
Experience improved Flick-It controls, the rich physics based skateboarding gameplay that provides those “only in skate.™“ moments and off-board exploration for full freedom in the online multiplayer world of San Vansterdam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #72, worst AU #99 · 9 markets collected
US · last 30 days
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 2686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esperé este juego más de 10 años, ¿Lo disfruto? Sí, me paso horas explorando el mapa y los parques comunitarios, haciendo líneas realistas, editando la grabación, intentando terminar el pase y sus desafíos semanales. Ahora con el modo de enfrentamiento nuevo estoy haciendo amigos que juegan como yo, sin spamear trucos xd, espero siga mejorando en temas de jugabilidad (el tema de transiciones no está del todo pulido), game of skates, hall of meats, personalización de personajes, más marcas, más spots, pero, para mi lo más importante y necesario es la creación de mapas, gracias al Skate 3, me volví un diseñador y constructor de skateparks en la vida real y espero lo agreguen pronto para dedicarle más horas al juego :)
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $545.6K | 1.5K | 90% | $9.09 | |
| $2.9M | 4K | 95% | $19.99 | |
| $1.4M | 1.8K | 72% | $24.99 | |
| $619.4K | 1.1K | 83% | $19.99 | |
| $29M | 19.6K | 86% | $39.99 |
Genres
Stats
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego cuando chico me saque la xuxa y mi tio me tocab
yes
PEAK GAME PLS LET ME HIT
w
once i played its like a new wife
Gotta say, when I first played this I enjoyed it a lot. No lag, flick controls and actually crazy antics from people. Now I don't see hardly anybody doing anything to crazy because of the latency. The events are fairly boring and the game has more bugs than ever. I mean I landed a kickflip off a bridge and the game sent me at Mac HOLY JEEBUS towards the horizon where I went through the map and was falling for a solid 2 minutes before the game decided to reset me. And I went from WiFi on my PC in the basement to hardlined into the router with an ethernet cable and the lag is so bad it slows down due to LATENCY?! I have gigabit internet and when I was playing I saw no dips in speed at all! It's gotta be the something on their end because I can sit and hold a steady 600-700 megabits per second when I'm in the basement. Same with the hard line cable. That comes down to my SSD read and write speed but it's a constant steady speed meaning my net is not the issue. They need to fix this game before I'm willing to play it again.
too laggy
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.