
A minimal skateboarding game about momentum, transition flow, and huge air time.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
la wea wena
Chill game, makes me wanna take up skateboarding irl Update: took up skateboarding irl. still a chill game
Game is cool af, fun as hell with friends.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like zooming. You will never catch me.
soulful
Very nice 1man Indy skateboarding game. I love how it includes mechanics pertinent to 3 of the most prolific skating styles (street/free style, verts and longboarding/downhill). This is very important as a skater as it allows one to see the effort being done to actually pull any type of skater into the game and enjoy it. There's no goals per-se, however you can try to unlock achievements, perform certain type of tricks in some maps and also complete the speed sections which will surely improve your technique in the game; kinda like skating IRL; no goals, but you can follow certain things and set goals for your own improvement. I like where the game is going and hope to see the online community grow. I believe the game could benefit from the following: -A dedicated grind button for better grinding mechanics. This could solve certain issues like with small curbs making you grind and thus losing speed. -Making curbs/sidewalks that are very small not stop the player -A dedicated button for performing fly-outs on verts instead of an automatic detection or pushing forward as this doesn't always work as intended (at least for me) -Small video tutorials embedded to trick sections so one can have context on what's supposed to be done -Further improving detection after big airs to continue the momentum as many end up in an almost unavoidable bail :)
this sucks
A pretty fun and sweet alternative to other street-based skating games. Though to be honest, despite the already solid established core this game has, it still lacks refinement in areas like Quality of Life (stuff like respawning from waypoints feels unintuitive and clunky, especially since the camera angles often face the wrong direction after respawning from waypoints), in-game customization (I know and am happy it has built-in workshop support where making stuff like characters and models can be explained on one page, but the in-game options for selecting hats, tops, and bottoms – plus coloring all of them – still feel lacking; I'm also not a big fan of how hard it is to find the right color, because instead of a color picker or a set of preset color palettes, it's just sliders of preset color palettes that make finding the right one confusing), and game content (I won't complain much since I just finished the tutorial island, but the fact that I can't change my starting stance from goofy to regular bummed me out – though I'm just nitpicking). This game has huge potential as a community-driven game, like Webfishing simple laid-back community vibe, so I hope the dev could help address and unite the community as a whole with stuff like an official Discord or community events. Looking forward to the next big update
I do have mixed feelings about the game so far.. When I first started playing I had absolutely no idea where I was supposed to go or where I could access other maps. The navigation of menus & such as it stands is bad, which could turn off new players (however could easily be improved) I stuck with it a bit because I love games that have huge airs/jumps & ultimately it paid off because it's ended up being my favourite skateboarding game I've played so far on steam. Skater XL & Session are obviously graphically superior and more realistic but for me personally the controls are a tad too difficult to have a relaxing game, Skate Rift hits a different note for me; it has a dreamy, mellow vibe with relatively easy controls & lots of room for error on tricks. There is certainly a learning curve here but it's far more forgiving. However still needs more maps, modes etc. 6/10
super good and underrated game deserves more player
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.7M | 2.2K | 86% | $19.99 | |
| $1.1M | 2.1K | 91% | $12.99 | |
| $282K | 427 | 77% | $17.99 | |
| $45.4K | 87 | 97% | $19.99 | |
| $7.4K | 26 | 65% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 131 | 88% | $4.99 | |
| $10.1K | 134 | 59% | $4.99 | |
| $10.1K | 100 | 87% | $4.99 | |
| $10.1K | 77 | 70% | $4.99 | |
| $10.1K | 64 | 62% | $9.99 | |
| $10.1K | 81 | 88% | $4.99 |