
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 8 → 9.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你们真的在做新派系和战役吗?除了平衡和UI以外就只有无畏舰算是个大更新,我有点怀疑你们是在诈骗了
If you like the first one, which is IMO one of the top 5 games of all time, this is basically a pretty reskin with quality of life functions. So, in short, since this is the same game, it is one of the top 5 of all time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #60, worst RU #96 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian*languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ai gone to ♥♥♥♥, rebellion has better ai. even on high difficulty setting ai just stops does nothing
Das Spiel ist schlecht. Es ist eine Kopie des 1. Teils und noch dazu eine Miese. Die Planeten und Monde bewegen sich jetzt, was jedoch kaum mehr Tiefe bringt. Hätte ich mir komplexer und spannender vorgestellt. Es hätte ein DLC für den ersten Teil gereicht um das zu ermöglichen, zumal man die Planetenbewegung auch abschalten kann. Die Wirtschaft wurde minimal umgestaltet im Vergleich zum 1. Teil, indem man exotische Ressourcen einführte. Das sollte wohl verhindern, dass das Spiel gegen Ende, in eine Materialschlacht ausartet, wie im 1. Teil. So richtig funktioniert das nicht. Was es stattdessen bewirkt? Frustration und einen gefühlt längeren Forschungsbaum. Die Ballistik. Im zweiten Teil fliegen jetzt echte, digitale Projektile ;-) Wenn ein Schiff feuert, gibt es keine Sicherheit, ob es auch trifft. Soll heißen, dass nicht schon vor dem Schuss alle Wahrscheinlichkeiten feststehen, sondern das Projektil erst treffen muss. Ein Schiff kann also theoretisch auch ausweichen. Ist das was Gutes? Im Grunde völlig egal, da man, aus der Spielerperspektive, davon meist eh nichts bemerkt und die Schiffe nahezu immer auf der Stelle stehen und sich die Salven entgegenschleudern. Das Interface hat sich im Vergleich zum 1. Teil minimal verändert. Aus meiner Perspektive ist es teils unübersichtlicher und weniger intuitiv und in anderen Bereichen tatsächlich etwas besser. Aber nichts Erwähnenswertes. Dann gibt es ein paar neue Schiffe und Strukturen, allerdings hält sich das stark in Grenzen. Wer den 1. Teil kennt, wird sich schnell zurecht finden. Grafisch hat sich nichts verändert. Ich kann da nichts erkennen. Zoomt man an die Schiffe und Planeten ran, was man sowieso nur zu Beginn des Spiels einmal macht und dann nie wieder, sieht alles identisch aus. Schlimmer noch. Homeworld 2 remastered würde Sins 2 durchaus Konkurrenz machen. Ist vielleicht etwas übertrieben, aber das ist ein Punkt der mich wirklich frustet. Was gut an dem Spiel ist? Im Grunde alles was man schon im 1. Teil bekommt. Ein Kauf des 2. lohnt überhaupt nicht. Auch die Neuerungen, wie eine Kampagne und dergleichen lohnen nicht. Im Gegenteil. Echte Neuerungen bekommt man nur mit DLCs und die Kosten 10 - 20€ mehr als das Hauptspiel. 70€ für ein DLC sind einfach irre. Wer blöd genug ist sich die zu holen hat vermutlich nicht das Geld und wer genug Geld hat, ist nicht blöd genug. Zumindest hoffe ich das. Eine absolute Frechheit ist jedoch, dass man sogar die Musik 1:1 aus dem 1. Teil übernommen hat. Man hat von Anfang an das Gefühl, den 1. Teil zu spielen. Vielleicht bin ich Musik affin, aber hätten sie wenigstens das geändert, wäre ich schon etwas versöhnlicher gewesen. Im Grunde haben sie sich den 1. Teil genommen, da eine wenig umfangreiche und noch weniger überzeugende MOD drübergeklatscht und das als fertiges Spiel zum Neupreis angeboten. Leider habe ich das in einer Zeit gekauft, in der ich noch Vertrauen in Marken hatte und glaubte ein 2. Teil ist auch einer. Mittlerweile kaufe ich nicht mehr blind. Das ist der einzige Punkt in dem ich dem Spiel dankbar bin.
别惦记你那mod.io了,又卡又不稳定,创意工坊不比它靠谱一万倍
WHEN ARE YOU RELEASING THE CAMPAIGN?? THIS IS THE SAME MISTAKE YOU MADE IN 1... ARE YOU EVEN PLANNGING TO RELEASE THE CAMPAIGN? OR WILL IT BE QUIETLY CANCELLED? IT'S A NO UNTIL THE CAMPAIGN, THAT WE'VE BEEN BEGGING FOR SINCE 1 AND PROMISED IN 2, IS RELEASED.
Really loved this game, it was almost everything I wanted in a space rts, but they changed (at the time) all the portraits to ai versions of them, and also butchered the main menu (though the ship viewer i did like). I haven't managed to get myself to play a match since the change, for several reasons including moral and ethical ones in relation to the heavy use of ai. Honestly I would probably refund it at this point but I doubt steam would process it, Imma try though.
Sins II feels like a solid callback to Rebellion, but it doesn’t quite hit the same level of AI depth or strategic personality the old game had. The core gameplay is still fun, but the AI logic just isn’t as sharp, and that takes some of the magic out of long matches. Visually, it looks cleaner, but I can’t say the graphics or models feel dramatically improved in a meaningful way. It plays more like an expansion or a refined version of the first game rather than the huge leap I spent years waiting for. I still enjoyed my time with it, but it’s not the big evolution I hoped for after all this time. Fun, just not the “finally, it’s here” moment I wanted.
Started a game at 6 o'clock in the after noon now its 7am and work starts in an hour yep this game is a must.
Extremely fun game! My only complaint is the extreme overuse of AI "art" (slop) used in place of standard art. I've been playing SIns for a veeerrrry long time, and this is a very strong sequel :) (Please... just do away with the AI... it isn't cool) Do note that I have received practically every DLC for free because of the preorder bonus I have.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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