
The definitive edition of the fan-favorite visual novel is here! A surreal, coming-of-age tale set in early 2010s Central Florida, Siren's Call is the small town you swore you'd always leave. Something inside you knows this is your last chance. Will you reach escape velocity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

As a story that begins at the end, all that's standing between you and adulthood are your old party members. Your best friends.


After a summer of deadly fights with supernatural creatures known only as "Sirens," you and your friends finally have time to relax and enjoy yourselves. But in the wreckage of a job well done...it's become obvious just how fleeting their time with you actually is. Even so, it's your job to say goodbye to each of them and go to college. It's your job to be an adult.
Still, it's five of them versus one of you. And after years of friendship and an entire summer of fighting side-by-side, these people know exactly what it takes to make you want to stay home...for just a bit longer.
A game that's designed to make you as unsure of yourself as humanly possible, Siren's Call takes full advantage of every aspect of the visual novel format to deliver a mind-warping storytelling experience. Can you get the "Hell" out of Florida? Will you reach Escape Velocity?


Game Features
Over a 135,000 word script with more than 10 hours of story content.
Two endings (one normal and one true) with a large amount of extra story content unlocked for completing the true ending.
Over 70 unlockable gallery images with over 22 fully illustrated in game CGs.
Over 20+ original tracks that make you really feel like you're in Central Florida.
Unlockable Scene Selection.
8 different side-stories predating the events of the game.
Countless easter eggs and hidden scenes.
A completely accurate depiction of what it's like to live in Central Florida. Yes, it really is like this.
A journal with pages and pages of unlockable lore to help you make sense of all this madness (maybe).
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i wouldn't wanna be in florida either the horror isnt just there to scare you, it's oliver's delusions reminding him that he's in one and desperately needs to move on. im proud of ashton
[h1] I was gifted this game as the friend who reads the most visual novels. Now that i have finished this game, I have been trying to get everyone I know to play and experience this game. [/h1] I did not read anything or watch the trailers for the game and I was hook from the first minute and I wish I had been writing my thoughts and feelings throughout my experience. Sadly I can't go back in the past and do it over but I can safely say that I have played this game start to finish 3 or 4 times now. Each read with new context and a new perspective. [hr][/hr] [h2] No game is perfect and I'll start with those few nit picks [/h2] 1: The game will often use Bright white text on a pure black background that triggered my Astigmatism and was a bit painful to read. (These scenes are not long and are spaced far enough a part to be a very minor issue ) 2: Due to the nature of the story a character I really liked did not get as much screen time as I would have liked. [spoiler] Hopefully Ashton stocks will be higher in the sequel [/spoiler] 3: The main track used for the main and settings menu starts only in one ear and be quite jarring when needing to get the settings perfect 4: Some scenes that progress automatically can not be skipped or sped up on repeat playthroughs 5: When the game says [u] "Press X to do Y" [/u] Pressing x on my keyboard cause the game to do y. Which is an amazing innovative concept that I feel ashamed took me 3 days to figure out. [spoiler] Most other decisions are made via clickable buttons. So I made an assumption and was humbled [/spoiler] [hr][/hr] [h2] As For the positives [/h2] [b] Negativity can be defined by It's protrusions and absence in an experience but positivity is found in every experience i didn't find to be a fault [/b] I love the fact that character sprites move and pause to convey an action!! There were quite a few scene to fill me with so much dread to cause my heart to pound and give me shortness of breath. Which for something I had full control over is impressive. I now have quite a few new quotes I will now be annoying my friends with in daily speech. The decision to remove previous saves at major checkpoints helped immensely against decision paralysis. An amazing script of real teenage quips, comebacks, vulnerabilities, and irrationalities. I haven't spoken the exact same words but I have had these exact conversations with people. Situations I could never hope to be in feel real when read on the screen. The following is a spoiler for about 2/3rd way through the game [spoiler] During the After story i was Genuinely unsure if this was a dream or if was a time skip past the problems to a magical "After the story" where things are simply better. [/spoiler] I loved every ending [hr][/hr] Now should I recommend everyone play this game? No But i would recommend everyone play this game to its completion and experience all that there is, But with all that said i have one last negative to share [h1] 6: I have experienced all that there currently is and have been charged to pick up the pen or brush and make more of the Siren's call [/h1]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An extremely interesting VN! It certainly has its flaws (the "Lucidity Points" system doesn't really do enough to justify its existence, I'm not the biggest fan of the default UI/text box style, the foreshadowing can sometimes be slightly too unsubtle,...), but overall, Siren's Call offers a fairly unique experience, with an excellent atmosphere, a good OST and great character writing. As someone with ASD, I was particularly impressed by the depiction of disabilty and of autism spectrum disorder in particular, which has really resonated with me. I was also glad to notice the fact that the developer perfectly understood the appeal of the "Denpa" genre, as shown by how the game handles most of its horror elements. I will definitely be looking forward to the developer's next game.
This was a great little story. Interesting characters, and a bit unique in that we meet the cast of characters after their Persona-style adventure is already over, and get to know them from there. There's a lot more than meets the eye to this one, and it's hard to get into any of it without spoilers, but expect some surreal and creepy scenes, but also some very heartfelt, very human stuff. It gets incredibly moving. The core story is great, but there are also a lot of secrets to uncover after you've finished it. Can't wait for your next game.
If I'm gonna be honest I had no idea what in the actual hell was happening, and I streamed about the first half of the game with my friends because I (we) couldn't figure out how to continue, but yeah once you actually understand what's happening and why it's a pretty fantastic game that gives you a new view in life
I was recommended this game from a Youtube short, specifically to p4 fans and ddlc fans. My top 3 games before playing was p4, ddlc, then totono at number 1. This game became my most favorite right after I finished the finishing touches. I Can't fully tell what makes a good character, but the main cast of siren's call was incredibly made imo. Its kind of hard to be certain on specific topics due to the plot twist changing the whole story, but everything really makes sense once you finally get to that period. I was really concerned while playing the finishing touches due to some of the dialog misleading me into thinking the main ending didn't happen, but i'm glad that didn't turn out to be true. The horror in Siren's call made me uncomfortable (in a good way), but I wouldn't say its too scary. I personally love mild horror in videogames, but others who want to jump out of their chair might be a bit disappointed. At the final part of the finishing touches, it was a bit unclear on how to save due to the HUD at the bottom of the screen being turned off. Whenever I decided to take a take a break, I had to restart the final part before figuring it out. The journal pages seemed to me like extra content for the end of the game at first. once I finished the after story, I was extremely confused. I then took a look at the first couple pages of the journal and realized that I was supposed to read the pages as I unlock them. It was pretty confusing throughout the whole after story, so I decided to restart the game from the beginning and read the journal pages throughout the game. I enjoyed the game so much more because of that. I can't tell if its just me who thought that the journal was extra stories for endgame or not, but I really feel bad for anyone who finished the game without reading a single page of it. Those two are my only issues with the main game. I did actually 100% complete this game. There are 84 pictures, which means there's a few gallery pictures that some people can't find on their own, but I kind of like that. There's a soundtrack that fits every part of the game and the background designs fit so well with the characters. This is my first time giving a game a review like this, so I'm sorry if I went off topic during it. But overall I give the game a 9.7/10 and would definitely recommend to huge p4 and ddlc fans.
It builds a strong sense of foreboding that pays off well, and I enjoyed getting to know the cast. The bittersweet quality adds to a sense of genuine respect for the cast, and a strong use of game mechanics and metafiction elements isn't just there as a gimmick, but in order to effectively communicate Oliver's struggles at self-presentation and communication with others. I'd easily recommend this to a first-time VN player.
Don't look up anything about it, just play it. The more blind you can go in the better. You won't regret it.
THIS GAME WAS SO ♥♥♥♥♥♥♥ GOOD
A friend put me onto this game and ever since playing it, it has held a special place in my library. I'm not even 100% complete but I definitely want to be. The characters and story are very intriguing and many things are not immediately clear, allowing you to form your own assumptions before brutally realizing how incredibly wrong you likely were. Excellent game in my opinion.
Players by region
Where this game's players are, estimated from review languages.
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