
Silverfall, a once glorious city, lies in the fantastical Kingdom of Nelwë, where the forces of Technology and Nature are strongly opposed. Symptoms of this terrible conflict have begun to manifest physically as melded cyberbiologic organics and living steam-driven automatons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very ambitious game from a small company. It's a rough, janky and unpolished hidden gem. The gameplay is a mixture of arpg and more traditional crpg. pro: - very simple but satisfying combat - interesting gear - expansive skill trees with a lot of fun builds - choices affect what skills you can use (technology vs nature) - very good visual variety (areas and enemy designs) - the visuals are very dated but still have a certain charme - writing was better than expected and there where some fun dialogues - voice acting is allright (only important quests have it) con: - combat is very repetitive and feels more or less the same against all enemies and bosses - some annoying bugs (f.e. I couldnt complete one of the side quests) - very generic and boring story (basically chasing one mcguffin after another) - clunky and unintuitive controls - you will get stuck on terrain constantly (probably most annoying part of the game) - performance is lackluster (but doesnt matter that much because of the slow combat) - you have to manually install a legacy support version for nvidia physix to be able to play the game - even on full hd the text is to small to read, so you probably have to opt for an even lower resolution (I played on 1366x768) tl;dr: - hidden gem if you like rough and janky rpgs and arent turned down by outdated graphics
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At this point I think that the only old school ARPGs worth playing ( and I played a lot of them including Mage Knight Apocalypse ) are Sacred Gold and Diablo 2. And maybe Dungeon Siege on a good day. All the others are just cheap copycats, poorly designed and unbalanced, and Silverfall makes no exception. There is a reason it faded into obscurity.
i think the game were great. its like modern version of dungeon siege, your attack wont miss, the combat more faster and look like classic Wow. monster scaling with you, but not everyone. in some area the monster will stop scaling with you and reach their max lvl. marsland monster only scaling up to 10-15 common to champion variant, its a sign you already beyond that area, and there plenty monster variants and city theme. people who whining because there is little to none monster variant, cleary not playing this game long enough to see it. in every new city you visited, you gonna get 3-7 new unique monster to that area, which is fitting that city theme. marshland got zombie and skeleton and monster plant, in clockwork city you got goblin, mechanic spider, goblin with mechanic wheelchair, dragon mech and so on. there cleary enough variation to make every city unique. the combat just consist repeating click until monster dead, cleary is inspired by dungeon siege or old baldur gate, you can highlight every dropped item by pressing "alt", there no need pixel hunting, you would've know this if you play siege or baldur, "alt" button is standard for this function. you only need farming at early game, after you choose what builds you want to make, you dont have farm at all, especially once you got your 2 companion. i playing archer, my companion is fighter and healer, i just hit enemies before he walk reaching me. this game will be easier if you not spread perk, if you want play archer then just ignore strength and goes all the way to agility. the number of companion is quite a lot, every new city gives you 2 new recruitable companion, do one quest for them and they start follow you. its pretty cool that the story alter based on your loyalty to technology or nature, and companion have their own loyalty that make them unable wear nature/tech armor. not until you finish their additional quest, which make every companion have 2 quest to alter them to follow your preferable loyalty.
A nice little game, for nostalgia alone. It's not that bad as the negative reviewers say. It worked well for me, apart for 5 crashes in all the playthrough, but considering the age, I can't blame that. Dragon Age Origins is unplayable compared to this and it's way more recent. I had fun with it. Worth the money. Most of the bad reviews are from players that didn't bother to read the texts from quests, and yes, it does have wide screen support and high resolution.
La sfortuna che ho sempre avuto con questo gioco è incommensurabile; non so per quale motivo accada, ma succede ogni volta. Lo comprai per la prima volta molti anni fa, quando ancora avevo Windows XP come sistema operativo (bei tempi); i requisiti consigliati – e sottolineo consigliati, non minimi – li avevo tutti abbondantemente… eppure l’avatar che sceglievo era costituito da una serie di figure geometriche e spigolose di colore rosa. Di fatto non sono mai riuscito ad andare oltre al menu iniziale – quello di costruzione e personalizzazione del/della protagonista. Che palo nel didietro! Quando poi ho trovato Silverfall in offerta su Steam, ho voluto riprenderlo sia per un fattore di “nostalgia” sia per poter finalmente giocare a ciò che mi era stato negato tempo addietro. Peccato che stavolta si sia verificato l’esatto opposto: l’avatar è ben visibile, ma il menu di gioco con le varie opzioni è sgranato, indistinto, indefinito; di fatto non si capisce dove si stia cliccando. E dire che anche stavolta le condizioni per farlo girare correttamente le ho tutte… e invece non gira, ma in compenso girano a me un paio di altre cose. Capisco che i giochi vecchi abbiano talvolta problemi di compatibilità e che sicuramente, affidandosi a un esperto nel settore, sarà possibile sistemare in qualche modo la questione, ma quanto tempo e soldi extra toccherà spendere? Senza contare che, alla prima occasione in cui si disinstallerà il gioco e lo si reinstallerà, succederà la medesima cosa. Mi dispiace, ma proprio non credo che ne valga la pena.
The only thing I say is if those who are interested like Dungeons & Dragons, then like they say the more the merrier.
suffering
do not buy. never worked on win 7 64 and does not work on win 11 sadly
my old game
An oldie but worth playing. I often come back to this game now and again when I want a break from new games. I always get stuck at Cloud works though and not sure what to do to progress, Map isnt very helpful even from the start as NPCs are just green dots on the map with no names at all so you have to remember where each NPC is to see them for quests. Pretty decent. I remember getting it for less than $2 in sale :) Longer game than expected though
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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