
FIGHT THE PAST TO SAVE THE FUTURE. STOP THE SINGULARITY. Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies from the past, the present, and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 5.9Kreviews | 93% | — | $1.6M |
| $29.99 | 443ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a shame this was Raven's last game prior to becoming a COD support Studio. This game was so much fun and interesting. Well worth the 30 dollars at time of writing. Pick it up and play it. You wont be sad.
Better than Atomic Heart.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Singularity (2010)[/h1] Якщо в ігровій індустрії і є приклад абсолютної несправедливості, то це доля [b]Singularity[/b]. Чесно, я досі не розумію повною мірою, як гравці примудрилися пропустити цей проєкт. Він заслуговує стояти в одному ряду з визнаною класикою, але сьогодні про нього майже ніхто не пам'ятає, і вже тим паче мало хто проходив. Почну з ігрового процесу - це, мабуть, основа і найсильніша сторона продукту. Якщо описувати конкретно геймплей одним словом, я б сказав - креативний. Головна причина цього - хреновина на руці героя під назвою МВП. З її допомогою ми можемо маніпулювати оточенням і ворогами: можна за секунду спопелити солдата або перетворити його на мутанта, який почне атакувати своїх же. Ми можемо жбурлятися об'єктами за допомогою телекінезу і заморожувати час у невеликій області. Загалом, МВП створює величезну свободу в бою. Плюс до всього цього у гри непогана стрільба та цікаві пушки. І якщо стандартні автомат, пістолет і дробовик обговорювати немає сенсу, то ось особливі точно варті згадки. Чого тільки варта гвинтiвка, кулею якого ми керуємо особисто, або аналог пушки Гаусса, що запускає енергетичні голки, які розривають ворогів на шматки. Також у грі є прокачка як самого МВП, так і пасивних навичок героя та стволів. З недоліків геймплею - ШІ ворогів. Якщо до інтелекту мутантів питань немає, то ось солдати тупі як пробка. Вся їхня тактика бою полягає в тому, щоб просто зайняти найближче укриття і сидіти там. Жодних тактичних рухів. Незважаючи на тупий ШІ, геймплей усе одно залишається неймовірно бадьорим. Ігровий процес розважає і просто не встигає набриднути за ті 6 годин, які потрібні для повного проходження https://steamcommunity.com/sharedfiles/filedetails/?id=3801929177 Події гри розгортаються на заброшеному радянському острові Каторга-12. Американці зафіксували там дивний радіосигнал і відправили секретну розвідгрупу, одним із бійців якої є головний герой - Ренко. Як виявляється, у 1950 році в СРСР знайшли новий елемент Е-99. Експерименти з ним перетворили цю аномальну зону на місце, де час іде нелінійно. Ренко потрапляє в минуле, рятує вченого і випадково змінює весь хід історії. Коли він повертається у 2010 рік, з’ясовується, що Радянський Союз тепер править усім світом. І, звісно ж, тепер нам доведеться виправляти власні косяки. Ось така зав’язка у гри - клюква, штампи, але цікава, одним словом сюжет - оригінальний. У фіналі гри на нас чекає вибір, який відкриває три різні кінцівки. https://steamcommunity.com/sharedfiles/filedetails/?id=3801972161 Візуал тут суто рівня 2010 року, виконаний на [b]Unreal Engine 3[/b]. З одного боку, у грі непогана атмосфера розрухи, круті спецефекти, постановчі моменти, ефекти розриву часу та чудова робота зі світлом. З іншого - око ріжуть жахливі мильні текстури оточення та доволі сіра палітра, на яку хворіло чимало ігор сьомого покоління консолей. Візуал на релізі тягнув на 7 із 10, але зараз сприймається максимум на 5 із 10, тому беру середній. До музичного супроводу «ворони» підійшли дуже концептуально, явно надихаючись класичними ретро-фільмами про наукову фантастику. До самих звукових ефектів питань немає взагалі. Але все ж таки є дві проблеми: це баланс звуку (іноді спецефекти повністю глушать голоси акторів) та офіційна російська озвучка - вона прям максимально пласка й карикатурна, тому щиро раджу грати з оригінальним англійським звуком. https://steamcommunity.com/sharedfiles/filedetails/?id=3801407389 У технічному плані гра має проблеми як на сучасному залізі, так і на релізному. Тоді це були довгі підвантаження текстур, на що хворіло чимало проєктів на третьому анрику. Зараз через занадто високий FPS гра взагалі сходить з розуму: ламаються скрипти, а вороги застрягають у текстурах. Проте рішення просте - обмежити частоту кадрів на рівні 60. Також на форумах пишуть про вильоти на [b]Windows 10 та 11[/b] через конфлікт із [b]PhysX[/b], але підтвердити це не можу - мене, слава богу, ця біда оминула. [h1]Вердикт:[/h1] [b] • Графіка: 6.0 • Сюжет: 8.0 • Геймплей: 8.5 • Звук: 7.5 • Оптимізація: 6.5 • Підсумкова оцінка: 7.3 з 10 [/b] Я на 100% рекомендую [b]Singularity[/b]. Особисто для мене це незаслужено забута класика, яка назавжди залишиться в топі моїх улюблених ігор. Від того ще образливіше за її долю та долю [b]Raven Software[/b]. Після комерційного провалу гри боси з [b]Activision[/b] звільнили величезну кількість співробітників, назавжди поставивши хрест на талановитій студії та перетворивши її на команду фіксиків на підхваті. [b]Singularity[/b] - це остання велика гра самобутньої та талановитої команди, хоча, звісно ж, основна провина за фінансовий провал лежить виключно на видавцеві. [h1]Якщо говорити коротко - F*ck Activision. [/h1]
-Up to 75% discount -Great gunplay -Good plot And, of course, better than any modern COD.
[h1] Singularity (2010) [/h1] [hr][/hr][i] https://steamcommunity.com/sharedfiles/filedetails/?id=1776247391 [/i][hr][/hr][i] https://steamcommunity.com/sharedfiles/filedetails/?id=1754202736 [/i][hr][/hr][i] https://steamcommunity.com/sharedfiles/filedetails/?id=1761472909 [/i][hr][/hr] [h1] ★★★★★ [/h1]
You kill communists
After languishing in my backlog for years, I finally booted up Singularity more than a decade after its initial launch in 2010. I went in blindly, knowing little about the game and relying solely on a friend’s recommendation. To my surprise, I discovered that it is set in an alternate Cold War, primarily on the fictional Soviet research island of Katorga-12, where experiments involving a mysterious element called E99 lead to catastrophic consequences. One of the most intriguing elements of the story is the ability to time travel between two eras — 1950s and the modern day (2010) Russia — adding a fascinating layer to the narrative. The narrative revolves around Captain Nathaniel Renko, sent on a covert mission to investigate the disappearance of a secret Soviet research team working with E99. As he explores the island, Renko uncovers dark secrets tied to the experiments and their devastating results. The story unfolds through environmental storytelling, audio logs, and encounters with a few key characters that gradually reveal the depth of the island's horrific past. The game takes numerous cues from Half-Life and Bioshock in several areas, such as its narrative structure and some plot twists that will feel familiar to fans of those titles. The overarching themes of ethical dilemmas in science, particularly the consequences of time manipulation, resonate throughout the storyline. As players gradually uncover the dark history of Katorga-12, they encounter various characters whose fates are intertwined with the mysterious E99. Although I did not feel particularly attached to the characters, they were sufficiently fleshed out to keep the story engaging. The campaign length is typically around 6 to 7 hours, but I could easily see it being completed in just 4 hours if you blitz through it like B.J. Blazkowicz from Wolfenstein. Whilst some may view the relatively short campaign as a drawback, I believe it fits well, especially given that the world-building does not reach the same heights as in Bioshock or Half-Life, even with its solid setpieces and twists near the end. The game has four endings, therefore it has replayabilty to an extent, but then again, you can easily watch them online once you finish the game in your first playthrough. Additionally, whilst fun, I ultimately found myself wishing that the time-travel between the two eras was utilised more frequently within the story, as it felt underused at times and could have enhanced the narrative experience even further. The gameplay blends traditional first-person shooter mechanics with the innovative Time Manipulation Device (TMD), which Renko aquires early in the story, allowing players to manipulate time in various ways, such as aging enemies into dust, turning Soviet soldiers into creatures to attack their peers, simply slowing down/stopping time or restoring objects, to name a few. The sensation of using the TMD to manipulate the environment or disintegrate foes into dust is quite exhilarating, and players can even encounter small puzzles reminiscent of those found in Half-Life 2 — tasks like stacking boxes or creating pathways encourage some exploration albeit limited, and creative problem-solving. Retrospectively, I wished the game could have pushed the time manipulation powers even further, as there was potential for even greater gameplay depth. Furthermore, the combat remains engaging, featuring a variety of firearms ranging from rifles to shotguns and miniguns, complemented by diverse enemy types as previously stated — from monstrous aberrations to Soviet soldiers. This ensures that combat remains dynamic and compelling. However, a notable downside is that in the second half of the game, once players have upgraded their weapons and powers, the game can become too easy if you feel overpowered, revealing a balancing issue. Otherwise, the game is a fairly standard gun 'n' run shooter from the late '00s. Visually, Singularity shows its age now, especially considering it was built on Unreal Engine 3, which for its time was solid. However, in 2024, I still found the visuals quite acceptable — I have certainly encountered much worse in other titles. Sure, the game immerses players in dark, industrial environments that create a bleak atmosphere, but they can occasionally feel repetitive due to their muted colour palette of greys and browns. This uniformity can make it challenging to differentiate between areas after extended play; however, the levels themselves offer enough variety in layout and design to maintain interest. Also, it's worth noting that Singularity features a multiplayer component that, unfortunately, has been long dead. Given the game's age, no one plays multiplayer nowadays, so I could not experience that part of the game. Moreover, the game lacks subtitles, which is quite surprising given the importance of accessibility in modern gaming, and this omission can detract from the overall experience. Additionally, the current Steam version of the game does not support Steam Cloud, meaning that if you uninstall the game or switch to another machine, you may lose your progress, which can be frustrating for players who want to pick up where they left off without the fear of losing their progression. Despite some of its shortcomings, Singularity remains a delightful experience, albeit very linear, and I am relieved to have finally embarked on this journey after letting it sit in my backlog for so long. The TMD powers are genuinely enjoyable, especially as you advance in the game and master the time manipulation mechanics that add an interesting twist to the combat, and the narrative stands on its own. Yes, whilst the game is quite derivative of both Half-Life and especially Bioshock in some aspects, I genuinely enjoyed the experience. Interestingly, upon reflection, Singularity may even be seen as a spiritual precursor to 2023's Atomic Heart, considering their thematic and gameplay similarities, and some of its time manipulation mechanics remind me of TimeShift from 2007 to an extent. Heck, it reminds me a bit of F.E.A.R. at some point. Lastly, it is unfortunate that the game never received a sequel, as it holds significant potential that could have been fully realised with further development. As Raven Software has shifted focus to the Call of Duty franchise for a long time now, it feels likely that Singularity stands as their swan song, marking the end of their original IPs (as of writing this). If you are a fan of story-driven FPS games and seek something with a unique twist, Singularity is certainly worth exploring. I went in without any expectations, and it turned out to be a satisfying experience, reminding me of Bioshock and Half-Life in many ways, albeit without reaching the same heights. This title possesses a charm and creativity that make it a hidden gem worth your time, even if it is not at its full potential. I would highly recommend it to anyone willing to look past its flaws, and if only there were a sequel to further explore some of its potential endings. If you can get the game on sale, it's a steal!
This game is a masterpiece, old but very good like a good wine. The gameplay and story get us to know more and more about it. The creatures are cool and dangerous, we have humans soldiers too. The game have some nice weapons, and we can upgrade them like the Dead Space game. We can also upgrade our character and his globe hability of manage space-time tricks. I recommend this game, is realy awesome.
I am a 52 yo father, probably one of the oldest people playing Singularity. I am a single father to my Son, who is 14 now. My son found this game at Christmas, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. Loaded into the game world and started playing but I was stuck on what you were supposed to do. I asked my Son for help and he helped me. Loved it as it was the best time had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories. Thank you <3
Average gem of FPS kind. Don't buy any perks but Scientist and Healer. Since you can choose only 1 at first, prioritise Scientist, buy second slot, add Healer. Do not forget that you need to EQUIP perks. For guns you can go rifle + shotgun, I did rifle + minigun, maybe sniper + shotgun good too. Pistol and spikes are kinda meh. For guns always upgrade damage first. Other upgrades are up to playstyle.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.8M | 134.7K | 95% | $19.99 | |
| $11.9M | 87.7K | 95% | $7.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $7.2M | 13.7K | 71% | $19.99 | |
| $5.2M | 19.6K | 94% | $9.99 | |
| $4.4M | 16.7K | 69% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 5.2K | 97% | $19.99 | |
| $1.5M | 3.4K | 85% | $19.99 | |
| $1.6M | 1.1K | 92% | $59.99 | |
| $1.5M | 1.7K | 91% | $23.99 | |
| $1.5M | 3.7K | 94% | $19.99 | |
| $1.6M | 3.7K | 79% | $12.49 |