
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Generic tower defense, generic leveling system, and a lot of mindless gameplay loops.
Absolute disappointment after demo. This price for this amount of content is not justified. Its a 4-5€ game. Content added after demo is minimal
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.8K | 57% | $39.99 | |
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 2.8K | 88% | $19.99 | |
| $1.5M | 5.6K | 76% | $9.99 | |
| $1.5M | 1.3K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 167 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 95 | 85% | $4.99 |
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too short altough its fun. I thought there will be more creative content but its just more of the same at the end of the game. idk
풍월량 하는거 보니까 재밋어서 하는데요 재밋네요 가격대비 즐길거리 풍부해보입니다
Not super long, but still really fun. Not sure I'd call it an incremental, I've seen a lot of people categorize it that way. It's a roguelike tower builder, you're not scaling numbers to massive sizes, you're unlocking upgrades and making towers better. Took me ~6 hours to beat the levels and another ~2 hours to complete all the achievements.
Here’s the problem; I really like this game. It’s fun, and it’s very simple. The problem? ITS ONLY LIKE 11 levels long. Politely, and I absolutely mean this with all due respect because I am not a game dev, the maps do not look very difficult to make and there should be like 100 maps available. Deadass you could make a great map using eight brush strokes on MS paint. PLEASE RELEASE MORE MAPS AND THIS WILL BE 10/10
Juego tower defense con un toque incremental, donde vas defendiendo mapas de oleadas enormes de Orcos. Cada vez que terminas una run te dan dinero según la cantidad de Orcos matados para que puedas hacer upgrade de las torretas y compras. La mayoría de mejoras son simplemente mas daño, rango o cadencia, si mas. Encima para ganar suficiente dinero tienes que repetir una y otra vez los mapas. Solo tiene unos 10 mapas distintos y muchos de ellos se sienten bastante meh. Como tienes que repetir una y otra vez se hacen asquerosos. Es un juego que no debería costar mas de 5 eurillos, pero bueno, no siempre se acierta.
Great game, but if you played the demo you've seen it all. Once the content of the game is doubled it will be worth, but right now the game is beatable in just one session and hard to justify recommending.
This game has made me angry Frustated to a dark souls game level furious And i want to get the last level done SO BADLY BUT DAMN IF I NEVER SEE ANOTHER ORC IN MY LIFE IT WILL BE TOO SOON
I had a hard time deciding whether to recommend this or not. In the end there just isn't enough content. Not enough upgrades. Not enough towers. Not enough enemy types. For an incrimental game it was fun for about 10 hours. Then I ran into the issue of only being able to progress through micromanaging the active abilities. There's just something missing.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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