
A dark visual novel by acclaimed creator nyalra. Overly sensitive to other people's emotions, the protagonist—a light novel writer—develops the ability to read minds, only to be driven even deeper into isolation. His sole remaining comfort is his younger sister, gifted yet lonely.
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About


“Onii-chan, you really are a lonely person.”
“Did you lose faith in me?”
“No. I love you, onii-chan.”
Unable to bear the ugliness of the world and terrified of other people, the protagonist develops the ability to read minds.
He shuts himself away and submits a light novel he wrote, which unexpectedly wins a newcomer’s award. But the jealousy and envy that follow only deepen his distrust of the few human relationships he still has. Those around him hurt his fragile heart without even realizing it.
His only remaining comfort is his younger sister, who lives with him.
Clinging to each other just to stay alive, the two sink night after night into a twisted, unhealthy codependency.
―I keep living alone, talking about my own prejudices and cursing the world. Day after day.
I ripped off Dostoevsky, half-assed it into something modern, and turned it into a light-novels.
I mean, I tried. In my own stupid way.
Had the heroines talk about “existentialism” like it was supposed to mean something.
The gameplay is an old-school, straight-up classic visual novel. The text fills the entire screen, so read as much as you want—or just right-click to hide it and enjoy the art. That’s it. Read, click, and vibe.
Live through a gloomy, suffocating real world through an overly sensitive protagonist… then come home and savor the only happiness left in his life: the time he spends with his little sister, his one true comfort.
As the friction with the people around you keeps piling up, there’ll be moments when their petty thoughts make you feel actual murderous rage. And in those moments, you can use your mind-reading ability to drive them to suicide.
That snide bastard. That arrogant asshole. Hit them right where it hurts—right in the deep-seated insecurities they never want anyone to see—and take them out. It’s not like you’re killing them with your own hands, so you won’t get caught. The ones truly at fault are the tasteless, mindless conformists who do nothing but obey society without a shred of aesthetic sense.
…But is that really okay?
What is happiness, anyway?
And in the end—what kind of future will the protagonist and his sister walk into?
Witness it with your own eyes.
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Scenario & Director: nyalra
Artwork: Ohisashiburi
Music: Aiobahn +81
UI Design: Maruino
Logo Design: Yuto Hama
Programming: HAYAO

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
themes and such
Greetings from Czech republic :3 Came for nyalra, stayed because the game was actually good. Honestly, I didn’t expect to get this invested in the game itself. The story is well written, the characters are great, and the atmosphere had me completely hooked. I played through the whole game, got all the endings and completed the full gallery, so I hope there will be achievements soon! the most normal normie who ever normed
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Hours played at review time, across 440 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Il faut savoir apprécier le travail d'écriture de nyalra pour pleinement profiter de ce VN. J'ai personnellement adoré de par le fait que j'apprécie déjà ses articles de blog et que ce jeu est un condensé de sa signature. Nyalra sait placer des mots et des images sur la nature humaine et ses émotions, sans hésiter à dénoncer ou extrapoler l'absurdité de notre société. C'est une courte expérience philosophique et symbolique mêlée à de la critique du monde moderne, plus particulièrement axée sur la place des artistes et en devenir. Pour en profiter pleinement je dirais qu'il est intéressant de faire un travail de recherche de par le fait que l'auteur fait de nombreuses références à d'autres oeuvres que soit d'autres écrivains, la religion ou les oeuvres d'art graphiques. Pour le gameplay, on est sur un Visual novel classique, avec des embranchements quasi inexistants (pas que ça m'en déplaise) et à l'exception du fait que chaque segment de route doit être avancé via un lobby (panopticon). Pour les OSTs, notre cher Aiobahn est aux commandes, cela ne peut que être bon. Je trouve qu'elles ne sont pas aussi extravagantes que dans Needy Girl, mais elles ont le mérite d'êtres chouettes et parfois osées (Le theme de Botan si on m'avait dit que c'était Aiobahnn derrière j'y aurais jamais cru) La patte graphique est très jolie et assortie au genre, on voit qu'il y a eu beaucoup de travail derrière les character-designs et les interfaces. Pour ce qui est de bug, j'en ai rencontré un mais étant donné que je ne sais pas où le signaler le voici : Il est impossible de quitter le menu de save lors du monologue de la chrysalide. Pas bien méchant. Pour résumer ce fut un bon mais court VN par nyalra, il faut aimer le genre psychological et la patte de l'auteur (qui vont sans doute ensemble).
不是死宅男死宅女小众比就不要买,不会喜欢的。稍微了解一下作者就能很明显看出这是奈耶拉的自述作品,[strike] 讲难听点就是在自嬷 [/strike],意图明显的我有点尴尬了,但由于我就是和奈耶拉挺有共鸣的人所以来被圈钱并好评一下。 总体来讲不推荐玩,真爱粉(指奈耶拉真爱而非主女真爱)再入吧,如果你和我一样是小众比,或者看网上的实机对男主讲话比较有共鸣的也可以试试,正常人就。。。。 [spoiler] 感觉男主就是奈耶拉自己,妹妹大概是追求幸福的隐喻,其他角色是各种各样的原型糅杂在一起了,学长大概是黑子网络喷子之类的,发小是还没有成就的朋友,牡丹是地雷女粉丝,男主写的第一本小说应该就是指主女了,而且真结局出门旅游简直就是我要当现充去了不当阴暗b了的呐喊啊?!旅游照片不会就是奈耶遛弯的实拍吧。本作主旨和主女大差不差,靠自己,相信人与人之间的联系,体会现实生活然后追求幸福。 [/spoiler] 最后我想说,麻草男主99,你们一定会幸福的doge
对于一个将近40块钱的作品,内容有点少了,因为美术不错,视听结合一下也还算是凑合。剧情是真的有点薄了,怎么说呢,感觉有点没看到想看的东西,作为一个阴湿阿宅,其实和男主的很多想法有点像,更精确地说,是有点像那个学长,还没到会主要教唆别人的地步,但确实会有很多不好的念头。一开始直击同学让他飞的时候其实还挺有意思的,满足了我中学时期心里的一些幻想,但我并不觉得这样的桥段和后面的爹妈、发小、黄毛、学长、粉丝的死有什么区别,有点纯是为了最后他们紫砂的一下的猎奇场面而复制粘贴了。我相信能理解男主各种行为动机的人,不需要通过这么长的篇幅来进入男主的内心世界,而那些觉得男主恶心的人,用再多的篇幅也没法让他们对男主这样的人产生共情啊……所以与其这么深入地剖析男主的想法,不如花一下篇幅在整体上,我会更希望在坏结局里更多的看到男主这样思维方式的成因,作品中有闪过一些曾经的记忆碎片,但没有继续展开了,实在是有些可惜;我也希望在好结局里能看到更多转变的过程,而不是单纯的撞撞门就环游世界去了,到底是怎么想开的呢?动机何在,真有过家里蹲经历的人肯定更好奇地是走出来的心路历程。
I’d say you should go into Sister Other Paranoia without any expectations, if you try to hold Nyalra to the glory of their previous works you’re going to be left disappointed. Honestly, I think that’s part of the message. If this didn’t resonate with you that’s okay. I think it’s pretentious in and of itself to call this game pretentious. Yes, the main character is an annoying nihilist prick, it’s kinda the point. But it isn’t not pretentious to simply be acquainted with and apply art to real life. It’s not life changing but it’s definitely a satisfying story. I found the other endings really sweet, doesn’t leave a bad taste in your mouth. General game spoilers: [spoiler]It IS essentially Catcher in the Rye as a modern day game so I understand why it’s so split when it comes to reactions.[/spoiler] 100%ing CGs is up to a RNG and skipping and reloading is super annoying. Not necessary to do but if you care about 100% completion get ready to reload a sht ton.
Full Review After Finishing the Game This game was spectacular, full of surprises, and incredibly artistic, which is something that really characterizes Nyalra’s work. The beginning of the game is quite slow, which made me question it a lot. It didn’t help that the main character was extremely insufferable. This made the story feel more tedious at first, but I decided to give it a chance. Once I continued with the other characters, I really got into the game and ended up enjoying it a lot. The game has a lot of social commentary, and the characters have so much charisma, especially when it comes to their controversial ideals. It’s definitely not a game for everyone. I think the marketing focusing so much on the sister was a mistake. I understand why they did it, but it was disappointing because she barely contributes anything until the very end. However, once you finish the game, you understand why it is called that. I feel like this was an experimental project for Nyalra, but it turned out really well. I would definitely recommend giving it a chance, especially once you unlock the different stories and get to choose which characters to follow. That’s when the game really gets good. There are some things I consider filler that don’t really add anything to the story, and sometimes it gets a little boring having to read through them. I also wish the game had been more grotesque and made better use of sound effects. The complete silence in some scenes doesn’t create much of an impact, and at times it becomes repetitive. Overall, I genuinely think it’s a good game, but I completely understand why it wouldn’t be for everyone.
也不知道算不算一个新奇的发现,正常游玩到最后是哥哥自己情绪崩溃,然后自刎归天,妹妹因为“离不开哥哥”所以跟着紫砂,这段过完后就回到了标题界面。 但是!这并不是不是这款游戏的终点!结束后的标题页面是有血渍的,这个时候把鼠标拖到妹妹头上会有最后一段剧情(我也不知道该怎么表达,应该算作是一条救赎线吧),在这段剧情里面哥哥带着妹妹出去旅游,文本中提到了哥哥有了直面生活的信心,一对宅兄妹就这样在外面体验世界,在其中一个国度提到了要和妹妹搬出去住,还讨论了爸妈是否会因为这件事情离婚,大概可以证明其实前段剧情里面人物死亡是哥哥妄想的,也就是说这款游戏玩到最后其实并没有谁因为主角死去,最终兄妹二人也得到了自己的救赎,感觉这个游戏的结局还是很有感触的(也算作该作品的一个升华吧?) 还是有些闲话想说。在救赎片段的最后部分,还是会弹出“窥探妹妹的想法”那些弹幕,而且刚开始根本躲不了,当时弹出来的时候给我吓一跳,我还以为又要悲剧重演了,但点上去其实只会闪屏(效果跟其他支线没做完时去点家庭篇末尾章节一样),之后会弹出一个“相信最爱的妹妹”这个纯白弹窗。看到这里我是大力推荐这款游戏的。 这款游戏先讲述了一个有精神病的人的混沌生活,同时揭露了部分社会的黑暗,如果不怀有对作品的好奇心,那对这款游戏结局的认知就是全员死亡,这种情况就类似于玩家接受了坏结局然后放弃,但如果多投入一份好奇心,尝试在“游戏结束”后去看看妹妹的状态就会发现制作者还是留下了足以改变一切的好结局。 《妹妹,他人,妄想症》的彩蛋式结局有意在提醒玩家落入生活低谷时不要放弃对世界的美好期望,纵使自己过得再不如意 外面的世界也终归是有意义去看一看的。前期剧情偏黑暗,而且整个剧情几乎以全文字的形式呈现,要想体验全剧情大概需要四到五个小时,一般情况下游玩会有点难以投入,希望玩家可以理性选择入坑。 我说这个妹妹的立绘超可爱有没有懂的~
it's okay, but the game is genuinely just one of nyalra's blogposts disguised as a visual novel...
[h1]总评[/h1] 本作是一款电波系黑暗风格ADV,讲述内心敏感的妹控轻小说作家莲也读心揭露他人阴暗面,引导对方走向自杀,充实写作素材,接连唆使嫉妒自己的文学社学长投河,使敬畏自己的社畜挚友坠楼,引导蠢得清澈的黄毛同事招惹黑帮被枪杀,推动出卖肉体的地雷女粉丝悬梁自尽,让婚后从相爱到彼此仇视的父母共赴黄泉。而与他站在一起的同样敏感的家里蹲兄控妹妹沙华,日复一日地缝合哥哥破碎的心灵,却不料哥哥终是扛不住压力自残……游戏中分五个独立章节叙事,充满哲学与文学名言引用,前辈友人同事女粉家庭无不抨击。妹妹的过场动画与CG很可爱。真结局释怀了,霓虹特色读空气不敌语言不通,黑色幽默这一点。真结局与二周目结局算是摆脱黑暗面重拾勇气与希望吧,好歹HE了。 [h1]游戏体验[/h1] 游戏开局就是妹控男主爆杀路边一条同学,直接读心接人格羞辱让对方破大防直接跳楼,而后便是不断释放黑泥在内心锐评各路网友社团成员好友同事路人,敏感脆弱厌世的文青形象十分鲜明。而同样敏感脆弱的天才少女妹妹社恐怕人,唯独对家人充满关怀与善意,最终成为了家里蹲,每天和男主互动涤清内心的负面情绪,永远站在男主身边,愿意和厌世的男主共同赴死。 经过对兄妹形象的简单刻画后,游戏便来到了选择环节,仿照太宰治、芥川龙之介等知名作家笔下的经典形象进行设计,玩家可以在游戏里玩蜘蛛丝,并缠绕向蝙蝠、虫蛹、开盖即食的猴子、狐狸,以及钻戒代表的夫妻,最终选择照亮心灵的唯一灯塔。形象按照故事中的主角性别分别划分到灯塔左右,每个故事的背景都会选择最具代表性的艺术风格与物象渲染氛围。例如妹妹登场时背景便会变得可爱治愈,满脑子二次元却抹不开面子的学长背景全是纸片人…… 故事的先后顺序可以自由选择,到形象开裂后就会面临死亡结局,一周目每名角色最后都以血腥或绝望的死亡CG作结,包含少量互动,在连续的剧情展开中塑造或轻浮或悲剧的人物形象,反而给人留下了深刻印象。与之相比,妹妹的戏份就太少了,完全成了说教的工具人。但是过场动画很可爱哦!(全结局依旧集不齐五幕随机播放的过场小动画,可恶!) 钻戒锁死亡剧情,必须完成其他全部故事的死亡结局才能完成钻戒的死亡结局,最终迎来双双赴死的BE。但义气的黄毛同事有机会不死,一周目锁定的选项在二周目可以救下黄毛,最终被改头换面焕然一新的麻草带着周游列国(顶替了真结局的妹妹)。通关一周目后在主界面可以摸摸妹妹的头进入真结局。 游戏故事风格非常电波挑人,虽然最终是友情和亲情大胜利,但大部分篇幅都在抨击锐评输出黑泥,唆使自杀并不屑一顾,单纯喜欢杀杀杀的黑暗风格爱好者和热爱疯狂思维与看别人受苦的黑深残爱好者都不一定对得上电波,相反很适合骗妹控进来灌顶…那么只能给出推荐了! [quote] ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [b][u] 书以一家之言🌸而荐一人之好 [/u][/b] 欢迎→🌸 [url=https://store.steampowered.com/curator/33500409/]月骨星魂 [/url]❀←关注~ 获 取 ↗ [url=https://store.steampowered.com/curator/46072643/]黄油收集师[/url] ↖ 补 丁 ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [/quote]
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