
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full campaign with missions, patrol zones, radio intel, and more.
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About
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.

Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.

Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth

Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning

Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra

Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
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Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played a lot of the demo so my play time isn't representative. It's a great game that offers a lot of fun and challenge desppite it's simplicity. It's evident it was made with the passion of it's creator.
It's a niche genre, but this captures all the elements you want in a subsim. Absolutely worth your time/money. No less deep than Uboat (just without the 3D graphics), but in the Pacific as the US. A ton of fun!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese*languages with full audio support
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have just had a short time to play but I love the demo. The best part is that it strikes the perfect balance between speed and complexity, with a very stylish look. Love it.
Very good 2D submarine sim
Hey someone copy pasted the tactical map from UBOAT and sold it for $15, good for them, I have $15 to throw away and don't have UBOAT installed right now.
I've been playing the online and Steam demo for a few months now. The full campaign adds so much. You never know what you're going to run into: aggressively attack the 3 unescorted merchants in a squall or try to slink away from the convoy and 4 (!!) destroyers. Dev is active on Discord and takes input gladly. Buy if you want to focus on the strategy and tactics. Didn't buy if you want a pretty arcade shooter. Looking forward to deck guns, some additional enemy ship types, and playing cribbage in time compression. The ship models are basic, but distinct enough to be effective (also somewhat nostalgic to Silent Service in the 1980s).
It is all the parts I love about a subsim - all the tension along with all the tactics wrapped in a deep but simple, slick interface. It's deeply replay-able and quite a challenge on the highest difficulty. Enjoying the campaign now after putting many hours into the demo. The music and atmosphere is very well done, really helpful for immersion and adds to the tension. Great job John!
So far only .4 hours with full game but several hours with demo. Love it. Didn't care for Uboat. This is so much better if you are just into maneuvering your sub and figuring out firing solutions and staying hidden. Love it.
Great subsim focusing on my favorite way to play the game: mainly from the map. Smooth UI and tons of map markup tools for the gradual process of locating a target, then perfecting a target solution. I love that every mark I make on the map is also given a stopwatch time stamp so that I can build a better estimate of target speed and direction over time. Really brings back those Silent Service 2 vibes.
Amazing sub-sim! It really shows that you don't need fancy graphics to have a fun experience. What really surprised me was the enemy AI. On harder difficulties, the destroyers really are hunting you, which makes every encounter surprisingly tense. The built-in mission generator adds a lot of replayability. There's something really satisfying about carefully planning your attack and then trying to escape without getting detected. Even with the simple graphics, the animations are top-notch. The audio design is great too. For such a simple-looking game, Silent Shark has a surprising amount of depth and atmosphere. Really fun game. Good job, dev!
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