
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sure my PC is not the best (my GPU is a GTX1660 Super), however, I am able to play games like Ready or Not and Ground Branch with graphics above medium with no problems, at 60 FPS. With 6 Days In Fallujah, I can't even get 30FPS with everything on the lowest settings. Also, the game as been getting worse and worse, performance wise, with every update. Also, updates have been coming out extremely slowly. So, if you have a good PC, I think you should try it and maybe buy it (you have 2 hours to refund if you don't like it), otherwise, the performance it's just so bad, I can't really recommend it.
The true sequel to Five nights at Freddys
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, I would most definitely recommend this game to anyone who enjoys history. It is truly a historical video game worth investing in, centered on killing terrorists in the Middle East. I remember seeing this schiit on TV back in the early 2000s.
Ich hatte deutlich mehr von dem Spiel erwartet. Die Performance ist eher enttäuschend: Mit meiner RTX 2060 Super komme ich selbst auf niedrigen Einstellungen nicht einmal auf stabile 30 FPS. Zum Vergleich: In neueren Call of Duty-Teilen erreiche ich auf maximalen Einstellungen problemlos stabile 120 FPS. Auch spielerisch kann es nicht wirklich überzeugen. Das Waffen-Loadout wirkt recht eintönig, und die Gegner-KI schwankt stark, entweder wirken sie ziemlich ungeschickt oder sie haben Nachtsicht und erkennen einen gefühlt überall sofort. Die Steuerung fühlt sich insgesamt eher unpräzise und unangenehm an. Insgesamt wirkt das Spiel technisch und spielerisch veraltet. Ältere Titel wie Brothers in Arms (2008) machen in vielen Bereichen einen runderen Eindruck, obwohl die Grafik kaum schlechter ist.
très mal optimisé, ia nulle, très peu de missions
Good game, way too short.... add more content and ill recommend, waste of a game that i beat in 4 hours and is honestly not that re-playable TO ME...
I was expecting this game to be better. I gave it two chances, including two uninstalls. It is all over the place. There are many games with good command mechanics (RON). I was looking for a laid-back, tactical, precise, and methodical game. In many games, dying feels fair because of your actions, but in this one, you feel like you get killed due to unresponsive gameplay, lack of precise command options, or just trying to shepherd your AI-controlled teammates who are useless. You're already falling behind in the industry. Adding visual barriers and the giant NSEW signs in the sky break immersion, make the maps feel confined, smaller, and limited.
i regret every penny i spent on this game just to download it and have your mouse skipping across the screen uncontrollably because the game is running fine but your aiming is glitching all over the place
Honestly, with recent updates the game sucks. AI was improved, then made worse. Friendly AI is borderline useless. Everytime I play, something stupid happens that causes me to just alt+f4 and/or lose a mission. I used to REALLY enjoy the game. But lately I can't even get past a mission without something ruining it.
游戏优化差,内容重复,AI智商极低,手感差劲,爆炸伤害低,多人匹不到,垃圾游戏,期待正式版
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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