
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
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Every market we collect.
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No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
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Add-ons
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Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty awesome, just stumbled upon it and glad i did, been looking for a game like it
啊,好像有兽人来袭
i have now 100% the game in its current state, as a tower defense enjoyer it was a rather pleasant time. i will return once a new version is out and 100% that too. here are my suggestions, take them however you will. Add a placeable wall to further the strategic thinking by selectively funneling enemies along a desired path, you could make them scarce and permanent or make them more plentifull but give them a sort of health system that makes them break after enough orcs have slammed against them (imo the first option would be better) add a mine layer tower that can be placed on the roads and places mines around itself rangewise functioning like the tesla coil but attack wise more like the mortar. when orcs step on the mine they blow up. they would be a great late area addition to the defenses as any straggeling clups could be cleaned up effectively. as for a special upgrade how about each mine having a chance of being either icindiary, gas, shock or cryo mines taking aspects from the respective elemental towers/ability (this one might not be as well recieved but i personally would love it:) your own army of units running up the path (many customizable upgrade choices) in either the form of an ability that spawns while held, or a building that based on how many buildings are placed increases the amount of troops spawned each couple of seconds, starting at the end of the track and running towards the beginning. And lastly: PLEASE PLEASE PLEASE BRING BACK THE RECHARGABLE ABILITIES!!!! it sucks having these nice abilities and using them in the begining to hit as many enemies as possible and then having nothing to do throughout the run because even maxxed missiles are kinda useless in the Late game. a way you could implement them (if you dont wanna go the recharge timer route) is by requireing a certain percentile of killed orcs for a charge. that way youd get charges throughout the whole run, with this implementation method you could switch out the ability amount upgrades for necesary percentage upgrades and have no max charge cap, always starting at 1 charge on every ability and getting up 90% map clearance worth of charges (lets say the jet ability maxxed takes 10% per charge, thatd be a total of 10 uses) wich would make the ability ussage alot more fun as for how much per charge for each ability, i think something along the lines of this (going from no upgrades to max upgrades) Jet 20% - 10% Nuke 30% - 15% for the cryo beam either per 5% of charge: 5% - 2% or per full ussage: 45% - 22,5% I hope these ideas are understandable, i really liked the game so far and i hope you continue on this wonderfull project!
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Latest in each market: best AU #73, worst JP #100 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best tower defense game!
orka disa
Incremental game that forces you to loose until you get enough resources to upgrade your build and eventually win. Load next level, and repeat. Presentation was done in 2 hours.. zero effort went into it.. zero polish.. Create more levels, smoother intro into the game, and you'll have a better game. Right now, its a game-jam level game. zero polish. fun tho. I finished it and was hooked.. but come on.. polish the damn thing
Very interesting game. Throughly enjoyed my time with it. Not your usually post-Nodebuster incremental game. There's a decent amount of strategy that comes from finding choke points and building placements unlike other incremental games that boil down to "click thing, but faster." This is one of those games that I wish had more content or more challenges. Not because what's here is not enough, far from it. Every map is designed similarly in a way to fashion the incremental aspect, but this is one of those games where I can see a version of it not bound by common fads. If this game leaned into the map design more, where each tower for each map has a clear advantage, I think this truly would have made for something special. As it is now though: this is an incremental game first and a tower defense game second. I'll be interested in what the studio puts out next and hope that they focus on their strengths from this game: map design and tower defense. They clearly have talent for this genre, but unfortunately are bound by the whims of the public to make something more palatable and have had to introduce "incremental" aspects to their game that ebb more than flow.
was very fun for 7 hours
Единственный минус игры - она короткая. В принципе, для игры которая стоит как чашка кофе, это не минус)
не надто цікава типова Tower Defense. Добре поки недорога. Майже не вимагає використання мозку.
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