
Enter the mysterious world of Skaramazuzu, and get ready to be tested. Meet strange beings and whimsical personalities, face challenges, and solve riddles in a hand-drawn, black and white 2D world.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Zuzu is such a good little soul You'll end up playing this for the story to see what is going on The puzzles are easy and more fetch questing then puzzly
Absolutely gorgeous game !!! Congrats to iphigames and all the devs for this such a good story game <3 i loved it i loved it such a nice story and nice dialogues and funny too !! i find it very interesting in the dialogue and funny too. even very clever to some points !!! Give it try it deserves it in every money !!! And it pass through a lot of messages !!! Συγχαρητηρια παιδια σε ολη την ομαδα !!!
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]"Skaramazuzu" is a puzzle game that explores a strange limbo between life and death, wrapped in a mysterious atmosphere. Technically, it holds up well with its minimalist hand-drawn visuals, eerie ambiance, and quirky voice work. However, beyond aesthetics, the experience quickly unravels. The puzzles are uninspired, the dialogue repetitive and shallow, the characters forgettable, and the pacing frustrating. There are also some problematic mechanics and too much of slow annoying walking in the same ten screens for the whole game. Despite an intriguing concept, the game fails to deliver a meaningful or engaging experience. I rarely give harsh reviews to small indie projects, but "Skaramazuzu" ultimately left me bored both in gameplay and storytelling. A game about existential searching should at least offer an engaging journey; instead, this one drifts aimlessly, never quite finding its purpose. Manometer: 3/10[/b] The good - Distinct minimalist aesthetics. The hand-drawn grayscale visuals, clean lines, and stark contrasts create an intriguing world. - Good atmosphere. The game initially succeeds in pulling players into its eerie, stranded universe, a mysterious place between reality and imagination. - Subtle dark humor. A faint, ironic tone runs through the experience, adding a unique twist to its themes. - Mumbling voice work. The abstract voices surprisingly convey personality and intention, adding a layer of charm. - Interesting core concept. The idea of a protagonist trapped in limbo, searching for meaning, has potential. Unfortunately, poor storytelling, bad dialogues and pacing prevent it from reaching its full depth. The Bad - Uninspired puzzles. Mechanically simple and lacking creativity, the puzzles often reduce to mere fetch quests with painfully obvious solutions. You don't combine objects imaginatively, you don't need creative thinking, there are no dialogue puzzles. Everything is straight forward. The game holds the player’s hand excessively, characters constantly overexplain what to do next, stripping away any real challenge. Worse still, it recycles the same puzzle (symbols combinations behind doors) four times, reflecting a lack of originality and work ethic. - Shallow dialogue. The writing aims for depth but ends up superficial and pretentious. Philosophical themes are hinted at but never properly explored, and conversations are peppered with repetitive, hollow phrases like “search your feelings” and “look deeper” without delivering substance. - Forgettable characters. Despite their quirky names, the characters feel one-dimensional, both visually and in personality. Even the protagonist fails to establish an emotional connection with the player. - Frustrating pacing. Between key story beats, progression becomes a chore, long walks, empty filler tasks, then story, then more errands and walking, then again story. There’s no connective tissue between gameplay and narrative, making the structure feel tedious. - Poor game design choices. Some mechanics can unintentionally lead players into dead ends. For example I found the broken statue I tried some items on it, the protagonist said that he couldn't catch the pearls so I left. Then when I talked to the creature that was fishing but the dialogue asking him for the fishing road wasn't getting triggered. I had to select "talk" to the broken statue to make this happen. That’s simply bad design. - Repetitive, static world. Despite the short runtime, players wander the same ten screens for around four hours. Almost nothing changes, no new places are getting unlocked neither the existing screens are changing drastically. The world quickly loses its intrigue. - Minimal interactivity. Limited objects and interactions per screen hinder puzzle complexity and immersion. Zuzu could comment on more environmental details to make the world feel alive. - Painfully slow movement. Zuzu moves at a sluggish pace, making the excessive back-and-forth traversal feel downright tedious. At times, I found myself just holding the stick and waiting.
Buen juego de aventura surrealista, de esos que te hacen pensar... En la trama, pero no en los puzles. Aunque se repite en los diálogos un poco. Un arte muy lindo y a veces perturbador. Juego no muy complicado y lo único difícil es estancarse. Más bien es un videojuego tranquilo para todos los públicos. Pero ojo con los niños, ya que sale un poquitín de sangre. Pero poco. Has de saber un mínimo de inglés y aunque se puede acabar sin problemas, hubiera agradecido que estuviera en español. Muchas gracias por el juego. Si queréis ver el gameplay completo: https://youtu.be/l3O-4CqGTHM
I was a bit disturbed at first when launching the game. It felt weird, getting thrown into the void and meeting the master, whom face we cant even see, before being dragged into this new world, being told only to activate the four Orbs. But as I wandered into this universe, i came across great characters, some i felt pity for, some that made me laugh, others that I felt and shared dreams with for a bit. The search for clues, the discs pieces, from the beginning to the end, I could feel that call for exploration, curiosity and need to help. And some of the characters did have that need too, even if it takes finding what they want to discover the fact that they made us do what was necessary for us to find ourselves. That's what Skaramazuzu is: a quest to find oneself. Helped by the Master, Nobody, Under, Over, Bird and Pyro, Walking along the Gardener, Dragon, Kid, Mister, Misses and Ghost, you will be brought into a quest about memories, true self search, facing fears and becoming You. As strange as this game looked to me before I started playing it, I really like uncovering the mysteries it had to over. Plan for a few hours run, around three, as the game is best played in one run. 10/10 would clearly recommend!
Skaramazuzu is short. I completed the game with most achievements in around two hours and would likely have done it more quickly if I’d payed closer attention to find some of the clues the game hides—sometimes in plain sight—for its puzzles. I’d recommend it if you’re looking for a short and not too frustrating adventure game to play in an afternoon. Full review: https://www.thegeeklygrind.com/archives/skaramazuzu-review
Received a key on Reddit without knowing anything about the game. Installed and played in one sitting. The game was a little obscure in the beginning, but the story and gameplay grew on me as i progressed through. Overall it was a fun game worth spending an afternoon seeing through, and my wife & son loved the sound effects for the voices, thinking it was all a bit odd but fun looking/sounding.
August 12th here in Thailand is Mother's Day, which will arrivesoon enough. Such befitting coincidence. You know, this game offers not much. Same old stuff: walking around, commuting between different maps, aiding NPCs for key items, etc. etc. Nothing so impressive. The in-game voices definitely got on my nerves. I considered muting it all, but again I just want to immerse in the experience as this game intended. Sooo... I bore with it. And after like a few quarters, you just got used to it. Again, this game is not one of my faves. But I must admit, soft animal as I am, I don't have the heart to rate it down. The story is... well... not that much of a... Hard to put into words, especially if you don't want to sound too harsh. There is something there, yes. And like one of the Guardians mentioned, "admirable." So, vote up, I guess. This is not an AAA game and the end credit lasts less than half a minute because the dev team is simply that small so I think it's fair enough. Not to mention it cost practically nothing when you bought it during sales.
Gameplay video/walkthrough: https://youtu.be/AfUVa1rIn1o This is a cute adventure game with a mix of some riddles(discussion puzzles I call them) and some almost non-linear travel. You are Skaramazuzu, and you're on a quest to figure out exactly what the heck is going on. And it's told pretty well through the discussions you have with others, and once you accomplish some specific actions. It's a game that kept me glued to my seat, yet made me want to get up and walk away in frustration several times. I suck at puzzles, and I suppose I suck at riddles. The riddles are really a mix of figuring out what the NPCs want - and therefore some of the things that make logical sense to you just don't work out. That frustrated me, but I get it from a game design perspective. The graphics are very visually unique, it looks great. Some really cool character design here. Really cool. The music/atmosphere is also great. I think the sounds used for voices though, well those are a bit less awesome. Overall the game will probably take about 1.5-3 hours on average. Probably somewhere around 2 I'd bet. It took me longer because I'm daft. But, I enjoyed it. It's a touching story about kindness.
Skaramazuzu is a small, slow-paced, arty, and aesthetic little game with a lovely story. It features wonderful art and music, creating a great atmosphere. It's like a walking sim meets visual novel meets simple point-and-click adventure game, with elements of ASMR. It's a lovely game to lay back, do a little reading (yes, there is a bit of reading), and just slowly take your time with.
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