
Bust some bugs and save the world with the most average of heroes in this retro style platformer! Overcome obstacles such as killer cars, lava floors and one seriously @!&#^% off sun, tackle the horrors of the daily commute but with more fire and randomness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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——记录:《Sir! I'd Like To Report A Bug!》,-50%折扣3.00元,26/08/13入。 ——脑洞独特的复古像素硬核平台游戏,游戏 BUG 入侵现实的荒诞设定,充斥大量游戏行业自嘲与玩梗,芯片音乐出色。但难度残暴,无关卡存档点,陷阱带有随机恶意,手感偏老旧,没有中文。推荐硬核平台玩家折扣入手,休闲玩家谨慎尝试。 ——综合评分:6.1/10 ——世界观与主线剧情 主角雷吉是一个普通的游戏测试员,公司的实验技术出事故,大量程序 BUG 泄露到现实世界,整个城市开始疯狂崩坏:地面变成岩浆、汽车到处乱撞、太阳变得暴躁、NPC 行为错乱,各种离谱故障轮番上演。 目标就是熬过一周,每天穿过崩坏的城市通勤去上班,一边对抗现实世界的 “游戏 BUG”,尝试报告漏洞拯救世界。 剧情没有宏大叙事,全程充斥玩梗、冷幽默、对游戏行业的自嘲,大量圈内吐槽,段子密集。没有严肃的人物弧光,笑点就是本作叙事的全部重心。 ——玩法:纯粹横版硬核平台跳跃 1.崩坏随机关卡机制 每一关的场景会因为 “BUG” 发生变化:平台突然消失、地面转为岩浆、飞来随机障碍物、敌人突然刷新。部分要素带有随机性,同关卡重复游玩也会遇到不一样的死亡陷阱,死亡原因五花八门。 陷阱设计天马行空:乱飞老人、弹跳楼房、狂暴太阳火球、失控车辆,各种无厘头致死点。 2.操作与物理 基础移动、可变高度跳跃,没有冲刺、滑铲等花哨机动手段,只有最朴素的平台操作。 死亡即直接重来,没有关卡内存档点,一旦失误就要从头打完整段关卡,惩罚很重。 3.模式与收集 3.1.主线通勤模式:一周的工作日关卡,推进完整故事; 3.2.挑战模式:解锁后的高难闯关,面向硬核平台玩家; 3.3.内置 BUG 电脑,记录死亡时遇到的各类奇葩故障,相当于游戏的趣味收集系统。 ——优点 1.脑洞与幽默感十分出彩 把 “程序 BUG 入侵现实” 完整做成游戏体验,各种荒诞离谱的死亡场景,大量游戏圈梗,对测试员、独立开发的自嘲非常有趣,笑点密集,创意很有记忆点。 2.像素美术与芯片音乐质量在线 复古像素画风,城市场景绘制细致,chiptune 芯片配乐氛围感拉满,BGM 质量很高,节奏贴合关卡的疯狂氛围。 3.随机异变带来新鲜感 关卡并非完全固化,BUG 带来随机事件,重复游玩不会完全枯燥,每一次翻车都可能是不一样的奇葩死因。 4.成就:Steam 全部成就单机可解锁 ——无官方中文:全部文本为英文,大量梗、冷笑话、BUG 记录都依赖阅读,英文不好会错过绝大部分笑点,游戏乐趣大打折扣。26/08/25
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]"Ein Abenteuer voller Bugs und Lacher!" [/h1] Als ich das Spiel "Sir! I'd Like To Report A Bug!" zum ersten Mal startete, erwartete ich nicht, dass ich mich auf ein Abenteuer einlassen würde, das so voller Bugs und gleichzeitig so voller Lacher steckt. Doch genau das bietet dieses einzigartige Spiel. [hr][/hr] [h3]Vorteile:[/h3] [olist] [*][b]Humor: [/b]Dieses Spiel ist eine wahre Comedy-Show. Von absurden Bugs bis hin zu humorvollen Dialogen bietet es eine endlose Quelle an Unterhaltung. [*][b]Kreativität: [/b]Die Entwickler haben sich wirklich Mühe gegeben, eine Vielzahl von Bugs in das Spiel zu integrieren, die von absurd bis hin zu absurd lustig reichen. Jeder neue Bug bringt ein Lächeln auf mein Gesicht. [*][b]Spielspaß: [/b]Trotz der offensichtlichen Fehler und Bugs ist das Spiel überraschend unterhaltsam. Es gibt immer etwas Neues zu entdecken und zu lachen. [/olist] [h3]Nachteile:[/h3] [list] [*][b]Technische Probleme: [/b]Natürlich bringt die Tatsache, dass das Spiel von Bugs durchzogen ist, auch einige technische Probleme mit sich. Von Abstürzen bis hin zu unvorhersehbarem Verhalten kann die Spielerfahrung manchmal frustrierend sein. [*][b]Spielbalance: [/b]Während die Bugs zweifellos Teil des Charmes des Spiels sind, können sie manchmal auch den Spielfluss stören und das Fortschreiten im Spiel erschweren. [h3]Fazit:[/h3] "Sir! I'd Like To Report A Bug!" ist ein Spiel, das seine Mängel offen zur Schau stellt und sie gleichzeitig in einen unterhaltsamen und humorvollen Kontext setzt. Es ist sicherlich nicht für jeden geeignet, aber für diejenigen, die bereit sind, sich auf ein Abenteuer voller Bugs und Lacher einzulassen, bietet es eine einzigartige Spielerfahrung. Werfen Sie einen Blick auf dieses Spiel, wenn Sie etwas Abwechslung von den üblichen, fehlerfreien Spielen suchen und bereit sind, über die kleinen Unzulänglichkeiten hinwegzusehen, um das große Ganze zu genießen. https://store.steampowered.com/app/393240/
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Sir! I’d Like To Report A Bug! is a retro-style action platformer developed and published by Lord Puggington Games that transforms software errors, corrupted programming, and complete digital instability into the core of its gameplay experience. Instead of avoiding glitches and broken mechanics, the game fully embraces them, building an unpredictable and chaotic adventure where players must survive inside a malfunctioning world constantly collapsing under the weight of its own corrupted code. Combining classic side-scrolling platforming with absurd humor, difficult level design, and intentionally unstable environments, the game delivers a strange but memorable experience that feels both nostalgic and creatively unhinged. The story centers around Reggie, an ordinary game tester whose boring daily routine is destroyed when experimental software begins malfunctioning in catastrophic ways. Digital bugs escape containment and infect reality itself, turning the world into a chaotic nightmare filled with impossible hazards and unpredictable environmental disasters. Reggie suddenly finds himself trapped in the middle of a crisis far beyond his abilities, becoming humanity’s accidental hero despite having no real qualifications for the task. The premise is intentionally ridiculous, and the game leans heavily into that absurdity from beginning to end, creating a humorous atmosphere that constantly mocks gaming culture, programming failures, and classic platformer tropes. Gameplay revolves around traditional side-scrolling platforming, but the unstable nature of the world constantly changes the rules. Levels behave unpredictably as environments glitch, distort, and break apart in real time. Floors may suddenly become deadly, objects can behave incorrectly without warning, and entire sections of stages seem to malfunction as the player progresses. Rather than simply memorizing enemy patterns and jumping between platforms, players must adapt to constantly shifting conditions where the world itself becomes the greatest obstacle. This unpredictable structure helps separate the game from more conventional retro platformers because every level feels intentionally unstable. One of the strongest aspects of the game is its creativity. Nearly every stage introduces some bizarre new concept or environmental hazard tied to the idea of broken programming. Players may find themselves avoiding collapsing roads, surviving deadly weather, dodging absurdly dangerous traffic, or navigating sections where ordinary physics no longer function properly. The constant introduction of strange mechanics and ridiculous hazards keeps the gameplay fresh and prevents the experience from feeling repetitive despite its relatively straightforward core mechanics. The platforming itself is deliberately difficult in the spirit of old-school arcade games. Precision jumps, careful timing, and repeated trial-and-error are central parts of the experience. The game expects players to memorize hazards, learn environmental patterns, and improve gradually through repeated attempts. Deaths are frequent, especially during later levels where environmental chaos becomes increasingly intense. For fans of retro platformers, this difficulty creates a rewarding sense of accomplishment whenever difficult sections are finally completed. However, players unfamiliar with classic arcade-style design may find the experience frustrating at times due to its unforgiving nature. Fortunately, the game eventually introduced a more accessible difficulty mode that adds checkpoints and reduces some of the harsher punishment systems. This allows newer players to enjoy the humor and creativity without being completely overwhelmed by the challenge. Even with these adjustments, the game still demands patience and concentration because the unstable environments constantly create new dangers that require fast reactions and careful movement. Visually, Sir! I’d Like To Report A Bug! uses colorful pixel art combined with glitch effects and exaggerated environmental distortion to create the illusion of a game falling apart in real time. The retro-inspired presentation works extremely well with the concept because the world genuinely feels corrupted and unstable. Objects flicker unexpectedly, environments break visually, and animations occasionally appear intentionally damaged in ways that reinforce the game’s chaotic identity. Despite the intentionally broken appearance, the art style remains expressive and energetic throughout the adventure. The soundtrack supports the action with fast-paced retro-inspired music that captures the intensity of classic arcade games. Chiptune-style tracks help maintain momentum during difficult platforming sequences while distorted sound effects reinforce the game’s malfunctioning digital atmosphere. The music rarely slows down, constantly pushing players forward even during repeated failures and frustrating moments. Humor plays a major role in making the experience enjoyable despite its high difficulty. The game constantly uses absurd situations, visual jokes, and exaggerated hazards to keep the tone entertaining rather than oppressive. Many levels feel intentionally ridiculous, turning ordinary situations into life-threatening disasters simply because the game world itself is broken. This comedic approach helps reduce frustration because even repeated failures often become amusing due to the sheer insanity of what is happening on screen. The game also offers extra challenge modes and additional objectives for players seeking even more difficulty after completing the main campaign. Achievements, hidden surprises, and optional challenges provide additional replay value beyond simply reaching the ending. Although the campaign itself is relatively short, the unpredictable level design and high difficulty encourage multiple attempts and repeated playthroughs. However, the game’s intentionally chaotic presentation can occasionally create problems. Some visual effects and environmental distortions make hazards difficult to read during faster sections, leading to moments where deaths feel unfair rather than deserved. Certain platforming mechanics can also feel slightly imprecise under pressure, especially during sequences requiring perfect timing. Additionally, while the short length prevents the gameplay from becoming repetitive, it also means some of the game’s most creative ideas disappear before they are fully explored. Despite these shortcomings, Sir! I’d Like To Report A Bug! succeeds because of its originality and complete commitment to its strange concept. It transforms software instability into an entertaining gameplay mechanic while delivering the kind of brutal challenge associated with classic platformers. The combination of glitch-inspired level design, retro visuals, absurd humor, and unpredictable environmental hazards creates a memorable experience that feels genuinely unique among indie platformers. For players who enjoy difficult retro games, experimental platformers, and self-aware gaming humor, Sir! I’d Like To Report A Bug! offers a chaotic and highly creative adventure filled with digital madness and relentless surprises. Its unstable world, challenging gameplay, and bizarre sense of humor create an experience that proudly embraces being broken in the most entertaining ways possible. Rating: 6/10
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This is sooooooooooooooooooooo crazy! Firstly, NEVER play it in "normal". In this mode playthrough becomes insane. Secondly, humor is pretty good. It's not that weird or bizzare. It's just about crazy lags. That's it!
有的关卡难度太大,玩起来非常的折磨人,非常非常非常折磨人,应该优化一下难度,在游戏关卡内多增加几个存档点,以前玩过手机版的,有的关卡是新加入的,但是同样的问题有的关卡非常的折磨人,电脑增加了优化但是还不够,尤其是玩到friday的关卡,第一个存档点后的操作难度非常大,有一点失误就要从存档点重来,非常的折磨人,还有一点,这游戏的操作一定有问题,有时候按键无反应尤其是跳的时候有时候跳不起来,这个问题在手机版上就存在 I hope you can add some save point in the level,some level is very difficult!
I would like to recommend this game, sadly I cannot. The terrible quality of the game and the repetitive jokes make it fell forced. It does have some merit though, for what that's worth.
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