
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay is a solid 5/5 at first the enemy is relentless and unbelievably punishing. But as you play more you get more comfortable. The Enemy AI is surprisingly smart, i just wish i could say the same for your team AI. I can't tell you how many times I've accidentally shot my teammate because they insist on walking in front of me as I'm actively shooting down range. One complaint i also have is lack of loadout customization. You mean to tell me they only had one sight/4 guns ( 5 including sidearm) in Fallujah? Either way i would highly recommend this game to anyone who enjoys a tactical shooter with punishing mechanics... One wrong move and you're dead. I love it. please keep supporting this game
Got this game a couple years ago. Played the waiting game for improvements. They came in slower than old people f***
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dont get the hype. The enemies are retarded and very easy to kill. The game is not tactical or realistic at all. The graphics and physics are also pretty ♥♥♥♥. I went into this game expecting a realistic tactical shooter but this is really low quality.
I tried coming back to this game after a year of letting it cook, and to my amazement nothing had been noticeably added or changed..... Until i tried actually playing it. Matchmaking is basically broken, menus don't work half the time, and now i consistently crash when loading into a map. Was able to get one game out of 10 i tried. Wasted potential. 0/10
Отличная игра про борьбу с арабским и исламским терроризмом, создателям и США уважение. Eng version. An excellent game about the fight against Arab and Islamic terrorism, respect to the creators and the USA.
six fps in fallujah
Speaking mostly from solo / buddies coop. The game feels much better than it did 2 years ago. Genuinely enjoyed a campaign, fireteam AI can be a bit underwhelming sometimes, but adds some more tactical decisions to make throughout a mission. Great replayability, intense urban combat. My main grudge before was that I was forced to play solo or with people; now I can play it like Ready or Not at my own pace to clear missions. Procedural architecture adds to replayability as well. With enhanced tactical options with your AI team (even this limited one), this feature just got better. Because when you played solo, it didn't make much of a difference cause you couldn't apply any tactic at all. Now you can, and it is always different; you can't memorize the pathways and order of clearing. The tactic as a principle for breach & clear, suppressing is the same, but in the details, it is always different due to procedural generation. Also randomized side objectives like mortar destruction, clearing Al-Qaeda HQs, destroying tunnels, and eliminating snipers add to the unpredictable and dynamic nature of the missions. I suggest adding orders to bots in coop mode would be a big improvement as well, cause it would enable 2-man coop missions within their full potential without being forced in 4-man teams to get something like flanking, covering, and suppressing maneuvers/actions. Overall, the friendly squad is good in close combat and room clearing, but struggles in open spaces, and has some issues with pathfinding and not assisting downed teammates or me. Although they are really good at suppressing and covering specified areas. Can't say much good about the enemy AI either. It can flank, hide, use cover, and RPGs. But sometimes they remind me of zombies from horde shooter, so not very consistent. Pretty much generic and not very threatening. But the levels themselves limit your vision greatly with ruins of the buildings and narrow streets, so spotting them can be a challenge sometimes. And in open spaces, they can easily track you down and kill you on the spot. At point-blank range, AI can glitch (both friendly and enemy, meaning they can move through each other without shooting and just looking around for a brief time). All above was checked on the default difficulty. Game performance seems good enough to me, but I can't really directly compare it to what it was due to the recent PC upgrade. With DLSS this game works pretty smoothly and with a crisp image. Although I must say that DLSS is pretty much mandatory here cause the image is blurry without good upscaling. Gunplay, audio, level design, attention to detail, urban combat, terrifying atmosphere - these are solid sides of the game to experience, good immersion value. So now it is really a good time to hop into this game and enjoy it either solo with bots or coop with your buddies or strangers. The only thing is that you must explain everything verbally with no UI pointers and so on which can be tiresome especially if you're not into the military terminology and speeching style. So you either need a very good English or to stick to your friends when playing this one. No technical issues encountered so far whatsoever. The only thing is that it is not easy to find randoms to play with. One side note about 1 particular mission: don't bother with the Phase Line Henry mission if you get stuck on it, its flow is totally different from other missions. It doesn't reflect the overall experience with the game. I find this mission annoying or requiring a different game mode for it, cause with AI (even with people) it is quite difficult, requiring you to hold your ground and simultaneously complete objectives somewhere on the map. While the premise sounds great (def and complete objectives on a map), you can really struggle covering all pathways of self-destructing vehicles to your convoy while simultaneously roaming a map, completing objectives. You need to get lucky with your AI teammates and AAV spawns, or just have a very good communicative team to pull that off, at least 3 people (2 to def convoy from the flanks and 1 to roam the map). As I said, if u get stuck, dont bother and skip it, it clearly shouldn't have been the 2nd mission in a row. It is one of the most difficult missions in the entire game, demanding almost perfect play. Saying that, I would probably wait for a sale and get it at a discounted price, because I don't feel this is the amount of content I would pay the full price for (at least now).
Game was DOA. Content got stale quickly and gameplay overall feels janky.
what a heap of ♥♥♥♥♥♥♥ ♥♥♥♥ this game is. The graphics are hilarious with people kneeling in mid air, you give your team orders and they ♥♥♥♥♥♥♥ ignore you. You stand by a buddy to get first aid and they do ♥♥♥♥ all. The enemy wander around as if they are on drugs even though you are blasting them with lead. I've played loads of FPS games and never come across rubbish like this before.
Les ennemis se suivent en file indienne, j'ai attendu la mise à jour et toujours des files indiennes. Je n'ai rien contre les indiens ! Mais ce n'est pas le theme du jeu. L'I.A est completement débile.
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