
"Before we knew it, what we once knew as 'freedom' became nothing more but a faint and distant memory." Venture forth and discover the truth behind the seemingly perfect OmniCare society in Sinless: a unique point and click and visual novel hybrid, set in an original cyberpunk reality.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Купил Sinless, чтобы почувствовать себя крутым кибердетективом в мрачном мегаполисе… а почувствовал себя студентом, который в панике ищет конспект перед экзаменом. Тут надо тыкать буквально во всё: в чашку кофе, в тень от вывески, в подозрительного голубя — вдруг это улика! Диалоги такие многослойные, что иногда кажется: авторы просто кидали в сценарий фразы из трёх разных антиутопий и сказали: «И так сойдёт». А концовка обрывается так резко, будто у разработчика сел ноутбук прямо на финальном кадре. Но знаешь, в этом есть свой шарм: сидишь, щуришься на кислотную графику, слушаешь атмосферный эмбиент и думаешь: «Ну ладно, ещё пять минут — и точно всё пойму». 7/10, для фанатов старых квестов и любителей страдать от «а что я пропустил?!»
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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As a fan of the Cyberpunk genre I found the world building and visuals amazing! although some parts of the dialogue wasn't my type of thing the visuals made up for it. pathing was a bit confusing but I got there eventually. there is in fact save button so be wary of that! but do give this a try! 9/10
Sinless is a cyberpunk adventure game developed by MGP Studios and published by Forever Entertainment S.A., positioning itself as a narrative-driven exploration of control, identity, and technological dependence in a corporatized future. Set in a city where society appears peaceful and orderly thanks to mandatory neural implants known as “progs,” the game slowly reveals that this engineered harmony may come at a steep cost. From the outset, Sinless leans heavily into atmosphere and philosophical undertones, inviting players to question whether the absence of crime and chaos truly equates to freedom, or whether it masks a deeper erosion of individuality. The core of Sinless revolves around story and exploration rather than mechanical complexity. Presented largely through a blend of visual novel dialogue and point-and-click navigation, the experience unfolds gradually as players move through rain-soaked streets, neon-lit interiors, and sterile corporate environments. Conversations with other characters are central to progression, and dialogue choices shape how much information is uncovered and how events unfold. Rather than delivering a straightforward, tightly structured narrative, the game opts for ambiguity and gradual revelation. Players must pay attention to environmental details and subtle narrative cues to piece together the larger picture of what is happening beneath the surface of this seemingly utopian city. Atmosphere is one of Sinless’s strongest assets. The visual design embraces classic cyberpunk aesthetics: glowing holographic displays, oppressive urban architecture, and constant digital interference that reinforces the omnipresence of technology. Lighting effects, heavy bloom, and layered visual elements create a sense of sensory overload that mirrors the world’s reliance on digital augmentation. While this artistic direction often succeeds in establishing mood, it can occasionally hinder clarity, making certain interactive elements difficult to distinguish. Nevertheless, the visual identity remains cohesive and distinct, contributing significantly to the game’s immersive qualities. Sound design further enhances the experience. Ambient electronic music and subtle environmental noises build tension and underscore the loneliness that pervades the city. Dialogue delivery emphasizes emotional nuance, reinforcing the themes of alienation and control. The audio landscape complements the visual presentation, ensuring that the player feels enveloped in a society where technology hums constantly in the background. This sensory layering strengthens the game’s thematic focus on surveillance, manipulation, and the psychological toll of living in a hyper-regulated environment. Mechanically, Sinless remains relatively simple. Interaction is limited to exploration, dialogue choices, and occasional light puzzle elements. There are no combat systems or complex gameplay loops to master. This simplicity underscores its identity as a story-first experience, but it also means that player engagement depends heavily on interest in the narrative and setting. Those seeking dynamic gameplay or intricate systems may find the mechanics too restrained. However, players who appreciate reflective, text-driven adventures may find the slower pace conducive to immersion and contemplation. One of the more divisive aspects of Sinless is its narrative structure. Originally conceived as part of a larger planned story arc, the game concludes without fully resolving many of its central mysteries. This open-endedness can be interpreted as a deliberate artistic choice, reinforcing the ambiguity of its themes. At the same time, it may leave some players feeling that the journey ends prematurely. The pacing is deliberate and at times meandering, prioritizing mood over momentum. For some, this creates a rich, atmospheric experience; for others, it may feel unfocused. Ultimately, Sinless stands as an ambitious indie exploration of cyberpunk themes, prioritizing atmosphere, philosophical inquiry, and player interpretation over traditional gameplay structures. Its strengths lie in world-building, audio-visual design, and thematic depth. While its limited mechanics and unresolved narrative threads may prevent it from achieving broad appeal, it succeeds in crafting a contemplative and immersive environment for those willing to engage with its slower, more introspective approach. For players drawn to narrative-heavy science fiction adventures that challenge notions of freedom and control, Sinless offers a distinctive and thought-provoking journey through a digitally dominated future. Rating: 7/10
[h3] Positive Review of Sinless Game [/h3] [code] [quote=Wendrex] Overview: Sinless is an indie game that combines graphic adventure elements with an engaging narrative and a unique visual aesthetic. Released with a style reminiscent of classic point-and-click games, the game presents a dystopian and intriguing storyline in a future where morality and law are central themes. Story and Plot: Sinless' story is set in a futuristic world where an oppressive regime controls society, and individuals' moral choices are strictly monitored. The protagonist is a detective who finds himself immersed in a complex web of crime and corruption. The plot is well constructed, offering the player an engaging narrative with unexpected twists and turns and well-developed characters. The depth of the plot allows for complete immersion in the game's universe, stimulating critical thinking on topics such as ethics and freedom. Gameplay: Sinless' gameplay stands out for its combination of traditional graphic adventure mechanics with a choice system that influences the outcome of the story. The puzzles are challenging and well-crafted, keeping the player engaged without resorting to frustrating solutions. Interaction with the environment and characters is fluid, and the choices made throughout the game have a real impact on the narrative, which adds a significant element of replayability. Aesthetics and Design: Sinless’ visual design is one of its greatest strengths. With an aesthetic that blends cyberpunk influences with elements of art noir, the game creates an immersive and visually stunning environment. The dark color palette and meticulous detail of the environments help convey the oppressive atmosphere of the futuristic world in which the game is set. The art is complemented by an intuitive interface and character design that helps bring the story to life. Soundtrack (OST): Sinless’ soundtrack is an essential component that enhances the gameplay experience. Composed of a mix of electronic sounds and ambient atmospheres, the OST perfectly reflects the dystopian tone of the game. The music is strategically placed to heighten tension during critical moments and provide a sense of immersion during exploration. The quality of the sound design is high, and the music contributes significantly to the game’s mood-building and emotional depth. Conclusion Sinless is an enriching gaming experience that combines a deep narrative, engaging gameplay, and striking visual aesthetics. Its soundtrack effectively complements the dystopian atmosphere, making the immersion even more intense. If you enjoy games that challenge your problem-solving skills and offer reflection on moral issues, Sinless is an excellent recommendation. The synergy between the narrative, gameplay, and soundtrack makes this game a worthy addition to the graphic adventure genre. [/quote] [/code]
С каждым шагом к правде, слово "свобода" теряет смысл, становясь призрачным воспоминанием. Погрузитесь в игру Sinless и раскройте истинную суть кажущегося идеальным общества OmniCare. Этот проект объединяет жанры point and click и визуальной новеллы, перенося вас в уникальную киберпанковскую вселенную.
Nice game
A very simplistic low budget exploration game with a futurepunk aesthetic... it works on vibe and atmosphere, but at times barely feels like a game (part visual novel). The only real difficulty is navigating the different areas since it's not at all intuitive... there's a light puzzle element, but most of the barricades are just dialogue boxes you need to meander through. The music is definitely the best part and while the game in its entirety is somewhat pointless it does have an almost narcotic effect as a nonsensical fever dream.
ein spiel für zwischendurch. insgesamt ein sehr langweiliges spiel. der sound vom text ist sehr schlecht ich kann es nicht mehr hören. und sonst auch die musik ist schlecht. der preiß ifür dieses spiel ist viel zu hoch, das spiel sollte kostenlos sein. kann es nicht empfehlen.
Players by region
Where this game's players are, estimated from review languages.
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| $31.6K | 118 | 64% | $11.99 | |
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