
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крутая игра
Very satisfying game. It is unfortunately very short, I 100% the game in 6 hours. I would recommend this to a friend who enjoys short tower defense games that can be completed within one session.
It's a bit expensive for what it is, but being able to face down so many orcs that they start looking like a green tsunami is a pretty fun experience. Fun tower defense game and a good visual representation of fluid dynamics.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #73, worst JP #100 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, execept the two final levels. Those were a huuuuge miss on the map makers part.
man this scratches my upgrade play upgrade play itch- very fun
Liked the idea, but its grind based, not talent based.
Very interesting game. Throughly enjoyed my time with it. Not your usually post-Nodebuster incremental game. There's a decent amount of strategy that comes from finding choke points and building placements unlike other incremental games that boil down to "click thing, but faster." This is one of those games that I wish had more content or more challenges. Not because what's here is not enough, far from it. Every map is designed similarly in a way to fashion the incremental aspect, but this is one of those games where I can see a version of it not bound by common fads. If this game leaned into the map design more, where each tower for each map has a clear advantage, I think this truly would have made for something special. As it is now though: this is an incremental game first and a tower defense game second. I'll be interested in what the studio puts out next and hope that they focus on their strengths from this game: map design and tower defense. They clearly have talent for this genre, but unfortunately are bound by the whims of the public to make something more palatable and have had to introduce "incremental" aspects to their game that ebb more than flow.
Good game, though shorter than I expected. Hopefully, it'll be updated with more levels or a level editor and steam workshop integration to give us more to do
I had a good time and I enjoyed the getting the achievements too.
не надто цікава типова Tower Defense. Добре поки недорога. Майже не вимагає використання мозку.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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