
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun, but is short. I was able to 100% complete the game in under 8 hours on a casual playthrough. I hope in the future that there is more content to make it last longer. More options to reduce the flashing light effects would also be greatly appreciated.
Really scratches your TD itch. This game is a breath of fresh air in an industry of anti-consumer developer behaviour. It is simple, upfront and straightforward fun, very chill. 1000/10, id even let my enemies know it was great.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very well balanced game that is really hard to stop playing
Top
simple but good pls add workshop support
very fun game
一款很爽的增量塔防游戏,难度不高,全成就也不难,就是关卡太少了,然后塔的种类也不够多。 就目前这个游戏内容,打折到15左右再买比较合适,明明多做几关并不是什么难事。
This game has made me angry Frustated to a dark souls game level furious And i want to get the last level done SO BADLY BUT DAMN IF I NEVER SEE ANOTHER ORC IN MY LIFE IT WILL BE TOO SOON
I had a hard time deciding whether to recommend this or not. In the end there just isn't enough content. Not enough upgrades. Not enough towers. Not enough enemy types. For an incrimental game it was fun for about 10 hours. Then I ran into the issue of only being able to progress through micromanaging the active abilities. There's just something missing.
é bom dimaizeeeeeeeeeee
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.5M | 1.3K | 73% | $29.99 |
Related
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| — | 0 | — | — | |
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| $41.6K | 167 | 67% | $6.99 | |
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