
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I remember following this game for years. Good idea but heavily underutilized. Feels they stopped developing it, cause there's supposed to have been way more story introduced. Other than that the game also performs pretty bad even with the specs I have, and the AI feels like lifeless idiots. They'll just kinda either charge towards you, or take cover and stay in that spot. It's SUPER rare I have an AI circle around me or even try to intelligently flank me. As you can see in their early access plans on the page: "We’re aiming for a Full Release towards the end of 2025. Please see our roadmap, which describes additional content we plan to release during Early Access". They couldn't even be bothered to update their plans, so as far as I see, it's dead. Wish it could've been more
The most original shooter i've played in a long time! It looks like just another military FPS, but it's really more of a survivor-horror wearing a military FPS skin. You have to conserve ammunition, systematically search houses, carefully consider your route. It is best enjoyed with human players, but the AI is also pretty good and doesn't goof out too much.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отвратительная игра. Смесь Польских Шутеров 2000х и Низкопробных игр тех лет. Куча Багов присутствует. -Командир, я засунул в жопу Арабу гранату и он выдал местоположение противника. Молодец Морпех Америка гордиться тобой сынок!
cag
THIS ♥♥♥♥ ASSSSSSSS!!
its got a lot of neg reviews for a reason. this game never updates and just feels like a cash grab.
Game is dead an unfinished, not worth the 40 bucks. A shame, because there are some decent foundations.
i actually got jumpscared so bad, and i still do, when clearing rooms, because they roam in groups. absolutely recommend if you want to kill terrorists with 3 other teammates.
Whilst Six Days can have its moments, it is plagued by its lacklustre performance and generally non-functioning AI. In fact, the best experiences I've had have been with the atmosphere of the game more so than the actual gameplay. It does a great job at making each breach nerve-racking. I've felt genuine nerves navigating the dark spaces, cramped hallways and wide-open courtyards of the procedurally generated Iraqi streets. I've sadly also felt genuine frustration at the two-dimensional opposing AI combat and the dreadful performance issues due to the overreliance on AI upscaling. If you take a step away from the gameplay and focus on Six Days as a piece of art representing the Iraq war, its a beautiful and sometimes harrowing depiction. However to that end and in its present state, Six Days is very much a wallpaper-engine-esq atmosphere simulator, not a video game. I'd avoid it until the developers address the performance issues properly.
Cool game that needs a lot of work, but the devs have allegedly abandoned it. The biggest problems I have are: 1. Peeking corners is a nightmare, its a crucial mechanic that's very buggy. It lowers your mouse sensitivity (Im sure there's something in the settings to fix it but I don't want to re-open the game just to check) and there's like a 25% chance your camera just starts shaking badly. 2. Your AI teammates are genuinely stupid. They love to run in front of you while youre shooting (Maybe I just have bad positioning or something) and sometimes they will just not shoot enemies right in front of them. 3. Not necessarily a huge deal, but the unarmored enemies are very good at tanking 5.56 straight to the chest. 1 head shot will take them out which makes sense, but you have to shoot them like 3-4 times in the chest. There's a lot of minor things they can fix as well, but like I said, they've allegedly abandoned it so I can't see them getting fixed any time soon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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