
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About













Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 93% | — | $1.2M |
| $9.99 | 238ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu c'est vraiment quelque chose pour moi. Bon d'accord il est pas très beau, mais qu'est ce que c'est kiffant de thérory craft des builds, les tester, de les affiner encore et encore. Quand on se lasse, ben on teste autre chose. La campagne nous apprend petit à petit les différentes mécaniques du jeu pour pimper/tuner notre équipe de monstre. Le vrai jeu (le fun) commence après cette dernière. Il y a du contenu à gogo. Mention spéciale aux macros qui, quand votre team&build sont potables, vous permettent de farmer en appuyant sur une touche. Le dev travaille encore sur du contenu pour le jeu et une 3.0 est dans les cartons. On a encore de quoi bien manger pour longtemps.
这游戏算是勇者斗恶龙怪兽篇的加强版 这真的好玩 组合太多了 完全弥补了DQM的各种缺点 而且加入了神明和职业还有装备和宝石魔法等更高的自由度,神了
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game; it's simple, but there are insane build options as you try out combinations of monsters and classes to see what works best. This game is less a turn-based strategy game and more of a theory-crafting and team-building game. The game has macros and turbo mode, so you can see whether your build works without wasting too much time. The endgame is to build a team of monsters and see how far they can go as the numbers and variables grow to extreme levels. This may not be for everyone, but if you have ever caught yourself spending a large amount of time modifying your character as you try to decide what would work best. This game may be for you.
[h1] The Ultimate Simulator [/h1] [b] What I Liked [/b] This is basically a battle simulator. Sure, there are maps, enemies, loot, etc., but it’s a simulator. This isn’t a bad thing. In fact, there are a ton of options, creatures, gear, stats, spells, etc., to make a group with. [b] What I Did Not Like [/b] The macro system is a hit or miss. Half the time I couldn’t get something working how I wanted. It’s a robust system, but is not perfect. What I didn’t like is the classes. I am one of those players I like to plan, see a class, and play it through. There are a lot of classes, which can be switched while playing. I didn’t care for that. [b] Why I Stopped Playing [/b] Overall, this is a fun game. It’s just a huge investment with a lot choices. I struggle with choices, so I ended up stopping. [b] Disclaimer [/b] I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $70 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game for a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
10/10. Gives me Disgaea vibes with a PoE/pokemon wrapper. Dungeon dive for loot/monsters, discover broken combinations to break the game and make number go up!
I'm already hooked on this game after 4 hours!
比较挑人的类宝可梦游戏 喜欢收集和配装的玩家一定不要错过 熬过主线63层就是出新手村了
Genialna gierka, dostępna też w wersji mobilnej
ADDICTING
Pokemon 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.7K | 988 | 95% | $14.99 | |
| $128.2K | 450 | 92% | $11.99 | |
| $63.6K | 268 | 84% | $9.99 | |
| $56K | 563 | 84% | $4.49 | |
| $2.4K | 79 | 78% | $1.49 | |
| $7.2K | 293 | 92% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 5.5K | 59% | $9.99 | |
| $1.2M | 2.4K | 74% | $19.99 | |
| $1.2M | 3.1K | 92% | $14.99 | |
| $1.2M | 4K | 79% | $9.99 |