
Sinner: Sacrifice for Redemption is a boss battler action-RPG. Face eight abhorrent bosses, the first seven each based on one of the sins. Before each epic clash, you must sacrifice a stat and level down to enter combat. Each fight will be tougher than the last as you wage war against sin itself.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.43/day in the week after.
About
Rise from the depths a crumbling kingdom and to the challenge of defeating increasingly difficult demonic bosses. Choose aspects of yourself to weaken before defeating the avatars of Sin in the boss battler Sinner: Sacrifice for Redemption. Inspired by classic boss-battlers and modern skill-based action RPGs, with a dash of gothic anime styling and horror storytelling, Sinner promises a thrilling and bone-chilling experience.
A lone warrior stands on a strange shore, his mind clouded and his past forgotten, but an unstoppable force drives him on. He is Adam, guilty of a great sin and drawn to this place by powers as secret as they are terrifying. As his home, the Kingdom of Cavanis, languishes in blasphemy, Adam must face a series of trials in a desperate quest for redemption.
Challenge yourself against eight distinct, brutal bosses
Sacrifice strength and stats in Sinner’s “level-down” gameplay
Equip a plethora of unlockable weapons and items to adapt to your weaknesses
Master Sinner’s hard-but-fair combat
Bring peace to a tortured soul in a dark and harrowing tale with multiple endings
Take on new challenges in a variety of game modes for replayability

Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 1Kreviews | 65% | — | $420.2K |
| $18.99 | 840ratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра ощущается какой-то технодемкой, в которой разработчик тестировал скрипты ачив, боевую систему и ИИ боссов. В игре буквально нет вообще ничего, кроме хаба, нескольких видов оружий и расходников, а также девяти арен с боссами. Кстати о боссах, тут разработчик тоже отличился. Четыре босса это дословная копирка из серии Souls: в игре имеется Рыцарь Башни(DeS). Судья(DeS). Старый Железный Король(DS2). Душа пепла(DS3). Есть еще переработанная Фаланга(DeS), а также ещё один из боссов сражается с игроком на арене, визуально копирующей арену Паука Ром(Bloodborne). Таким образом, полностью уникальных боссов всего три: необязательный Цыпленок, Тзинч с болота, парный босс в бальном зале. Игра проходится за несколько часов даже без использования оптимальной последовательности убийства боссов. Я бил каждого босса не используя хилки, поэтому справился за пять. Еще пять часов достижения. ДОСТИЖЕНИЯ: единственное что сделано тут хорошо и из-за чего я могу рекомендовать игру хоть кому-то. Сюда входят убийства боссов с особыми условиями, смерть персонажа разнообразными способами, две концовки. Выполнять все достаточно интересно, на 100% хватит двух прохождений.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1.9K | 75% | $9.99 | |
| $420.4K | 1.3K | 92% | $14.99 | |
| $420.1K | 627 | 54% | $39.99 | |
| $420.5K | 1.1K | 92% | $19.99 | |
| $420.5K | 2.5K | 91% | $8.99 | |
| $419.9K | 467 | 68% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 14 | 64% | $13.99 | |
| $77.3M | 82.6K | 92% | $29.99 | |
| $4.6M | 10.1K | 82% | $24.99 | |
| $272K | 1K | 71% | $19.99 | |
| $9.5K | 23 | 83% | $19.99 | |
| $2.5K | 4 | 100% | $24.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese*, French, German, Japanese, Korean, Traditional Chinese*, Italian*languages with full audio support
| $18.99 |
| 557ratings |
| 77% |
| — |
| not modelled |
| $3.79−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая, но очень не дружелюбная игра которую хочется удалить если не разобраться. За первые 2 часа игры я буквально плевался от игры и был готов ее удалить оставив негативный отзыв но решил дать ей шанс и вот почему: Минусы: 1)Удары могут не попадать в противника большим мечем даже в притык(на другом оружии это не так сильно бросается в глаза) 2)Противники бьют очевидно мимо(в противоположную сторону) а урон проходит 3)Изначально кажется что игра пустышка где из сюжета только вступительные ролики боссов 4)На старте боссы кажутся чрезвычайно нечестными 5)Каждая победа над боссом делает вас слабее и некоторые дебафы ужасно противные 6)Стамины слишком мало и перекаты кажутся не эффективными для того чтобы избежать длинную серию атак боссов А на самом деле вот что: 1)Обычный бег наше все он не тратит стамину если не ускоряемся и выучив атаки босса можно предугадывать и просто двигаться в нужном направлении. Перекаты использовал редко особенно критичные перекаты с проклятиями всеми когда не полная стамина так еще и если она закончится то герой впадает в ступор и как правило умирает 2)Порядок убийства боссов ООЧЕНЬ ВАЖЕН по нескольким причинам это получение дебафов от менее вредных к более и раскрытие сюжета да да он есть. 1ой убивайте Похоть и искупление делайте 3)Как раз про сам сюжет он есть и имеет 2 концовки с секретным усложненным боссом. Кроме основных боссов по итогу есть еще 3 босса 4)Убили доп босса питуха получили доп оружие 2 меча. Прошли игру с проклятиями убив финального босса получили оружие 2 серпа. Т.есть какая то вариативность оружия да есть в игре 5)Прошли игру и показалось мало? Хорошая новость у игры 2 концовки и 2 разных финальных босса в зависимости от концовки по этому есть смысл пройти 2 раза игру. Так же в игре есть режимы например выживание где сражаетесь сразу с 2мя боссами и убив 1го вылезает еще бос на арену(т.есть у вас всегда 2 боссам которые меняются после убийства 1го из них) Итого советую напасть на всех боссов понять их выстроить себе порядок с учетом сложности для вас и дебафов и пройти. Но для того что не упустить сюжет начните 1ой с Похоти прожав искупление после победы. Ее дух появится на карте с ним надо говорить и после убийства каждого босса говорить с ней. После победы с каждым боссом его можно или искупить или ударить для убийства. Для секретного сложного босса порядок такой: Искупляете Похоть а остальных убивайте ударом и не нападайте на босса питуха иначе не сработает. Для первого прохождения советую как и я искупить всех и убить питуха как босса.
Топорно сделаный мини соулс лайк 3 из 5.
疑似黑夜君临王仙女原型
SINNER: Sacrifice for Redemption is an action RPG that distinguishes itself from the crowded Soulslike genre by introducing a mechanic that completely changes the traditional sense of progression. Developed by DARK STAR and published by Neon Doctrine and Raw Fury, the game challenges players to embrace weakness rather than pursue constant growth. Instead of becoming stronger after every victory, players willingly sacrifice parts of their own power before confronting each major boss. This bold gameplay concept is deeply tied to the game's central themes of guilt, atonement, and redemption, creating an experience where every battle feels meaningful. Rather than relying on familiar formulas alone, SINNER builds its own identity by encouraging players to succeed through skill, patience, and careful decision-making rather than overwhelming statistics. The story follows Adam, a mysterious warrior seeking redemption in a cursed world consumed by darkness. As he journeys through the ruined kingdom of Cavanis, he must confront enemies that embody the seven deadly sins while uncovering fragments of his forgotten past. The narrative takes a subtle approach, allowing environmental storytelling, symbolic imagery, and carefully placed lore to gradually reveal the world's secrets. Instead of lengthy dialogue or cinematic sequences, the game invites players to interpret its themes through exploration and the significance behind each encounter. This restrained storytelling strengthens the mysterious atmosphere and complements the game's grim tone, rewarding players who enjoy piecing together a narrative rather than having every detail explained outright. Combat is the heart of the experience, with the game placing nearly all of its focus on intense boss battles instead of lengthy dungeon crawling or large numbers of standard enemies. Every boss presents unique attack patterns, distinct visual designs, and combat mechanics that require players to carefully observe, learn, and adapt. The signature sacrifice system is what truly sets these encounters apart. Before entering each battle, players permanently reduce one of their own attributes, whether it involves health, attack power, stamina, or other important abilities. Since these sacrifices accumulate over time, later encounters become significantly more difficult despite the player's growing familiarity with the mechanics. This creates a rewarding balance where personal skill gradually replaces character strength, making every victory feel earned through mastery rather than numerical progression. Although players voluntarily weaken themselves throughout the campaign, the game still offers meaningful progression through weapons, equipment, and different combat strategies. Experimenting with various gear combinations allows players to tailor their approach to each encounter while learning the strengths and weaknesses of every weapon. Timing, stamina management, positioning, and precision become far more important than simply dealing maximum damage. The demanding difficulty can be intimidating, especially for newcomers, but the challenge generally feels fair because each defeat teaches valuable lessons that improve future attempts. Strategic planning also plays a significant role, as deciding the order in which to face bosses can greatly influence the overall difficulty of the adventure. The visual presentation embraces a dark fantasy aesthetic filled with ruined landscapes, corrupted creatures, and imposing bosses that reinforce the game's themes of suffering and redemption. The environments successfully create a haunting atmosphere without relying on excessive visual effects, while the detailed character and enemy designs leave lasting impressions throughout the journey. Complementing the visuals is an excellent orchestral soundtrack that amplifies both the tension of exploration and the intensity of every boss encounter. Sound effects also provide useful combat feedback, helping players anticipate attacks while enhancing the overall immersion. Although the campaign is relatively concise, multiple endings, unlockable equipment, challenge modes, and replay opportunities provide additional reasons to return after completing the main story. SINNER: Sacrifice for Redemption succeeds because it fully commits to its unique vision instead of merely copying the conventions established by other action RPGs. Its innovative sacrifice mechanic transforms every boss battle into a thoughtful test of adaptability, while its atmospheric world, satisfying combat, and symbolic storytelling create a memorable experience that stands apart from many of its contemporaries. The game's limited exploration, compact length, and occasional rough edges prevent it from reaching the very top of the genre, but its originality and rewarding gameplay more than compensate for those shortcomings. Players who appreciate demanding combat, memorable boss encounters, and mechanics that reinforce the narrative will find an experience that remains engaging from beginning to end. Rating: 7/10
打完了,不吐不快。 有些Boss的地图机制设计得很屎,比如贪婪遍地都是的毒粪;实现得也很屎,比如暴食的碎冰跟攻击动画根本对不上,打前面后面碎了,打上面下面碎了,还有莫名其妙被攻击后摇的空气刮到。色欲弹反收益奇差,本来可以爽玩弹反,尾王反而随便弹。嫉妒不错;暴怒还行,毕竟这种大型boss即便是fs社也只能设计成风暴击倒大树;骄傲是最标准最板正的一个;怠惰把魂的斯巴达变成了真的斯巴达,想法很好,实现略僵硬,从头到尾三板斧,不过是七宗罪里体验很好的一个。 整体越打越弱的设计我觉得是好设计,故事权当没有,机制本身是合理的。总之是味挺正的boss rush,翻滚巨剑侠玩得挺爽。
Игра ГАВНА!
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Не плохая графика, боёвка. Сложные боссы, особенно Зависть. В целом понравилась. Правда я почти не понял сюжет.
I 100%ed this game. It's decent. Controls take a second to get used too. Theres different presets though. I used a xbox controller and used the preset where you attack with rb rt. Theres only 1 boss that sucks. Sloth is so boring and braindead. The other bosses are decent. Runs really well. Cons: You get nothing for doing the HARDEST trail. All bosses 1 life and you cant dodge but you can run faster. I did it which I'm still amazed about. I didn't like the debuff after every boss but if you dont have the debuffs you steam roll through the bosses so I get it. Long story short. If you are just gonna do 1 playthrough then wait till a sale. If you are going to 100% the game (And do all trails and modes) Then I can confidently say this is worth full price. People are bad. That's why there's mixed reviews. I got my ass kicked at first too.
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