
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
macchinoso, legnoso e con comandi difficili da gestire. non mi fa settare nemmeno per entrare in mira con il fucile. va bene. disinstallato
worth the PTSD
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hjyh
This scratches that itch I've been looking for. Enemies hide in dark corners and at awkward angles to shoot you in the back. The rooms are detailed and the combat is the ideal blend of kinetic and raw that you get from a tense mil-sim, all while being single player. When you die you play as a squad mate until the mission ends. Death comes fast. Sometimes by ambush or snipers or mortars. It really feels like you are part of a unit and your life is finite. There are some framerate issues, especially when you enter a building or during night time with the overlapping light sources and intense shadows. I dislike that the missions are overwhelmingly procedurally generated. It keeps that confusion of entering a new building, but a few more crafted missions would be nice.
Mega geiles spiel vor allem mit freunden
Game would not load past the main menu. Error returning a null line, internet says it['s a common error for AMD and Divx 12 or something. Tried all the update suggestions and graphic tweeks but the error persisted. [spoiler]Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 amdxc64 amdxc64 amdxc64 amdxc64 amdxc64 amdxc64 amdxc64 amdxc64 amdxc64 amdxc64 amdxc64 D3D12Core D3D12Core D3D12Core D3D12Core D3D12Core D3D12 D3D12Core SixDays_Win64_Shipping SixDays_Win64_Shipping SixDays_Win64_Shipping SixDays_Win64_Shipping SixDays_Win64_Shipping SixDays_Win64_Shipping SixDays_Win64_Shipping SixDays_Win64_Shipping kernel32 ntdll The Internet says: "That crash log points to a DirectX 12 / AMD driver issue while Six Days in Fallujah is running, not to anything wrong with Windows itself. It is the same pattern other AMD users have seen with this game: EXCEPTION_ACCESS_VIOLATION at a null address, with amdxc64 and D3D12Core at the top of the stack." [/spoiler] Refunded. I will buy the game when this issue is fixed Edit: I went and bought Squad and the Fireteam DLC Edit 2: I highly recommend them both Squad and the Fireteam DLC.
love it
Le jeux est cool ca nous plonge dedans, mais je comprend pas mon jeux est pas super beau alors que j'ai une rtx 5080 un écran 4k et le jeux est pas ouf voir un peux flou
Abandonware
yeh no, **** this studio, i got banned from their forums when i was the one getting attacked racially, and for defending their studio and their work progress. leaving my old review, because you lost real supporter. plus, putting their bugs and slow progress aside, and their "sad" excuse, most players on here can't even play properly to even enjoy the game, they just run in, die and/or, ignore any teammmate who needs aid. I seen it happen numerous of times. besides the bugs and loading times into game matches(at times) can make you not play as long but its a great game, its a small studio but they will always respond to you in the steam forums, i dont know about the discord. for early access its pretty good, of course they need to add in more stuff and fix the issues, that time will come. overall can't wait for the future updates and games from this studio once they start to grow as a development team.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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