learn new strategies, you can try harder difficulties, which in turn reward you with more resources to build new strategies with!

There is no tutorial, and no text; it will be up to you to experiment and discover synergies!
Music and SFX by Noé Guiton.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game, truly a gem of the genre, succeeds in an area where all the other survivor-likes ive played have failed: it actually feels like there is room for skill and strategy, beyond merely your choice of weapons. it does this by putting a big emphasis on positioning. instead of mindlessly kiting huge packs of enemies around, you're constantly thinking about which direction to move on the skill tree, and occasionally abusing the pathfinding to create slim openings to activate a node. not to mention how many of the weapons have directionality as well!
I wouldn't recommend this game until it has some sort of information/tooltip for the unlocks, I have no idea what im unlocking or how it effects my build.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +91 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a drug for first several hours, wildly innovative for vampire survivor genre, but at some point you hit a wall. There are like 4 types of enemy that differenciate only by speed, hp and spawn direction, and eventually theyll just choke you out, like this game is being chocked by dedication to its gimmicks. You can decipher what some special nodes do through trial and error, but most of the stuff is an unnoticeable stat upgrade. One color pallete is hard to read at times. Theorethically you should be planning path and trying risky builds, but you mostly just get owerwhelmed by horde running in circles. I wish abilities were stronger and had bigger hitboxes, because it always feels like enemies are getting past you and surround you.
I bought this because I was a fan of Master Key. I've never played a bullet hell type of game before but found this very enjoyable. The music is so good! Pay close attention to how upgrades affect stats and abilities to better figure out what the symbols mean. Some symbols I couldn't figure out and had to Google lol I've only unlocked two characters so far! Despite so much yellow, I have only lost sight of my character once. Thought I'd add his here since the yellow scheme seems to bother some people but personally, no real issue.
Frankly regret buying this. The low contrast, yellow color palette simply hurts the eyes after a while. The game combines aspects of existing games in a way that looks interesting at first, but then makes you realize is incredibly frustrating instead of fun. In effect, you have fast, homing enemies chasing you the entire time, with at least half the screen occupied by them. The money you collect has no meaning if you cannot get to the update spots on the skigill in a specific order, because like any skill tree, you have to unlock them in order, but also, you have weapons that autofire without aiming possibility - meaning, it's just a bullet hell and all you can truly do is run away all the time. The low contrasts starts hurting the eyes, since you are quite literally punished for blinking, and not only are the enemies the same color as the player character, but so are enemies you've just killed - they keep occupying space for a second before vanishing, so you cannot distinguish if that direction is safe to venture into yet. Now add to this that you have to check an unexplained experience bar at the top of the screen to see if you can activate an upgrade spot yet, and you have yet one more opportunity to strain your eyes. Frankly, stay away from this, it is confidently horrible.
A fine survivor-like from Achromi.
One of the most interesting and fun bullet heavens I've played. Fun to decipher, incredibly satisfying to do well at, and overall just incredibly unique
I know the lack of tooltips/tutorials/anything instructional at all is part of the magic of this game (kind of like Brotato pre-codex days), but I feel the eventual addition of a codex made that game so much better. Just a bit of description (can even be vague and leave things out) would go a long way to make this really good game a great game ^_^
Gate keeping information while being so confident in ur game's readability gotta be one of the worst game designer combo ever While most of the basic stat are somewhat self explanatory and some can give a noticeable change like attack speed, Piercing and range might be the worst to try and figure out what are they suppose to do, but that just the basic stat major skill passive are indicipherable for the most part What does money -> thunder even mean? doesnt seem like there any increase in dmg? oh u will cast thunder on enemy when u collect money? would be pretty neat if u litterally didnt start with a weapon that cast thunder on enemy and u cant tell if it was the weapon or the passive at work. Or how about ur heart get slash right next to a clock x2 mean? increase ur iframe between dmg taken by 2 times, good luck trying to tell the different while being swarm by hundred of enemy Or how about money in a bag -> attackspeed ? money floating around u will temporarily increase ur attack speed, HOW ARE YOU SUPPOSE TO TELL THAT FROM A MONEY BAG ICON??? And not even mention the meta progression skill tree, u will unlock weapon without knowing that they are weapon and without knowing that meant u unlock them in the weapon randomized pool. One could say that oh, maybe spending ur skill point to unlock that note give u this weapon Another could think, oh, weapon is randomize and i just now see this weapon that has similar icon to the upgrade that i just got , wonder what the upgrade does to this weapon? ♥♥♥♥♥♥♥ nothing because that not how the upgrade work and u wish u would know that without opening the guide I dont know what kind of maniac think being unintuitive as much as possible would be a good game design idea, and then cope that this is for immersion, that decipher what the icon do is part of the game So if u want a full experience on how it feel to ask for bathroom on a foreign country without being able to speak their language, heres the game for you
I'm not 100% sold on the minutae, but "Survivors" game where the runs are mostly deterministic in nature, and your position on the map matters are great mutators to the standard formula. One of the things that you might see in various reviews is a lack of understanding of what things do, and I think that's entirely intentional. You might consider it meaningless or annoying, since you could ultimately look up a guide to spoil all the details, but I think you're intended to puzzle out things, as exploring the "skill tree" to figure out paths and locations for things you enjoy are part of it. Some of it is a bit less clear than I'd like, but I've puzzled out basically every symbol except for one, and I am pretty sure I understand the about 1/4 of the entire tree I've traversed so far. My primary concern at the moment is more going to be related to viability of various builds, how much strict synergy is required to get something functional, or how attack speed might be predominant. There might be some emergent things that people could discover and that might make the game really interesting, but, thus far, it feels like there's going to be a bit of friction in the exploration in determining effective skills and synergies that I'm not sure everyone is going to enjoy. Might be some bias coming off of the endgame of Vampire Survivors where you can basically do anything and it'll work, and pre final release VS where there was a specific build theory around how to maximize gold farming, and I might just be reacting negatively to how this feels a bit more of a wall, but it's still a much more interesting take than most other survivors games, and most other "Path of X" skill tree games.
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Players by region
Where this game's players are, estimated from review languages.
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