
Strategy RPG game , full of childhood memories!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏很好玩,难度强度也还行,值得推荐。希望能出更多的DLC.
小时候家里只有一台能玩小游戏的电脑,必玩的就是这个。那时候不懂什么攻防计算,就知道见门就开,见怪就砍,结果经常卡在某个楼层上不去,或者血条被小怪磨光了还不知道为啥。现在长大了,终于能静下心来算着数值玩通了。第一次通关,说实话,现在的3A大作画面是越来越好,但很难再找到那种坐在吱呀响的木头椅子上,盯着大屁股显示器,心里只想着“再下一层楼”的感觉了。感谢上架。
数值非常烂,只能【氪金变强】的像素游戏
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体玩法还是魔塔那一套,非常考验动脑能力
第一場選 普通難度 打到44層的BOSS數值不夠打不贏 如果有足夠的鑽石才比較有希望過關 這一局就玩了4小時20分鐘 如果 重新玩一場簡單模式 又要4個多小時啊.. 關鍵是 第一局的失敗沒有補償 比如 狐妖番外 那樣可以轉生得到一些資源能做局外成長 沒補償 挫折感會有點重 後續要在體驗看看簡單模式才知道狀況了~ --- 模仿別人的劍士攻略通關 極難99 獲得745鑽石 回來修改評價 需要模仿攻略的可以到 B站搜尋
魔塔新体验,还是非常爽
Six Braves is a strategy-focused RPG developed and published by Zeros that takes inspiration from classic Magic Tower games while introducing its own set of mechanics and progression systems. Rather than relying on fast-paced action or traditional role-playing combat loops, the game emphasizes careful planning, resource management, and analytical decision-making. From the moment players enter the tower, every battle, upgrade, and route choice can influence the outcome of the adventure. This creates a gameplay experience that feels more like solving a large strategic puzzle than simply grinding through enemies. The game's central attraction is its roster of six playable heroes, each bringing unique abilities, strengths, and tactical opportunities. While the initial character serves as an accessible introduction to the mechanics, unlocking and experimenting with the other heroes reveals how much depth the game truly contains. Each character approaches challenges differently, encouraging players to rethink strategies and adapt their methods instead of relying on a single winning formula. This diversity gives the game substantial replay value and helps every new playthrough feel fresh. Exploration revolves around a multi-floor tower packed with enemies, treasures, equipment, and hidden discoveries. The level design constantly asks players to evaluate risks and rewards. Choosing whether to engage an enemy, conserve resources, or search for alternate routes becomes a meaningful decision rather than a routine action. Because combat outcomes are based heavily on statistics and planning, success often depends on understanding the consequences of every move. This strategic foundation is what separates Six Braves from many other indie RPGs and makes progression feel genuinely rewarding. The game's skill and equipment systems add another layer of customization. As players advance, they gain access to new abilities, stronger gear, and different ways to develop their chosen hero. These upgrades are not merely numerical improvements but often influence how encounters are approached. Since resources are limited and every choice carries weight, building an effective character requires thoughtful planning. Fans of optimization and long-term strategy will likely appreciate the level of control the game provides over progression. Visually, Six Braves embraces a retro aesthetic that recalls older role-playing games. Pixel-art environments, classic monster designs, and straightforward presentation may not compete with modern high-budget productions, but they suit the game's old-school design philosophy. The tower is populated by a wide variety of enemies, each with distinct attributes and abilities that require different approaches. Learning how these opponents function becomes a key part of mastering the game, transforming encounters into tactical challenges rather than simple battles. Difficulty is one of the areas where Six Braves excels. The game offers multiple difficulty settings along with additional challenge modes that significantly increase the complexity of the experience. Newcomers can enjoy a more forgiving journey, while experienced players can test their skills against increasingly demanding scenarios. The presence of advanced challenges and leaderboard competition provides long-term goals for dedicated players who enjoy refining strategies and pursuing optimal runs. The narrative is relatively simple compared to story-heavy RPGs, but it effectively supports the gameplay. Different character perspectives gradually reveal more about the mysterious tower and the world surrounding it. While the plot is not the primary focus, it offers enough intrigue to motivate continued exploration and provides context for the heroes' journeys. The character-specific content also helps distinguish each playthrough and reinforces the game's emphasis on replayability. Not every aspect will appeal to all players. The heavy focus on calculations and planning may feel intimidating to those who prefer more action-oriented RPGs. Some systems require patience to fully understand, and the retro presentation may appear dated to players accustomed to modern visual standards. However, those willing to invest time in learning the mechanics will discover a surprisingly deep and rewarding experience that consistently values strategy over reflexes. Six Braves succeeds by staying committed to its niche. It takes a classic formula, expands it with multiple characters, extensive difficulty options, and meaningful customization, and delivers a game that rewards careful thought at every stage. Its blend of tactical combat, exploration, and replayability makes it a strong choice for players who enjoy challenging strategy RPGs. While it may not have the broad appeal of larger role-playing titles, it offers a satisfying and intelligent experience for those seeking a game where every decision matters. Rating: 6/10
很好玩的一个魔塔游戏,主要角色丰富装备槽多,还有各种拓展,特别是狐妖直接复制对手攻击力感觉机制特别强配上钻石装备,一直加防御感觉特别超标。问题就是前期的钻石比较少,建议加群拿兑换码,换一个强力角色,再换一件双刀,这样好循环,不然容易死档。 对比老摸塔优化还是不少的,最喜欢第一点就是数据显示,这样好安排策略,然后地图可以随意传输,钥匙给的也比较多,合理分配,一般通关了还剩好多。
又找回玩魔塔的感觉,复古的味道!
这个休闲不得不玩 的游戏,超级好玩。小时候在手机上玩,没有这么多的功能,现在电脑也可以玩了,还有好多角色确实比之前手机上的好玩多了。This is a must-play casual game, super fun. I used to play it on my phone when I was a kid, and it didn't have so many features. Now you can play it on the computer, and there are many characters that are definitely much more fun than the ones on the phone before.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 245 | 92% | Free | |
| $609 | 18 | 72% | $1.49 | |
| $0 | 16 | 94% | Free | |
| — | 0 | — | — | |
| $7.2K | 157 | 89% | $2.49 | |
| $5.9K | 62 | 94% | $4.99 |