
"This is a single-player RPG based on the 'Tower of the Sorcerer' gameplay. Control the hero to collect resources on the map, defeat monsters, obtain gold coins, and continuously improve your attributes until you defeat the final Demon Dragon King!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This is a super retro and super "simple" RPG, inspired by "Tower of the Sorcerer", but using a vast RPG map. Control the hero to collect items, defeat monsters to get gold coins, talk to different NPC, increase each attributes and eventually chanllege the demon dragon king!
You can invite the princess to travel with you and benefit from her healing magic, or you can changllege yourself by sovling the complex map puzzle all by the hero alone!
In the game, use WASD or Arrow Key to move, use Space,Enter or F key to interact with the scene, The map contains 4 different areas representing for levels. And can be treated as a huge puzzle game, hope you enjoy it!
The level editor is also included, so you can modify the game whatever you like freely!
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Languages: English, Japanese, Simplified Chinese
Reviews
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"Bu, 'Tower of the Sourcerer' oynanışına dayanan tek oyunculu bir RPG'dir. Haritadaki kaynakları toplamak, canavarları yenmek, altın paralar elde etmek ve son Demon Dragon King'i yenene kadar niteliklerinizi sürekli olarak geliştirmek için kahramanı kontrol edin!
挺有趣的小游戏
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不是哥们,我花6块买的游戏怎么变成免费的了,还没法退款😰
[h1] The Adventure of Amethyst Knight [/h1] [hr][/hr] [quote]关注&加入[url=https://store.steampowered.com/curator/45335586/]哈密瓜的游戏乐园[/url],咱玩家最懂玩家的心思![/quote] [h2] 游戏简评 [/h2] [table] [tr] [td]游戏名称[/td] [td]The Adventure of Amethyst Knight[/td] [/tr] [tr] [td]游戏类型[/td] [td]2D、像素、角色扮演[/td] [/tr] [tr] [td]适合人群[/td] [td]2D类游戏玩家[/td] [/tr] [tr] [td]画风美术[/td] [td]2D、像素[/td] [/tr] [tr] [td]游戏评分[/td] [td]6/10[/td] [/tr] [tr] [td]是否推荐[/td] [td]是[/td] [/tr] [/table] [h3] 前言 [/h3] 这是一款简单的RPG养成游戏,游戏有着2D、像素的精美风格,玩法简单,地图丰富,给人一种十分休闲的感觉。 [h3] 背景介绍 [/h3] 这是一款非常简单的RPG游戏,我们的主角是游戏中的勇者,我们的目标是消灭城堡周边的怪物,在与国王的交流后,于是踏上了战斗的旅程。[h3] 推荐理由 [/h3] 游戏的玩法非常容易上手,就是在战斗中不断地提升自己的实力,我们要在游戏地图中不断地探索,通过在地图上采集不同的类似果实一样的物品来提升自己的攻击、防御、生命这几个属性,在战斗中消灭怪物可以获得金币,通过在城堡消耗金币可以提升上述三种属性,地图中的怪物能造成的总伤害显示在右下角,显示X则表示无法击败,游戏的进度不会卡住,只要按照游戏进度推进一个个地图,就能慢慢闯过去。 [h3] 个人感受 [/h3] 游戏玩法休闲而简单,像素的风格与丰富的地图场景以及怪物给游戏带来了很多有趣的战斗与探索,在游戏中,我们可以自由选择难度,个人感觉不用私房钱还好,要是不使用床的话比较困难,游戏中的奖杯可以实时展示当时当前的游戏成就与进度,有一点比较难受的是游戏前期没有加速功能,到了后面才有两个地点的传送,只能慢慢的跑图,这一点的体验不是很好,希望能有所优化吧。 总体来说,还是十分推荐这款休闲的像素游戏的,慢慢的推进游戏进度挺不错的。 [hr][/hr] [quote] 我们致力于做[u] 最全面 [/u]的游戏测评,了解[u] 最真实 [/u]的玩家心情,用[u] 最细致 [/u]的测评,给游戏[u] 最详细 [/u]的评价。 [url=https://store.steampowered.com/curator/45335586/] 关注点一点,开心快乐到永远!!! 每日送精品小游戏,大家要及时领取!!! [/url] [table] [tr] [th][url=https://store.steampowered.com/curator/45335586/] 哈密瓜的游戏乐园测评组,欢迎大家加入![/url][/th] [/tr] [/table] [/quote] [hr][/hr]
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The Adventure of Amethyst Knight is a small-scale fantasy RPG that builds its identity around careful exploration, resource management, and puzzle-like character progression rather than flashy combat or a complicated narrative. Developed by Adna Zhao and published by TheTileMapGameStudio, the game takes clear inspiration from the classic Magic Tower style of RPG design. Players assume the role of a knight embarking on a dangerous journey filled with monsters, useful items, NPCs, and opportunities to improve their abilities. The ultimate objective is appropriately traditional for its fantasy setting: grow powerful enough to confront the Demon Dragon King. While the premise is simple, the systems surrounding that journey encourage considerably more thought than the straightforward presentation initially suggests. The core experience revolves around exploring the world while carefully managing the knight's strength. Defeating monsters provides gold that can be used to improve important attributes such as health, attack, and defense. These upgrades are more than routine RPG progression because the player's decisions determine how efficiently future obstacles can be overcome. Investing in attack may allow certain enemies to be defeated with fewer losses, while additional defense or health can provide the durability needed to survive more demanding sections. The game consequently turns numerical character progression into part of its puzzle design. Becoming stronger is important, but understanding when and how to become stronger is equally significant. Exploration follows the same philosophy. Instead of encouraging players to wander without considering the consequences, The Adventure of Amethyst Knight makes routes, encounters, and resources interconnected. The world contains four main areas, each introducing challenges that test how effectively the player has developed the protagonist. Choosing which enemies to fight, which resources to obtain first, and where to spend accumulated gold can influence how smoothly the adventure progresses. A poor sequence of decisions can make later encounters unnecessarily difficult, while a well-planned route can conserve valuable health and resources. This gives the relatively straightforward grid-based exploration an appealing strategic dimension. The princess companion is one of the more useful additions to the formula. Players can invite the princess to accompany the knight, gaining access to healing and other assistance during the adventure. Her presence effectively makes the journey more forgiving, especially for newcomers who are still learning how the game's resource economy works. Players seeking a tougher challenge can instead travel without her. Going alone places greater pressure on efficient movement, character development, and encounter selection because mistakes cannot be compensated for as easily. Combined with multiple difficulty options, this gives players some flexibility in determining how demanding they want the experience to be. Combat itself is intentionally uncomplicated. This is not an action RPG built around dodging, complex attack combinations, or reaction-based battles. Enemies function almost like mathematical obstacles within the larger map. The important question is frequently not whether an opponent can technically be defeated, but whether fighting it at that moment is an efficient decision. This approach may initially seem basic to players accustomed to modern RPG combat systems, yet it is also where much of the game's strategic appeal originates. Each enemy contributes to a larger chain of decisions involving health, statistics, money, exploration, and progression. Controls are similarly accessible, with conventional keyboard movement and straightforward interaction commands. This simplicity allows players to concentrate on the structure of the adventure rather than memorizing complicated inputs. The top-down pixel-art presentation reinforces the retro character of the game. Its knights, monsters, fantasy environments, and traditional heroic premise deliberately recall older role-playing adventures. The visuals are functional rather than technically ambitious, but that suits a title in which clarity and map awareness are more important than cinematic spectacle. The game's level editor adds considerably more value than might be expected from such a modest project. Because the primary mechanics depend heavily on map layouts, enemy placement, resources, and progression routes, the ability to modify levels is particularly appropriate. Players interested in experimentation can manipulate the structure of the experience rather than simply completing the original adventure and moving on. A carefully redesigned map can produce substantially different strategic problems even when the underlying combat and progression rules remain unchanged. For creative players, this feature extends the game's potential beyond its standard campaign. Another advantage is its accessibility as a lightweight free-to-play game. The technical requirements are modest, making it suitable for computers that would struggle with more graphically demanding RPGs. English, Japanese, and Simplified Chinese interface and subtitle support also broaden its accessibility. The game does not depend on advanced graphical effects or elaborate presentation to create its challenge. Instead, almost all of its value comes from understanding interconnected systems and gradually learning how to exploit them efficiently. The limitations are largely connected to the same minimalism that gives the game its identity. Players searching for extensive dialogue, cinematic storytelling, elaborate character relationships, complicated equipment systems, or deep action combat may find the experience sparse. The narrative follows familiar fantasy territory, and the protagonist's journey is primarily a framework for exploration and strategic progression rather than an elaborate story. Likewise, players who dislike calculating statistics or optimizing routes may find the deliberate structure restrictive compared with more open-ended RPGs. For the appropriate audience, however, those apparent limitations become strengths. The Adventure of Amethyst Knight understands that satisfying RPG gameplay does not necessarily require dozens of complicated systems. Health, attack, defense, gold, enemies, exploration, and carefully positioned resources can produce meaningful decisions when they are arranged intelligently. Learning the map gradually changes the player's perception of seemingly difficult encounters, and improving at the game involves understanding its systems rather than simply accumulating levels through repetitive grinding. Overall, The Adventure of Amethyst Knight is a focused retro RPG that successfully combines traditional fantasy progression with strategic puzzle solving. Developer Adna Zhao and publisher TheTileMapGameStudio deliver an experience that is easy to understand but potentially demanding to optimize. The optional princess companion, adjustable challenge, four-area adventure, resource-conscious progression, and level editor give the project more flexibility than its modest appearance might imply. It will appeal most strongly to players who appreciate Magic Tower-inspired games, grid-based exploration, efficient character building, and RPG mechanics where every decision can influence the next encounter. It is less suitable for anyone expecting an expansive story-driven epic, but as a compact strategic RPG built around thoughtful progression, it achieves its purpose effectively. Rating: 7/10
666
Непогана тупілка на один вечір
不错的免费小游戏,新手都可以轻松通关
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