
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Six Days in Fallujah ci porta nell'anno 2004, quando al-Qaida occupò la città di Fallujah, in Iraq e la città sarà famosa perchè proprio in quei soli sei giorni, la Seconda battaglia di Fallujah diventerà una delle più sanguinose degli ultimi 50 anni. Six Days offre attualmente 2 missioni Story, più 8 missioni Procedurali ambientate in mappe urbane generate proceduralmente ogni volta che si gioca. Un gioco che ho provato sia da solo che con amici e devo dire di essermi divertito ma il grandissimo numeri di nemici (a volte) + il non capire spesso da dove sono e una IA (sia nemica che alleata) non sempre al massimo delle loro facoltà + i controlli molto molto pesanti e svariati cali di frame-rate possono rendere il gioco snervante e ripetitivo da giocare. Se volete vedere qualcosa a riguardo, vi lascio qui un mio video a riguardo! Link: https://youtu.be/BCeGo3vuXgA?list=PLI_hIr2XMqBMuDc8teZybEhufcYRRpsau
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHEN THE ♥♥♥♥ ARE YOU GOING TO ADD CIVILIANS
Real but AI and Enimies a bit retarded.
Brothers in Arms meets Ready or Not. In development hell since like 2006, buyer beware.
HAVE YOU GUYS EVER EVEN PLAY THIS ♥♥♥♥ YOURSELF?????? 你妈的这卖129的游戏你们他妈自己真的玩过你们做的这坨粪吗? 美术真的一般般, 优化还不好 5070跑起来跟你妈哮喘一样 。 手感垃圾就不说了 ,不管移动还是射击 ,永远一股慢半拍的屎手感 。 AI队友弱智 ,核心合作交互系统做的也是你妈的稀烂 , 队友要么跟敌人脸贴脸被打死或者队友脸上站个人给你偷死 。 光线一坨屎 , 只要是房屋外面不管距离如何 , 看房屋里面就一定是一坨黑 。设计部分地图不大就算了 , 跳跃给你扣了空格是发布小队命令, 然后交战区全是你妈的废墟断墙烂瓦 ,半米不到的墙翻不过去是常事 ,楼梯走着走着掉下来是常事 ,开镜往前走脸上来人给你一枪会打断你的开镜直接变成腰射是常事 ,诸多设计不合理的地方 。 游戏内容就是来回清房子, 队友AI是弱智 , 敌人AI也挺弱智 ,但是会随机刷新, 每关基本就是基于这种模式的变种 。还有就是你妈的4个人 清一个小战区这合理吗???? AI队友是弱智的情况下 ,就等于你1VS大概30~40人 , 清理 , 夺旗 ,验尸 ,返回 , 打几关真没啥意思。 另外防守车队击退汽车炸弹那关 , 策划估计也是脑子屁眼长反了, 那种巷战地形下 , 防守车队一动不动 ,周围全是战区建筑, 操控的角色也跑的贼几把慢 , 北面刷辆炸弹卡车完了刷南面你很难在第一次玩的情况下来的及跑过去。 AI队友布置警戒任务也没啥屌用, 关键这B汽车炸弹伤害还巨你妈高, 问题是车队里面明明有ACP , 屁眼挂个悍马就算了 , 全是摆设 。 ACP就是个补子弹+补队友的地方, 大部分情况下 , 也不会开动 ,就停原地当气氛组 。 说到气氛组这B游戏音效做的也是一坨屎 , 脚步乱 ,声音错乱先不说 。 日你妈你在房子里突然哪个方向离你两三米站个人朝你开枪你都听不出来。 必须依靠火光和受击反馈提示 (如果你玩过你一定知道我在说什么) ,每栋房子基本清理就是既像CQB又不像 , 你可以做战术动作, 可以给你AI下战术命令 ,完了进去一样是AI和敌人脸贴脸打不死常有, 于是就直接成室内COD。 完了站在三楼一楼有人开枪, 你包听不出来上下左右东南西北的, 总共内容并不多 ,就通过让你来回清理据点跑路 ,问题你地图还没你妈胎盘大 , 还跑你妈啊 ? 题材和那会儿算是宣发, 感觉都算不错, 实际打下来跟他妈吃了大分一样的体验 。129这个价绝对贵了切不值 ,要知道这还是你吗个半成品 , 真的让你把这骨灰盒做出来了估计你亲妈也差不多该装里面了。 建议是看都别看 。 SUCH SICK ♥♥♥♥!!DO NOT BUY IT!
Very realistic
takes place in 2004, more like made in 2004
as someone who was hyped af about this game... nothing has happened in months and maybe a year. save your money and if they update it again then buy it. but for the time being i havent seen ♥♥♥♥ out of this game in well a year
Worst shooter I've played
분위기를 잘 살린 게임. 싱글 기준 레오낫 싱글깨는 느낌스로 하면 재밌게 할 수 있다. 다만 동료 AI가 레오낫보단 멍청하니 이점 유의하시길.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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