
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хайп!
honestly a great game, super simple yet very interesting tower defense game that doesnt seem like anything else on the market.
Занимательно!
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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: 6.5/10 fun to place towers and watch, barely any replayability Incremental Tower Defense sounds interesting, but personally I think this has some issues: Most maps can't be beaten the first time, because you need to farm money to buy upgrades first. The gameloop was pretty enjoyable for the most time, but in the end it became somewhat repetitive. The game has no highscores, no difficulty settings, no map editor. Once you completed all maps and achievements there is no real reason to come back. Overall I enjoyed the time with the game. A map editor/workshop would be amazing.
divertido, ojala existan más mapas
Tower defense que engancha mucho, ojala tuviera aún más niveles y armas.
love it, addictive
Pretty fun game, it's tower defense with a bit of puzzle element because once you set the towers down and their angles, that is is. You'll eventually have better options to interact with the map but it's almost like those bridge building games. That said, there's like 11 maps. At 7 hours I completed it. Once upon a time this would just be a Newgrounds or Kongregate game, and free. I hope there will be more skills to the tree and more variety in levels. This was a lot of fun but it's also very very basic and barebones. I like it but I'm iffy on the price. Go for a sale price.
Good little tower defense. It is pretty easy however, and I would like to see more levels that require more strategy. It'll give you a few hours of fun though.
難度意外的高,射界造成的新體驗很棒,雷射塔的反射,還有綠色的蔓延很精采
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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